Overview
Base Stats
Equipment
Combat Skills
Camping Skills
Base Resistances
Preferred Position
Preferred Target
Other Info
MAX HP
DODGE
PROT
SPD
ACC MOD
CRIT
DMG
RELIGIOUS
Movement
CRIT Buff
District
Stun Blight Disease Death Blow
Move Bleed Debuff Trap
1
2
3
4
1
2
3
4
5
1
2
3
4
5
1
1
1
1
1
1
1
2
2
2
2
2
2
2
3
3
3
3
3
3
3
4
4
4
4
-
4
4
4
5
5
5
5
5
5
5
Bigby
The Abomination
Base Game Hero
Potent Stun + Blight
High Speed & DMG
Decent Reach
Self Sustain
No Locked Skills
Position Dependant Beast Form Stress Lacks Rank 4 Reach
  • 40%
  • 60%
  • 20%
  • 67%
  • 40%
  • 30%
  • 20%
  • 10%
Front 1 Back 2
+20% DMG (3 rds)
Outsiders Bonfire
Hero Trinkets

District Info

Josephine
The Antiquarian
Base Game Hero
Can Target All Ranks
Rank-Flexible
High Dodge
Antique Gatherer
Support & Healing
Very Low Max HP Low Resistances Low DMG Prefers Back Ranks
  • 20%
  • 20%
  • 20%
  • 67%
  • 20%
  • 20%
  • 20%
  • 10%
Front 2 Back 2
+10 DODGE (2 rds)
Athenaeum
Hero Passive

Hero Trinkets

District Info

Missandei
The Arbalest
Base Game Hero
Good Backline Reach
Mark Synergy
HP & Stress Healing
High Accuracy Attacks
Mark & Stun Clear
Backline Dependant Mark Reliant DMG Rank 1 Targetting
  • 40%
  • 30%
  • 30%
  • 67%
  • 40%
  • 30%
  • 30%
  • 10%
Front 0 Back 2
+33% DMG vs Marked (3 rds)
Training Ring
Hero Trinkets

District Info

Tardif
The Bounty Hunter
Base Game Hero
Stuns and Displacement
Quite Rank-Flexible
Good Trap Disarm
Mark Synergy
Good DMG and Reach
Limited Stun Chance No Self Sustain
  • 40%
  • 30%
  • 20%
  • 67%
  • 40%
  • 30%
  • 30%
  • 40%
Front 2 Back 2
+33% DMG vs Marked (3 rds)
House of the Yellow Hand
Hero Trinkets

District Info

Reynauld
The Crusader
Base Game Hero
Versatile & Durable
Can Target All Ranks
HP & Stress Healing
Ambush Prevention
Torch Increasing Skills
DMG Suffers vs Prot Very Slow
  • 40% (10%+)
  • 30%
  • 30%
  • 67%
  • 40%
  • 30%
  • 30%
  • 10%
Front 1 Back 1
+15% PROT (2 rds)
Altar of Light
Hero Trinkets

District Info

Damian
The Flagellant
Crimson Court DLC
Healing & Support
High Speed & Resists
Self Sustain ++
Potent Bleeds
Can Target All Ranks
Position Dependant Cannot Virtue Low Base Damage Lacks Burst DMG Mediocre Max HP
  • 50% (10%+)
  • 30%
  • 30%
  • 73%
  • 50%
  • 65%
  • 40%
  • 0%
Front 3 Back 1
+20% Bleed Skill Chance (2 rds)
Altar of Light
Hero Passive

Hero Trinkets

District Info

Audrey
The Grave Robber
Base Game Hero
High Spd & Dodge
Rank-Flexible
Good Trap Disarm
Disease Removal
Can Target All Ranks
Low Max HP Offense Oriented No Self Sustain
  • 20%
  • 50%
  • 30%
  • 67%
  • 20%
  • 30%
  • 30%
  • 50%
Front 2 Back 2
+10 DODGE (2 rds)
House of the Yellow Hand
Hero Trinkets

District Info

Boudica
The Hellion
Base Game Hero
High DMG & Dodge
Frontline Stun
Bleeds
Can Target All Ranks
Minor Self Sustain
Position Dependant Limited Movement
  • 40%
  • 40%
  • 30%
  • 67%
  • 40%
  • 40%
  • 30%
  • 20%
Front 1 Back 0
+33% DMG vs Bleeding (3 rds)
Outsiders Bonfire
Hero Trinkets

District Info

Dismas
The Highwayman
Base Game Hero
High Dodge + Riposte
Rank Flexible
Can Target All Ranks
Good Trap Disarm
Ambush Prevention
DMG Suffers vs Prot Offense Oriented No Self Sustain
  • 30%
  • 30%
  • 30%
  • 67%
  • 30%
  • 30%
  • 30%
  • 40%
Front 2 Back 2
+2 SPD (2 rds)
House of the Yellow Hand
Hero Trinkets

District Info

William
The Houndmaster
Base Game Hero
Rank Flexible/Omnireach
Great Support Skills
Mark Synergy + Stun
Ambush Prevention
High Dodge & Trap Disarm
Mark Reliant DMG Dislikes Position 1
  • 40%
  • 40%
  • 30%
  • 67%
  • 40%
  • 40%
  • 30%
  • 40%
Front 2 Back 2
+20% Bleed Skill Chance (2 rds)
Training Ring
Hero Trinkets

District Info

Sarmenti
The Jester
Base Game Hero
Flexible/Decent Reach
Good Trap Disarm
High Speed & Dodge
Burst DMG (Finale)
Support & Stress Relief
No Self Sustain Low Max HP Overall Low DMG
  • 20%
  • 40%
  • 20%
  • 67%
  • 20%
  • 30%
  • 40%
  • 30%
Front 3 Back 3
+40% Stress Relief Skills (2 rds)
Performance Hall
Hero Trinkets

District Info

Baldwin
The Leper
Base Game Hero
High Stun & Move Resist
Very Durable
Very High Base DMG
Self Sustain
Versatile Debuff
Frontline Dependant Limited Reach Overall Low ACC Very Slow DMG Suffers vs Prot
  • 60%
  • 50%
  • 20%
  • 67%
  • 60%
  • 10%
  • 40%
  • 10%
Front 1 Back 0
+10 ACC (2 rds)
Outsiders Bonfire
Hero Trinkets

District Info

Barristan
The Man-at-Arms
Base Game Hero
Very Durable + Guard
Decent Reach
Riposte & Stun
Great Buffs & Debuffs
Superb Camping Skills
No Self Sustain Relatively Slow Prefers Front Ranks Medicore Base DMG
  • 40%
  • 30%
  • 30%
  • 67%
  • 40%
  • 40%
  • 30%
  • 10%
Front 2 Back 2
-33% Stress (3 rds)
Training Ring
Hero Trinkets

District Info

Margaret
The Musketeer
Musketeer FLC
Good Backline Reach
Mark Synergy
HP & Stress Healing
High Accuracy Attacks
Mark & Stun Clear
Backline Dependant Mark Reliant DMG Rank 1 Targetting
  • 40%
  • 30%
  • 30%
  • 67%
  • 40%
  • 30%
  • 30%
  • 10%
Front 0 Back 2
+33% DMG vs Marked (3 rds)
Training Ring
Hero Trinkets

District Info

Alhazred
The Occultist
Base Game Hero
High Speed & Dodge
Potent Stun/Debuffs
Decent Reach + Mark
Rank Flexible Healing
Ambush Prevention
Inconsistent Healing Low DMG Output Low Max HP Prefers Front Ranks Easily Stunned & Moved
  • 20%
  • 20%
  • 40%
  • 67%
  • 20%
  • 40%
  • 60%
  • 10%
Front 2 Back 2
+25% Healing Skills (2 rds)
Athenaeum
Hero Trinkets

District Info

Paracelsus
The Plague Doctor
Base Game Hero
Omnireach + High Acc
High Speed + Stuns
Bleed & Blight
DoT Cure
Disease Cure
Easily Stunned & Moved Low Base DMG Low Dodge Backline Dependant Mediocre Max HP
  • 20%
  • 60%
  • 50%
  • 67%
  • 20%
  • 20%
  • 50%
  • 20%
Front 1 Back 1
+20% Blight Skill Chance (2 rds)
Athenaeum
Hero Trinkets

District Info

Amani
The Shieldbreaker
Shieldbreaker DLC
Rank Flexible/Omnireach
Armor Piercing
Blight
Block Generation
High Speed/Guardbreak
Nightmare Flashbacks No Self Sustain Offense Oriented Mediocre Max HP
  • 50%
  • 20%
  • 30%
  • 67%
  • 50%
  • 30%
  • 30%
  • 20%
Front 2 Back 2
+15% PROT (2 rds)
Training Ring
Hero Passive

Hero Trinkets

District Info

Junia
The Vestal
Base Game Hero
AoE Healing
Consistent Healing
Decent Reach + Stun
Ambush Prevention
Torch Increasing Skills
Backline Dependant Lacks Offense Minimal Synergy Low Dodge Limited Skill Selection
  • 30% (10%+)
  • 30%
  • 30%
  • 67%
  • 30%
  • 40%
  • 30%
  • 10%
Front 1 Back 1
+25% Healing Skills (2 rds)
Altar of Light
Hero Trinkets

District Info

26
7.5
0%
7
+0
2.0%
6-11
NO
Incubating Mutation
Rusty Chains
31
12.5
0%
7
+0
3.0%
7-13
NO
Progressive Mutation
Iron Chains
36
17.5
0%
8
+0
4.0%
8-15
NO
Aggressive Mutation
Steel Chains
41
22.5
0%
8
+0
5.0%
10-18
NO
Malignant Mutation
Hellforged Chains
46
27.5
0%
9
+0
6.0%
11-20
NO
Damnation's Gift
Inhuman Bondage
17
10
0%
5
+0
1.0%
3-5
NO
Makeshift Censer
Rucksack & Baubles
20
15
0%
5
+0
2.0%
4-6
NO
Pungent Censer
Pouches & Curiosities
23
20
0%
6
+0
3.0%
4-7
NO
Ordained Censer
Sturdy Satchel and Oddities
26
25
0%
6
+0
4.0%
5-8
NO
Ceremonial Censer
Expedition Pack & Relics
29
30
0%
7
+0
5.0%
5-9
NO
The Sarcophagus
Timurik's Bottomless Bag
27 (+3)
0
0%
3
+0 (+4)
6.0%
4-7
NO
Crude Crossbow
Second-Hand Plate
32 (+4)
5
0%
3
+0 (+4)
7.0%
5-8
NO
Reinforced Crossbow
Pawned Plate
37 (+4)
10
0%
4
+0 (+4)
8.0%
6-10
NO
Heavy Crossbow
Reliable Plate
42 (+5)
15
0%
4
+0 (+4)
9.0%
6-11
NO
Veteran's Crossbow
Refined Plate
47 (+5)
20
0%
5
+0 (+4)
10.0%
7-13
NO
Millicent
Survivor
25
5
0%
5
+0
4.0% (+4.0%)
5-10
NO
Abandoned Axe
Rigid Leathers
30
10
0%
5
+0
5.0% (+4.0%)
6-12
NO
Refurbished Axe
Buckled Leathers
35
15
0%
6
+0
6.0% (+4.0%)
7-13
NO
Fine Axe
Reinforced Leathers
40
20
0%
6
+0
7.0% (+4.0%)
7-15
NO
Professional's Axe
Scale and Leathers
45
25
0%
7
+0
8.0% (+4.0%)
8-16
NO
The Widowmaker
Death's Head
33
5
0%
1
+0
3.0%
6-12
YES
Battered Longsword
Rusty Hauberk
40
10
0%
1
+0
4.0%
7-14
YES
Longsword
Chainmail
47
15
0%
2
+0
5.0%
8-16
YES
Questing Longsword
Chain and Plate
54
20
0%
2
+0
6.0%
9-17
YES
Greatsword
Plate
61
25
0%
3
+0
7.0%
10-19
YES
The Long Crusade
Zealous Conviction
22
0
0%
6
+0
2.0%
3-6
YES
Hand-Fashioned Flail
Sinner's Flesh
26
5
0%
6
+0
3.0%
4-7
YES
Initiate's Flail
Lacerated Flesh
30
10
0%
8
+0
4.0%
4-8
YES
Suffering Flail
Scarred Flesh
34
15
0%
8
+0
5.0%
5-10
YES
Bloodthirsty Flail
Martyr's Flesh
38
20
0%
9
+0
6.0%
5-11
YES
The Burden
The Testament
20
10
0%
8
+0
6.0% (+4.0%)
4-8
NO
Stolen Pick and Knives
Pilfered Jacket
24
15
0%
8
+0
7.0% (+4.0%)
5-10
NO
Reliable Pick and Knives
Patched Jacket
28
20
0%
9
+0
8.0% (+4.0%)
6-11
NO
Balanced Pick and Knives
Fine Jacket
32
25
0%
9
+0
9.0% (+4.0%)
6-13
NO
Exceptional Pick and Knives
Formal Jacket
36
30
0%
10
+0
10.0% (+4.0%)
7-14
NO
The Razor's Edge
Shadowlace
26
10
0%
4
+0
5.0%
6-12
NO
Primitive Glaive
Worn Leather, Tattered Furs
31
15
0%
4
+0
6.0%
7-14
NO
Reinforced Glaive
Restitched Leather and Furs
36
20
0%
5
+0
7.0%
8-16
NO
Resilient Glaive
Fresh Leather and Furs
41
25
0%
5
+0
8.0%
9-17
NO
Battle-Tested Glaive
Master-Sewn Leather and Furs
46
30
0%
6
+0
9.0%
10-19
NO
The Wolf's Tooth
Wolf's Pelt
23
10
0%
5
+0
5.0% (+4.0%)
5-10
NO
Flintlock, Rusty Blade
Worn Overcoat
28
15
0%
5
+0
6.0% (+4.0%)
6-12
NO
Versatile Pistol and Blade
Durable Overcoat
33
20
0%
6
+0
7.0% (+4.0%)
7-13
NO
Polished Pistol and Blade
Padded Overcoat
38
25
0%
6
+0
8.0% (+4.0%)
8-15
NO
Fluted Pistol, Sharpened Edge
Bandit's Overcoat
43
30
0%
7
+0
9.0% (+4.0%)
9-16
NO
Thunder and Lightning
The Uncatchable
21 (+3)
10
0%
5
+0 (+4)
4.0%
4-7
NO
Crude Cudgel, Frayed Collar
Ragged Leather Vest
25 (+3)
15
0%
5
+0 (+4)
5.0%
5-8
NO
Sturdy Cudgel, Rope Collar
Stitched Leather Vest
29 (+3)
20
0%
6
+0 (+4)
6.0%
6-10
NO
Fine Cudgel, Leather Collar
Resilient Leather Vest
33 (+4)
25
0%
6
+0 (+4)
7.0%
6-11
NO
Studded Cudgel & Collar
Splinted Leather Vest
37 (+4)
30
0%
7
+0 (+4)
8.0%
7-13
NO
Lawbringer
Gendarme's Pride
19
15
0%
7 (+2)
+0
4.0%
4-7
NO
Worn Sickle, Untuned Lute
Motley Garb
23
20
0%
7 (+2)
+0
5.0%
5-8
NO
Reclaimed Sickle and Lute
Mocking Garb
27
25
0%
8 (+2)
+0
6.0%
6-10
NO
Sharpened Sickle, Restrung Lute
Padded Garb
31
30
0%
8 (+2)
+0
7.0%
6-11
NO
Masterwork Sickle, Fine Lute
Armored Garb
35
35
0%
9 (+2)
+0
8.0%
7-13
NO
Slash and Solo
The Cruelest Crown
35
0
0%
2
+0
1.0%
8-16
YES
Rusted Executioner's Sword
Battered Chestplate
42
5
0%
2
+0
2.0%
9-18
YES
Heavy Executioner's Sword
Reforged Chestplate
49
10
0%
3
+0
3.0%
10-21
YES
Sharpened Executioner's Blade
Reinforced Chestplate
56
15
0%
3
+0
4.0%
12-23
YES
Masterful Executioner's Sword
Bronzed Chestplate
63
20
0%
4
+0
5.0%
13-26
YES
The Broken Blade
Indomitable
31 (+4)
5
0%
3
+0 (+4)
2.0%
5-9
NO
Footman's Mace
Shoddy Splint
37 (+4)
10
0%
3
+0 (+4)
3.0%
6-10
NO
Private's Mace
Military-Issue Armor
43 (+5)
15
0%
4
+0 (+4)
4.0%
7-12
NO
Seargent Major's Mace
Sergeant Major's Plate
49 (+5)
20
0%
4
+0 (+4)
5.0%
7-13
NO
Master Seargent's Mace
Master Sergeant's Plate
55 (+6)
25
0%
5
+0 (+4)
6.0%
8-14
NO
Bludgeon
The Bulwark
27 (+3)
0
0%
3
+0 (+4)
6.0%
4-7
NO
Shoddy Musket
Participant's Vest & Cloak
32 (+4)
5
0%
3
+0 (+4)
7.0%
5-8
NO
Reliable Musket
Competitor's Vest & Cloak
37 (+4)
10
0%
4
+0 (+4)
8.0%
6-10
NO
Balanced Musket
Finalist's Vest & Cloak
42 (+5)
15
0%
4
+0 (+4)
9.0%
6-11
NO
Marksman's Musket
Medalist's Vest & Cloak
47 (+5)
20
0%
5
+0 (+4)
10.0%
7-13
NO
Trueshot
The Champion's Regalia
19
10
0%
6
+0
6.0%
4-7
NO
Battered Skull
Tattered Robes
23
15
0%
6
+0
7.0%
5-8
NO
Bleached Skull
Scholar's Robes
27
20
0%
7
+0
8.0%
6-10
NO
Fine Skull
Academic's Robes
31
25
0%
7
+0
9.0%
6-11
NO
Scholar's Skull
Antiquarian Robes
35
30
0%
8
+0
10.0%
7-13
NO
The Mentor's Skull
Dark Inquisition
22
0
0%
7
+0
2.0%
4-7
NO
Crude Sachets
Attendant's Robes
26
5
0%
7
+0
3.0%
5-8
NO
Crafted Sachets
Intern's Robes
30
10
0%
8
+0
4.0%
6-10
NO
Diseased Sachets
Doctor's Robes
34
15
0%
8
+0
5.0%
6-11
NO
Toxic Grenades
Surgeon's Robes
38
20
0%
9
+0
6.0%
7-13
NO
The Bubonic Herald
The Malignant Mantle
20 (+2)
8
0%
5
+0 (+4)
6.0%
5-10
NO
Crude Spear
Tattered Rags
24 (+3)
13
0%
6
+0 (+4)
7.0%
6-12
NO
Sharpened Spear
Stitched Bedlah
28 (+3)
18
0%
8
+0 (+4)
8.0%
7-14
NO
Sturdy Assegai
Fine Bedlah
32 (+4)
23
0%
8
+0 (+4)
9.0%
8-16
NO
Deadly Assegai
Armored Bedlah
36 (+4)
28
0%
9
+0 (+4)
10.0%
9-18
NO
The Adder's Fang
Sirocco
24
0
0%
4
+0
1.0%
4-8
YES
Rusted Mace
Worn Cloth and Plate
29
5
0%
4
+0
2.0%
5-10
YES
Steady Mace
Light Cloth and Plate
34
10
0%
5
+0
3.0%
6-11
YES
Stalwart Mace
Fine Cloth, Hammered Plate
39
15
0%
5
+0
4.0%
6-13
YES
Gilded Mace
Silk Robes, Hardened Plate
44
20
0%
6
+0
5.0%
7-14
YES
The Hand of Light
The Blessed Bulwark
Heroes gain +10% to all Resistances for every Resolve Level gained.
The Exception to this rule is Disease and Death Blow Resist, which stay the same.
Each Antiquarian in Party: +750 Max Gold per Stack
After any Battle for Each Antiquarian in Party:
Extra Loot - 1 Minor Antique (6/7) or Major Antique (1/7)
If Curio is Interacted with an Antiquarian:
Extra Loot - 1 Minor Antique (6/7) or Major Antique (1/7)
+15% Shards looted from Farmstead Curios

Minor Antique: Sells for 500 Gold Each, Stacks up to 20
Major Antique: Sells for 1250 Gold Each, Stacks up to 5
Limited to 1 Per Party and can only use Penance Hall in Hamlet
Cannot Virtue - Becomes Rapturous / Refracted if Stress hits 100
Does Not Suffer Debuffs from Death's Door
Low HP Buffs
If HP < 40%: +7% CRIT / +20% DMG
Upon entering Death's Door:
Heal All Allies for 10% of their HP (1 rd Cooldown)
+5 ACC / +20% DMG / +2 SPD
+20% Stun/Bleed/Blight/Debuff Resist
On Death: Heal All Allies for 10 HP / Stun All Enemies (125% Base)
Camping Effects Exclusive to the Shieldbreaker:
Upon Beating a Nightmare Flashback:
Shieldbreaker: -33% Stress / +3% CRIT (Until Quest End)
All Companions: -15% Stress (Until Quest End)
Upon Failing a Nightmare Flashback:
Shieldbreaker: +33% Stress / -5 ACC (Until Quest End)
All Companions: +15% Stress (Until Quest End)
If All Nightmare Flashbacks: are Defeated:
Shieldbreaker: +1 SPD / +10% DMG / +10% PROT (2 Battles)
(This Buff is not Reset by Camping and can be stacked)
Hero Passive
Antiquarian, Occultist, Plague Doctor:
+15% Blight & Debuff Skill Chance
Interacting with Knowledge Curios Heals 15 Stress.
Crusader, Vestal, Flagellant:
+10% Stun Resist / +10% Healing Skills
Bounty Hunter, Grave Robber, Highwayman:
+4% CRIT / +5% Scouting Chance
Arbalest, Houndmaster, Man-at-Arms, Musketeer, Shieldbreaker:
+4 ACC / +10% MAX HP
All Jesters:
-10% Stress / +2 SPD / Finale: +20% DMG
Abomination, Hellion, Leper:
2 additional Respite Points gained during Camping
This Effect cannot be stacked with Multiple Heroes.
District Info
Hero Trinkets
LASH'S ANGER
Time Cost: 1
Self Only:
+40 Stress
LASH'S SOLACE
Time Cost: 3
Self Only:
-50 Stress
LASH'S KISS
Time Cost: 3
Self Only:
Heal 33% HP
Remove Blight
Remove Bleeding
+3 SPD (4 Battles)
LASH'S CURE
Time Cost: 2
Self Only:
Remove All Diseases
Dog Treats
[Houndmaster Only]
Buff Hero:
+50% DMG (3 rds) / +15 ACC (3 rds)
If used on Giant Oyster Curio:
Buff Hero: +25 DODGE (Until Camp)
Skeleton Key
Used in Curio Interactions
Shovel
Used to Remove Hallway Obstacles
Used in Curio Interactions
Antivenom
Used to Cure Blight
With the Miasmal Orchard District:
Buff Hero: +33% Blight Resist (3 rds)
Used in Curio Interactions
Bandage
Used to Cure Bleeds
Used in Curio Interactions
Medicinal Herbs
Used to Cure Debuffs
With the Miasmal Orchard District:
Buff Hero: +25% Disease Resist (3 rds)
Used in Curio Interactions
Holy Water
Buff Hero:
+33% Bleed / Blight / Debuff / Disease Resist (4 rds)
+12% Buff Amount with the Tainted Well District
Used in Curio Interactions
Lock of Patience
Common
[Abomination only]
+10% Virtue Chance
Padlock of Transference
Uncommon
[Abomination only]
+20% Stun Skill Chance
+20% Blight Skill Chance
Protective Padlock
Uncommon
[Abomination only]
+15% PROT
-1 SPD
Lock of Fury
Rare
[Abomination only]
+10% DMG
+3 SPD
-10% MAX HP
Restraining Padlock
Very Rare
[Abomination only]
Transform: -40% Party Stress
Beast Mode: -40% Self Stress
Shameful Shroud
Crimson Court
[Abomination only]
-15% Stress
+10 DODGE
"I must hide from the world."
+20% DMG if in position 1
Osmond Chains
Crimson Court
[Abomination only]
+20% DMG Ranged Skills
+8% CRIT Ranged Skills
"I must hide from the world."
+20% DMG if in position 1
Costs 30 Shards
Broken Key
Crystalline
[Abomination only]
+15 ACC
+35% Stun Skill Chance
+10% Stress
Bag of Marbles
Common
[Antiquarian only]
+10 DODGE
Bloodcourse Medallion
Uncommon
[Antiquarian only]
+33% Healing Received
Carapace Idol
Uncommon
[Antiquarian only]
+25% PROT
Fleet Florin
Rare
[Antiquarian only]
+4 SPD
+20% Debuff Skill Chance
Candle of Life
Very Rare
[Antiquarian only]
+50% Healing Skills
+15% MAX HP
The Master's Essence
Crimson Court
[Antiquarian only]
+50% Healing Skills
+35% Blight Skill Chance
+35% Debuff Skill Chance
"It will be mine - whatever the cost!"
+4 SPD
+10 DODGE
Two of Three
Crimson Court
[Antiquarian only]
+50% DMG vs Blighted
+8% CRIT vs Blighted
"It will be mine - whatever the cost!"
+4 SPD
+10 DODGE
Costs 45 Shards
Smoking Skull
Crystalline
[Antiquarian only]
+35 DODGE if Shard Dust in Inventory
-15 ACC
-15% Blight Resist
Sturdy Greaves
Common
[Arbalest only]
+30% Move Resist
+30% Move Skill Chance
-1 SPD
Vengeful Greaves
Common
[Arbalest only]
+3% CRIT
Medic's Greaves
Uncommon
[Arbalest only]
+33% Healing Skills
Bull's Eye Bandana
Rare
[Arbalest only]
+8 ACC
+5% CRIT
-4 DODGE
Wrathful Bandana
Very Rare
[Arbalest only]
Warrens Exclusive
+25% DMG if in position 4
+30% Debuff Skill Chance
-50% Healing Skills
Childhood Treasure
Crimson Court
[Arbalest only]
+30% Healing Skills
+20% Healing Skills while Camping
-15% Stress
"I remember my father's kindly eyes."
+25% PROT
Bedtime Story
Crimson Court
[Arbalest only]
+15 ACC vs Marked
+8% CRIT vs Marked
+35% Debuff Skill Chance
+35% Move Skill Chance
"I remember my father's kindly eyes."
+25% PROT
Costs 170 Shards
Keening Bolts
Crystalline
[Arbalest only]
+20% DMG
+7% CRIT Ranged Skills
On Attack:
Self: Stress +3 (25% chance)
Sturdy Boots
Common
[Musketeer only]
+30% Move Resist
+30% Move Skill Chance
-1 SPD
Vengeful Boots
Common
[Musketeer only]
+3% CRIT
Medic's Boots
Uncommon
[Musketeer only]
+33% Healing Skills
Bull's Eye Hat
Rare
[Musketeer only]
+8 ACC
+5% CRIT
-4 DODGE
Wrathful Hat
Very Rare
[Musketeer only]
Warrens Exclusive
+25% DMG if in position 4
+30% Debuff Skill Chance
-50% Healing Skills
Second Place Trophy
Crimson Court
[Musketeer only]
+30% Healing Skills
+20% Healing Skills while Camping
-15% Stress
"I...I missed!? But how...?"
+25% PROT
Silver Musket Ball
Crimson Court
[Musketeer only]
+15 ACC vs Marked
+8% CRIT vs Marked
+35% Debuff Skill Chance
+35% Move Skill Chance
"I...I missed!? But how...?"
+25% PROT
Costs 150 Shards
Icosahedric Musket Balls
Crystalline
[Musketeer only]
+20% DMG
+20% Random Target Chance
Agility Talon
Common
[Bounty Hunter only]
+1 SPD
+4 DODGE
Unmovable Helmet
Common
[Bounty Hunter only]
+30% Move Resist
+20% Move Skill Chance
Camper's Helmet
Uncommon
[Bounty Hunter only]
+20% Stress Heal Received while Camping
+10% Scouting Chance
Hunter's Talons
Rare
[Bounty Hunter only]
Warrens Exclusive
+6% CRIT
+10% ACC
+50% Food Consumed
Wounding Helmet
Very Rare
[Bounty Hunter only]
+25% DMG Melee Skills
-25% Move Skill Chance
-20% Stun Skill Chance
Crime Lords' Molars
Crimson Court
[Bounty Hunter only]
+20% DMG vs Marked / +20% DMG vs Stunned
+20% DMG vs Bleeding
-10 DODGE
"They. Will. Pay."
+5% CRIT vs Marked
+5% CRIT vs Stunned
+5% CRIT vs Bleeding
Vengeful Kill List
Crimson Court
[Bounty Hunter only]
+50% Move Skill Chance
+35% Bleed Skill Chance
+15 ACC Ranged Skills
"They. Will. Pay."
+5% CRIT vs Marked
+5% CRIT vs Stunned
+5% CRIT vs Bleeding
Costs 75 Shards
Mask Of The Timeless
Crystalline
[Bounty Hunter only]
+2 SPD
+15 DODGE
+5% Stress
Defender's Seal
Common
[Crusader only]
+5% PROT
-3% CRIT
Knight's Crest
Common
[Crusader only]
+10% MAX HP
Swordsman's Crest
Common
[Crusader only]
+10% DMG Melee Skills
-50% Healing Skills
Paralyzer's Crest
Uncommon
[Crusader only]
+20% Stun Skill Chance
-2 DODGE
Commander's Orders
Rare
[Crusader only]
+15% Stress Heal Received
+33% Healing Skills
-10% DMG
Holy Orders
Very Rare
[Crusader only]
+15% Virtue Chance
-20% Stress
+12% Death Blow Resist
-20% Blight Resist
-20% Bleed Resist
Glittering Spaulders
Crimson Court
[Crusader only]
+15% PROT
+35% Move Resist
-15% Stress
-2 SPD
"I will forget them. Regret is sin."
+20% MAX HP
Signed Conscription
Crimson Court
[Crusader only]
+20% Healing Skills
+20% Stress Relief Skills
"I will forget them. Regret is sin."
+20% MAX HP
Costs 200 Shards
Non-Euclidean Hilt
Crystalline
[Crusader only]
+15% MAX HP
+5% Random Target Chance
On Attack Hit: Blight (120% Base)
2 pts/rd for 2 rds
If Holy Water in Inventory:
+25% Stun Skill Chance
Heartburst Hood
Common
[Flagellant only]
+4 SPD if HP below 40%
Resurrection's Collar
Uncommon
[Flagellant only]
+33% Healing Skills
-15% Bleed Skill Chance
Punishment's Hood
Uncommon
[Flagellant only]
+20% Bleed Skill Chance
-20% Healing Skills
+15% DMG if HP below 40%
Suffering's Collar
Rare
[Flagellant only]
+20% Bleed Resist if HP below 40%
+20% Blight Resist if HP below 40%
+10% MAX HP
Eternity's Collar
Very Rare
[Flagellant only]
+10% Death Blow Resist
+20 DODGE at Death's Door
+20% DMG if Stress above 85
Chipped Tooth
Crimson Court
[Flagellant only]
+20% MAX HP
+35% Move Resist
"We're all falling apart..."
+10% Death Blow Resist
Shard of Glass
Crimson Court
[Flagellant only]
+35% Bleed Skill Chance
-20% Bleed Resist
"We're all falling apart..."
+10% Death Blow Resist
Costs 65 Shards
Acidic Husk Ichor
Crystalline
[Flagellant only]
-25% MAX HP
+30% DMG
+30% Bleed Skill Chance vs Husk
+25% Healing Received if HP < 20%
Quickening Satchel
Common
[Grave Robber only]
+2 SPD
Sickening Satchel
Common
[Grave Robber only]
+20% DMG vs Blighted
Blighting Satchel
Uncommon
[Grave Robber only]
+25% Blight Skill Chance
+1 SPD
-4 DODGE
Lucky Talisman
Rare
[Grave Robber only]
+12 DODGE
+10 ACC Ranged Skills
+10% Stress
Raider's Talisman
Very Rare
[Grave Robber only]
Warrens Exclusive
+5% CRIT
+30% Trap Disarm Chance
+2 SPD
+15% Scouting Chance
-10% MAX HP
Absinthe
Crimson Court
[Grave Robber only]
+35% Disease Resist
+35% Blight Resist
+35% Blight Skill Chance
-10% MAX HP
"Poise makes perfect, darling!"
5% CRIT
Sharpened Letter Opener
Crimson Court
[Grave Robber only]
+25% DMG Melee Skills
+10 ACC Melee Skills
+5 DODGE
"Poise makes perfect, darling!"
5% CRIT
Costs 80 Shards
Topshelf Tonic
Crystalline
[Grave Robber only]
+3 SPD
-20% Blight Resist
+50% Blight Duration
If Medicinal Herbs in Inventory:
+15 DODGE
Bleeding Pendant
Common
[Hellion only]
+15% Bleed Skill Chance
Selfish Pendant
Common
[Hellion only]
Weald Exclusive
-15% Stress
Double-Edged Pendant
Uncommon
[Hellion only]
+15% MAX HP
-20% Stun Resist
Heaven's Hairpin
Rare
[Hellion only]
Cove Exclusive
-25% Stress if Torch above 75
+10 ACC if Torch above 75
Hell's Hairpin
Very Rare
[Hellion only]
+10% CRIT if Torch below 25
+15 ACC if Torch below 25
-10% Debuff Resist
-10% Bleed Resist
Lioness Warpaint
Crimson Court
[Hellion only]
+20% DMG if HP below 75%
+20% DMG if HP below 50%
+20% DMG if HP below 25%
+10% Stress
"Outcast. Alone. Shamed."
+7 ACC
+7 DODGE
Mark of the Outcast
Crimson Court
[Hellion only]
+2 SPD
+35% Bleed Skill Chance
+15% Death Blow Resist
-15% Healing Received
"Outcast. Alone. Shamed."
+7 ACC
+7 DODGE
Costs 120 Shards
Thirsting Blade
Crystalline
[Hellion only]
+15 ACC
-20% Bleed Resist
+2 SPD
+8% CRIT vs Bleeding
On Attack Miss:
Self: Lose 5 HP
Drifter's Buckle
Common
[Highwayman only]
+10% Trap Disarm Chance
+4 DODGE
-5% Stress Heal Received
Flashfire Gunpowder
Common
[Highwayman only]
+10% DMG Ranged Skills
-20% Stun Resist
Stalwart Buckle
Common
[Highwayman only]
+5% CRIT
+5% Stress
-3% Virtue Chance
Dodgy Sheath
Uncommon
[Highwayman only]
+8 DODGE
+1 SPD
-10 ACC Ranged Skills
Sharpening Sheath
Rare
[Highwayman only]
+7% CRIT Melee Skills
+40% Bleed Skill Chance
-1 SPD
Gunslinger's Buckle
Very Rare
[Highwayman only]
Ruins Exclusive
+20% DMG Ranged Skills
+15 ACC Ranged Skills
-10% DMG Melee Skills
-5% CRIT Melee Skills
Bloodied Neckerchief
Crimson Court
[Highwayman only]
+2 SPD
+10 DODGE
"A reflex - I didn't mean to..."
+45% Virtue Chance
Shameful Locket
Crimson Court
[Highwayman only]
+10 ACC
+5% CRIT
+15% Stress
"A reflex - I didn't mean to..."
+45% Virtue Chance
Costs 90 Shards
Crystalline Gunpowder
Crystalline
[Highwayman only]
+20% DMG
+3 SPD
-15% Stun Resist
Agility Whistle
Common
[Houndmaster only]
+4 DODGE
+1 SPD
-20% Debuff Resist
Scouting Whistle
Common
[Houndmaster only]
+20% Scouting Chance if Torch below 51
+20% Trap Disarm Chance
Cudgel Weight
Uncommon
[Houndmaster only]
+25% Stun Skill Chance
-1 SPD
Protective Collar
Rare
[Houndmaster only]
+12 DODGE
+15% DMG
Spiked Collar
Very Rare
[Houndmaster only]
Warrens Exclusive
+20% DMG
+30% Bleed Skill Chance
-50% Healing Skills
-20% Healing Received
Evidence of Corruption
Crimson Court
[Houndmaster only]
+25% Scouting Chance
-15% Chance Party Surprised
+10% Stress
"Even the Chief was in on it."
+25% DMG vs Bleeding
+5% CRIT vs Bleeding
Battered Lawman's Badge
Crimson Court
[Houndmaster only]
+15 ACC Ranged Skills
+50% Stress Relief Skills while Camping
+25% Healing Skills
-20% Stun & Debuff Resist
"Even the Chief was in on it."
+25% DMG vs Bleeding
+5% CRIT vs Bleeding
Costs 70 Shards
Huskfang Whistle
Crystalline
[Houndmaster only]
-10 DODGE
+66% Guard Duration
If Dog Treats in Inventory:
+50% Bleed Skill Chance
While Guarding:
+40% Stress Relief Skills
Bloody Dice
Common
[Jester only]
+30% Bleed Skill Chance
-10% Bleed Resist
Lucky Dice
Common
[Jester only]
+4 ACC
+4 DODGE
Critical Dice
Uncommon
[Jester only]
+7% CRIT
Bright Tambourine
Rare
[Jester only]
+20% Stress Relief Skills
-25% Stress if Torch above 75
+15% Stress if Torch below 51
Dark Tambourine
Very Rare
[Jester only]
+12% Death Blow Resist
If Torch below 26:
-25% Stress
+10% Virtue Chance
Tyrant's Tasting Cup
Crimson Court
[Jester only]
+33% Stress Relief Skills
+25% Stress
"Heh. The last laugh is mine!"
+33% Stress Relief Skills while Camping
Tyrant's Fingerbone
Crimson Court
[Jester only]
+3 SPD if in position 1
+20 DODGE if in position 1
"Heh. The last laugh is mine!"
+33% Stress Relief Skills while Camping
Costs 60 Shards
Dirge For The Devoured
Crystalline
[Jester only]
+25% Stress Relief Skills
+25% DMG if Laudanum in Inventory
+10% Stress
Healing Armlet
Common
[Leper only]
+20% Healing Received
Redemption Armlet
Common
[Leper only]
+15% DMG if in position 1
-3% Virtue Chance
Fortunate Armlet
Uncommon
[Leper only]
+8 ACC
+3% CRIT
+10% Stress
Immunity Mask
Rare
[Leper only]
+40% Stun Resist
+30% Blight Resist
+30% Bleed Resist
-10% MAX HP
Berserk Mask
Very Rare
[Leper only]
+8% CRIT
+3 SPD
-10% Virtue Chance
-33% Healing Received
Last Will and Testament
Crimson Court
[Leper only]
+15% PROT
+15% MAX HP
-10% Death Blow Resist
"The last treasures of a King."
+15 ACC if HP above 60%
Tin Flute
Crimson Court
[Leper only]
-20% Stress
+33% Stress Relief Skills while Camping
"The last treasures of a King."
+15 ACC if HP above 60%
Costs 80 Shards
Petrified Amulet
Crystalline
[Leper only]
+10 ACC if Bandage in Inventory
+15% MAX HP
-15% Bleed Resist
Cleansing Eyepatch
Common
[Man-at-Arns only]
Weald Exclusive
+30% Blight Resist
+20% Disease Resist
-2 DODGE
Sly Eyepatch
Common
[Man-at-Arns only]
+4 DODGE
-20% Stun Resist
-10% Move Resist
Longevity Eyepatch
Uncommon
[Man-at-Arns only]
+15% MAX HP
-2 SPD
Rampart Shield
Rare
[Man-at-Arns only]
+40% Move Skill Chance
+30% Stun Skill Chance
-15% DMG
Guardian's Shield
Very Rare
[Man-at-Arns only]
If in Position 4:
+10% PROT
+50% Healing Received
+10 DODGE
Old Unit Standard
Crimson Court
[Man-at-Arns only]
+15% Stun Skill Chance
+20% Debuff Skill Chance
+15% Death Blow Resist
+10% Stress
"Glory days? Hmph."
Riposte: +25% DMG
Riposte: +10 ACC
Toy Soldier
Crimson Court
[Man-at-Arns only]
+10% PROT
+5% CRIT
"Glory days? Hmph."
Riposte: +25% DMG
Riposte: +10 ACC
Costs 75 Shards
Mirror Shield
Crystalline
[Man-at-Arns only]
+10 DODGE
30% Damage Reflection
+20% Stun Resist
Eldritch Killing Incense
Common
[Occultist only]
+6% CRIT vs Eldritch
+15% DMG vs Eldritch
Evasion Incense
Common
[Occultist only]
+8 DODGE
-1 SPD
Cursed Incense
Uncommon
[Occultist only]
+40% Debuff Skill Chance
+20% Move Skill Chance
-10% MAX HP
Sacrificial Cauldron
Rare
[Occultist only]
+20% DMG
+10% Stress
Demon's Cauldron
Very Rare
[Occultist only]
+30% Stun Skill Chance
+40% Debuff Skill Chance
+3% CRIT
-10% Virtue Chance
+15% Stress
Blood Pact
Crimson Court
[Occultist only]
+4 SPD if Torch below 60
+25% DMG if Torch below 60
-25% Bleed Skill Chance
-10% MAX HP
"The bargain is struck!"
+15 DODGE
Vial of Sand
Crimson Court
[Occultist only]
+20% Debuff Skill Chance
+20% Stun Skill Chance
+20% Move Skill Chance
+20% Stun Resist
"The bargain is struck!"
+15 DODGE
Costs 25 Shards
Petrified Skull
Crystalline
[Occultist only]
+40% PROT if Attacked By Husk
+30% PROT if Attacked By Eldritch
-20% Healing Received
+15% MAX HP
Diseased Herb
Common
[Plague Doctor only]
+40% Disease Resist
Rotgut Censer
Common
[Plague Doctor only]
+8 ACC
-5% MAX HP
Witch's Vial
Common
[Plague Doctor only]
+15% Stun Skill Chance
Poisoned Herb
Uncommon
[Plague Doctor only]
+40% Blight Skill Chance
-15% MAX HP
Bloody Herb
Rare
[Plague Doctor only]
+10 ACC Melee Skills
+30% Bleed Skill Chance
+20% DMG Melee Skills
Blasphemous Vial
Very Rare
[Plague Doctor only]
+10 ACC Ranged Skills
+20% Stun Skill Chance
+20% Blight Skill Chance
+25% Stress
Subject #40 Notes
Crimson Court
[Plague Doctor only]
+25% MAX HP
+35% Disease Resist
"Those fools at the University..."
+15% Blight Skill Chance
+15% Stun Skill Chance
Dissection Kit
Crimson Court
[Plague Doctor only]
+35% Bleed Skill Chance
+25% DMG
"Those fools at the University..."
+15% Blight Skill Chance
+15% Stun Skill Chance
Costs 45 Shards
Ashen Distillation
Crystalline
[Plague Doctor only]
+20 DODGE
+25% Blight Skill Chance
If Medicinal Herbs in Inventory:
+20% Healing Received
Virtuous Chalice
Common
[Vestal only]
+10% Virtue Chance
-5% MAX HP
Haste Chalice
Uncommon
[Vestal only]
+8 SPD on First Round
+2 SPD after First Round
-25% Stun Skill Chance
Youth Chalice
Uncommon
[Vestal only]
Ruins Exclusive
+20% MAX HP
-10% DMG
Profane Scroll
Rare
[Vestal only]
Ruins Exclusive
+15% DMG
+10% PROT if in position 2
+33% Healing Skills if in position 2
+15% Stress
Tome of Holy Healing
Rare
[Vestal only]
+25% Healing Skills
+15% MAX HP
Sacred Scroll
Very Rare
[Vestal only]
-10% Stress
+33% Healing Skills
-10% Stun Skill Chance
-33% DMG
Atonement Beads
Crimson Court
[Vestal only]
+15% DMG Melee Skills
+8% CRIT Melee Skills
-15% Virtue Chance
"I fear the whispers of my mind!"
+35% Debuff Skill Chance
+35% Stun Skill Chance
Salacious Diary
Crimson Court
[Vestal only]
+33% Stress Relief Skills while Camping
+25% Healing Skills
"I fear the whispers of my mind!"
+35% Debuff Skill Chance
+35% Stun Skill Chance
Costs 70 Shards
Heretical Passage
Crystalline
[Vestal only]
+25% DMG vs Husk
+25% DMG vs Eldritch
+10% Stress
If Holy Water in Inventory:
+20% Healing Skills
1st Nightmare Defeated
Venomous Vial
Common
[Shieldbreaker only]
+30% Blight Skill Chance
-10% Blight Resist
2nd Nightmare Defeated
Shimmering Scale
Uncommon
[Shieldbreaker only]
+10% PROT
+5% Stress
3rd Nightmare Defeated
Dancer's Footwraps
Uncommon
[Shieldbreaker only]
+40% Move Resist
+2 SPD
4th Nightmare Defeated
Fanged Spear Tip
Rare
[Shieldbreaker only]
+35% DMG vs Marked
-10% DMG
5th Nightmare Defeated
Cuirboilli
Very Rare
[Shieldbreaker only]
+33% MAX HP
-2 SPD
6th Nightmare Defeated
Obsidian Dagger
Crimson Court
[Shieldbreaker only]
+40% Debuff Skill Chance
+40% Blight Skill Chance
"Broken and Beautiful."
+15% MAX HP
+10% PROT
Cannot be Guarded
7th Nightmare Defeated
Severed Hand
Crimson Court
[Shieldbreaker only]
+50% Blight Resist
-10% Stress
"Broken and Beautiful."
+15% MAX HP
+10% PROT
Cannot be Guarded
Costs 65 Shards
Spectral Speartip
Crystalline
[Shieldbreaker only]
+15% DMG
+20% Blight Skill Chance
+15% MAX HP
+5% Random Target Chance
ENCOURAGE
Time Cost: 2
One Companion:
-15 Stress
WOUND CARE
Time Cost: 2
One Companion:
Heal 15% HP
Remove Bleeding
Remove Blight
PEP TALK
Time Cost: 2
One Companion:
-15% Stress (4 Battles)
ANGER MANAGEMENT
Time Cost: 3
Self Only:
+20 Stress
All Companions:
-10 Stress
PSYCH UP
Time Cost: 3
Self Only:
+25% DMG (4 Battles)
All Companions:
If Not Religious: +10 Stress
If Religious: +20 Stress
THE QUICKENING
Time Cost: 3
Self Only:
+4 SPD (4 Battles)
ELDRITCH BLOOD
Time Cost: 3
Self Only:
+40% Blight Resist (4 Battles)
+40% Bleed Resist (4 Battles)
+40% Disease Resist (4 Battles)
+20% Stress (4 Battles)
RESUPPLY
Time Cost: 1
Self Only:
Produces a Random Supply Item
Total Uses: 3
TRINKET SCROUNGE
Time Cost: 2
Self Only:
Produces a Random Trinket
Very Common Trinket (40% Chance)
Common Trinket (28% Chance)
Uncommon Trinket (20% Chance)
Rare Trinket (8% Chance)
Very Rare Trinket (4% Chance)
Region Restrictions Still Apply
STRANGE POWDERS
Time Cost: 2
One Companion:
+20% Bleed Resist (4 Battles)
+20% Blight Resist (4 Battles)
+20% Move Resist (4 Battles)
+20% Debuff Resist (4 Battles)
+20% Disease Resist (4 Battles)
CURIOUS INCANTATION
Time Cost: 1
Self Only:
-50% Stress (4 Battles)
FIELD DRESSING
Time Cost: 2
One Companion:
(75% Chance) Heal 35% HP
(25% Chance) Heal 50% HP
Remove Bleeding
MARCHING PLAN
Time Cost: 3
All Companions:
+2 SPD (4 Battles)
RESTRING CROSSBOW
Time Cost: 3
Self Only:
+10 ACC Ranged Skills (4 Battles)
+20% DMG Ranged Skills (4 Battles)
+8% CRIT Ranged Skills (4 Battles)
-2 SPD (4 Battles)
TRIAGE
Time Cost: 3
All Companions:
Heal 20% HP
THIS IS HOW WE DO IT
Time Cost: 2
Self Only:
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
TRACKING
Time Cost: 2
Self Only:
-15% Chance Party Surprised (4 Battles)
+10% Chance Monsters Surprised (4 Battles)
PLANNED TAKEDOWN
Time Cost: 4
Self Only:
+25% DMG vs Size 2 or Higher (4 Battles)
+15 ACC vs Size 2 or Higher (4 Battles)
SCOUT AHEAD
Time Cost: 3
Self Only:
+25% Scouting Chance (4 Battles)
UNSHAKEABLE LEADER
Time Cost: 2
Self Only:
-25% Stress (4 Battles)
STAND TALL
Time Cost: 3
One Companion:
-15 Stress
Remove Mortality Debuffs
ZEALOUS SPEECH
Time Cost: 5
Party:
-15 Stress
All Companions:
-15% Stress (4 Battles)
ZEALOUS VIGIL
Time Cost: 4
Self Only:
-25 Stress
If Afflicted: Additional -15 Stress
Prevents Nighttime Ambush
SNUFF BOX
Time Cost: 3
Self Only:
Remove All Diseases
One Companion:
Remove All Diseases
GALLOWS HUMOR
Time Cost: 4
Self Only:
-25 Stress
All Companions:
(75% Chance) -20 Stress
(25% Chance) +10 Stress
NIGHT MOVES
Time Cost: 2
Self Only:
+20% Scouting Chance (4 Battles)
PILFER
Time Cost: 1
Self Only:
Produces a Random Supply Item
BATTLE TRANCE
Time Cost: 3
Self Only:
+25% DMG if in Position 1 (4 Battles)
-25% DMG if Not in Position 1 (4 Battles)
REVEL
Time Cost: 3
Party:
-5 ACC (4 Battles)
-2 SPD (4 Battles)
-20 Stress
-10% Stress (4 Battles)
REJECT THE GODS
Time Cost: 2
Self Only:
-30 Stress
All Companions:
If Not Religious: +7 Stress
If Religious: +15 Stress
SHARPEN SPEAR
Time Cost: 3
Self Only:
+10% CRIT(4 Battles)
GALLOWS HUMOR
Time Cost: 4
Self Only:
-25 Stress
All Companions:
(75% Chance) -20 Stress
(25% Chance) +10 Stress
UNPARALLELED FINESSE
Time Cost: 4
Self Only:
+10 DODGE (4 Battles)
+2 SPD (4 Battles)
+20% DMG Melee Skills (4 Battles)
+10 ACC Melee Skills (4 Battles)
CLEAN GUNS
Time Cost: 4
Self Only:
+10 ACC Ranged Skills (4 Battles)
+20% DMG Ranged Skills (4 Battles)
+8% CRIT Ranged Skills (4 Battles)
BANDIT'S SENSE
Time Cost: 4
Self Only:
Prevents Nighttime Ambush
-20% Chance Party Surprised (4 Battles)
+20% Chance Monsters Surprised (4 Battles)
HOUND'S WATCH
Time Cost: 4
Self Only:
-20% Chance Party Surprised (4 Battles)
+20% Chance Monsters Surprised (4 Battles)
Prevents Nighttime Ambush
THERAPY DOG
Time Cost: 3
All Companions:
-10 Stress
-10% Stress (4 Battles)
MAN'S BEST FRIEND
Time Cost: 2
Self Only:
-20 Stress
RELEASE THE HOUND
Time Cost: 4
Self Only:
+30% Scouting Chance (4 Battles)
TURN BACK TIME
Time Cost: 3
One Companion:
-30 Stress
If Afflicted: Additional -15 Stress
EVERY ROSE HAS ITS THORN
Time Cost: 3
All Companions:
-15 Stress
-15% Stress (4 Battles)
TIGER'S EYE
Time Cost: 3
One Companion:
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
MOCKERY
Time Cost: 2
One Companion:
+20 Stress
All Other Companions:
-20 Stress
LET THE MASK DOWN
Time Cost: 1
Self Only:
-25 Stress
All Companions:
+5 Stress
BLOODY SHROUD
Time Cost: 2
Self Only:
+25% Bleed Resist (4 Battles)
+25% Blight Resist (4 Battles)
+25% Move Resist (4 Battles)
+25% Debuff Resist (4 Battles)
REFLECTION
Time Cost: 3
Self Only:
-20 Stress
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
QUARANTINE
Time Cost: 3
Self Only:
Suffer 20% HP DMG
All Companions:
(50% Chance) -20 Stress
(50% Chance) -15 Stress
MAINTAIN EQUIPMENT
Time Cost: 4
Self Only:
+15% PROT (4 Battles)
+15% DMG (4 Battles)
TACTICS
Time Cost: 4
Party:
+10 DODGE (4 Battles)
+5% CRIT (4 Battles)
INSTRUCTION
Time Cost: 3
One Companion:
+10 ACC (4 Battles)
+3 SPD (4 Battles)
WEAPONS PRACTICE
Time Cost: 4
All Companions:
+10% DMG (4 Battles)
(75% Chance) +8% CRIT (4 Battles)
FIELD DRESSING
Time Cost: 2
One Companion:
(75% Chance) Heal 35% HP
(25% Chance) Heal 50% HP
Remove Bleeding
MARCHING PLAN
Time Cost: 3
All Companions:
+2 SPD (4 Battles)
CLEAN MUSKET
Time Cost: 3
Self Only:
+10 ACC Ranged Skills (4 Battles)
+20% DMG Ranged Skills (4 Battles)
+8% CRIT Ranged Skills (4 Battles)
-2 SPD (4 Battles)
TRIAGE
Time Cost: 3
All Companions:
Heal 20% HP
ABANDON HOPE
Time Cost: 1
Self Only:
-25 Stress
All Companions:
(50% Chance) +10 Stress
(50% Chance) +5 Stress
DARK RITUAL
Time Cost: 3
Self Only:
Reduce Torchlight by 100
+15 Stress
One Companion:
Heal 50% HP
Remove Mortality Debuffs
DARK STRENGTH
Time Cost: 2
Self Only:
+15 Stress
One Companion:
+20% DMG (4 Battles)
UNSPEAKABLE COMMUNE
Time Cost: 3
Self Only:
Prevents Nighttime Ambush
All Companions:
+7 Stress
EXPERIMENTAL VAPOURS
Time Cost: 4
One Companion:
Heal 50% HP
+33% Healing Recieved (4 Battles)
LEECHES
Time Cost: 3
One Companion:
Heal 15% HP
Remove Blight
Remove All Diseases
THE CURE
Time Cost: 1
Self Only:
Remove All Diseases
+20% Disease Resist (4 Battles)
SELF-MEDICATE
Time Cost: 3
Self Only:
-10 Stress
Heal 20% HP
Remove Blight
Remove Bleeding
+10 ACC (4 Battles)
SNAKE EYES
Time Cost: 3
All Companions:
Armor Piercing: +15% (4 Battles)
SNAKESKIN
Time Cost: 3
Self Only:
+15% PROT (4 Battles)
+15% MAX HP (4 Battles)
SANDSTORM
Time Cost: 2
One Companion:
Can't be Marked (4 Battles)
ADDER'S EMBRACE
Time Cost: 2
Self Only:
+20% Blight Skill Chance (4 Battles)
+20% Blight Resist (4 Battles)
BLESS
Time Cost: 3
One Companion:
+10 ACC (4 Battles)
+10 DODGE (4 Battles)
CHANT
Time Cost: 3
One Companion:
If Religious: -15 Stress
If Not Religious: -5 Stress
If Religious: -20% Stress (4 Battles)
If Not Religious: -10% Stress (4 Battles)
PRAY
Time Cost: 3
All Companions:
If Religious: -15 Stress
If Not Religious: -5 Stress
If Religious: +15% PROT (4 Battles)
If Not Religious: +5% PROT (4 Battles)
SANCTUARY
Time Cost: 4
Self Only:
Prevents Nighttime Ambush
All Companions:
If Mortality Debuffs: Heal 50% HP
If Mortality Debuffs: -25 Stress
Uses Per Battle:2
1 Round Cooldown

Transform 1
Free Action
As Human:
Self:
Change to Mode: Beast / Heal 5 HP
Buff Self: +1 SPD (4 rds)
+20% Blight Resist (4 rds) / +10% DMG (3 rds)
Other Heroes: Stress +8

At the end of every Turn if in Beast Form:
Self: +6 Stress

As Beast:
Self:
Change to Mode: Human
Debuff Self: -4 SPD (4 rds)
Other Heroes: Stress -2
Uses Per Battle:2
1 Round Cooldown

Transform 2
Free Action
As Human:
Self:
Change to Mode: Beast / Heal 6 HP
Buff Self: +2 SPD (4 rds)
+22% Blight Resist (4 rds) / +14% DMG (3 rds)
Other Heroes: Stress +8

At the end of every Turn if in Beast Form:
Self: +6 Stress

As Beast:
Self:
Change to Mode: Human
Debuff Self: -3 SPD (4 rds)
Other Heroes: Stress -2
Uses Per Battle:2
1 Round Cooldown

Transform 3
Free Action
As Human:
Self:
Change to Mode: Beast / Heal 7 HP
Buff Self: +3 SPD (4 rds)
+25% Blight Resist (4 rds) / +17% DMG (3 rds)
Other Heroes: Stress +8

At the end of every Turn if in Beast Form:
Self: +6 Stress

As Beast:
Self:
Change to Mode: Human
Debuff Self: -2 SPD (4 rds)
Other Heroes: Stress -2
Uses Per Battle:2
1 Round Cooldown

Transform 4
Free Action
As Human:
Self:
Change to Mode: Beast / Heal 8 HP
Buff Self: +4 SPD (4 rds)
+27% Blight Resist (4 rds) / +21% DMG (3 rds)
Other Heroes: Stress +8

At the end of every Turn if in Beast Form:
Self: +6 Stress

As Beast:
Self:
Change to Mode: Human
Debuff Self: -1 SPD (4 rds)
Other Heroes: Stress -2
Uses Per Battle:2
1 Round Cooldown

Transform 5
Free Action
As Human:
Self:
Change to Mode: Beast / Heal 10 HP
Buff Self: +5 SPD (4 rds)
+30% Blight Resist (4 rds) / +25% DMG (3 rds)
Other Heroes: Stress +8

At the end of every Turn if in Beast Form:
Self: +6 Stress

As Beast:
Self:
Change to Mode: Human
Other Heroes: Stress -2
Usable in Mode: Human

Manacles 1
Ranged
ACC Base: 95
DMG Mod: -60%
CRIT Mod: +1.0%
Stun (90% Base)
Usable in Mode: Human

Manacles 2
Ranged
ACC Base: 100
DMG Mod: -60%
CRIT Mod: +2.0%
Stun (100% Base)
Usable in Mode: Human

Manacles 3
Ranged
ACC Base: 105
DMG Mod: -60%
CRIT Mod: +3.0%
Stun (110% Base)
Usable in Mode: Human

Manacles 4
Ranged
ACC Base: 110
DMG Mod: -60%
CRIT Mod: +4.0%
Stun (120% Base)
Usable in Mode: Human

Manacles 5
Ranged
ACC Base: 115
DMG Mod: -60%
CRIT Mod: +5.0%
Stun (130% Base)
Usable in Mode: Human

Beast's Bile 1
Ranged
ACC Base: 95 / DMG Mod: -90% / CRIT Mod: +2.0%
Blight (100% Base)
2pts/rd for 3 rds
Debuff Target
-20% Blight Resist (3 rds) (100% Base)
Usable in Mode: Human

Beast's Bile 2
Ranged
ACC Base: 100 / DMG Mod: -90% / CRIT Mod: +3.0%
Blight (110% Base)
3pts/rd for 3 rds
Debuff Target
-23% Blight Resist (3 rds) (110% Base)
Usable in Mode: Human

Beast's Bile 3
Ranged
ACC Base: 105 / DMG Mod: -90% / CRIT Mod: +4.0%
Blight (120% Base)
3pts/rd for 3 rds
Debuff Target
-26% Blight Resist (3 rds) (120% Base)
Usable in Mode: Human

Beast's Bile 4
Ranged
ACC Base: 110 / DMG Mod: -90% / CRIT Mod: +5.0%
Blight (130% Base)
4pts/rd for 3 rds
Debuff Target
-30% Blight Resist (3 rds) (130% Base)
Usable in Mode: Human

Beast's Bile 5
Ranged
ACC Base: 115 / DMG Mod: -90% / CRIT Mod: +6.0%
Blight (140% Base)
5pts/rd for 3 rds
Debuff Target
-33% Blight Resist (3 rds) (140% Base)
Usable in Mode: Human

Absolution 1
Self:
Stress -7
Heal 3 HP
Usable in Mode: Human

Absolution 2
Self:
Stress -8
Heal 3 HP
Usable in Mode: Human

Absolution 3
Self:
Stress -8
Heal 4 HP
Usable in Mode: Human

Absolution 4
Self:
Stress -9
Heal 4 HP
Usable in Mode: Human

Absolution 5
Self:
Stress -10
Heal 5 HP
Usable in Mode: Beast

Rake 1
Melee
ACC Base: 90
DMG Mod: -50%
CRIT Mod: -3.0%
Buff Self
Rake: +15% DMG (4 rds)
Usable in Mode: Beast

Rake 2
Melee
ACC Base: 95
DMG Mod: -50%
CRIT Mod: -2.0%
Buff Self
Rake: +17% DMG (4 rds)
Usable in Mode: Beast

Rake 3
Melee
ACC Base: 100
DMG Mod: -50%
CRIT Mod: -1.0%
Buff Self
Rake: +20% DMG (4 rds)
Usable in Mode: Beast

Rake 4
Melee
ACC Base: 105
DMG Mod: -50%
Buff Self
Rake: +22% DMG (4 rds)
Usable in Mode: Beast

Rake 5
Melee
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +1.0%
Buff Self
Rake: +25% DMG (4 rds)
Usable in Mode: Beast

Rage 1
Melee
ACC Base: 85
CRIT Mod: +7.5%
Usable in Mode: Beast

Rage 2
Melee
ACC Base: 90
CRIT Mod: +8.5%
Usable in Mode: Beast

Rage 3
Melee
ACC Base: 95
CRIT Mod: +9.5%
Usable in Mode: Beast

Rage 4
Melee
ACC Base: 100
CRIT Mod: +10.5%
Usable in Mode: Beast

Rage 5
Melee
ACC Base: 105
CRIT Mod: +11.5%
Usable in Mode: Beast

Slam 1
Melee
Forward 1
ACC Base: 80 / DMG Mod: -25% / CRIT Mod: +1.0%
Knockback 2 (100% Base)
Debuff Target
-10 DODGE (3 rds) (100% Base)
-2 SPD (3 rds) (100% Base)
Usable in Mode: Beast

Slam 2
Melee
Forward 1
ACC Base: 85 / DMG Mod: -25% / CRIT Mod: +2.0%
Knockback 2 (110% Base)
Debuff Target
-12 DODGE (3 rds) (110% Base)
-3 SPD (3 rds) (110% Base)
Usable in Mode: Beast

Slam 3
Melee
Forward 1
ACC Base: 90 / DMG Mod: -25% / CRIT Mod: +3.0%
Knockback 2 (120% Base)
Debuff Target
-15 DODGE (3 rds) (120% Base)
-4 SPD (3 rds) (120% Base)
Usable in Mode: Beast

Slam 4
Melee
Forward 1
ACC Base: 95 / DMG Mod: -25% / CRIT Mod: +4.0%
Knockback 2 (130% Base)
Debuff Target
-17 DODGE (3 rds) (130% Base)
-5 SPD (3 rds) (130% Base)
Usable in Mode: Beast

Slam 5
Melee
Forward 1
ACC Base: 100 / DMG Mod: -25% / CRIT Mod: +5.0%
Knockback 2 (140% Base)
Debuff Target
-20 DODGE (3 rds) (140% Base)
-6 SPD (3 rds) (140% Base)

Nervous Stab 1
Melee
ACC Base: 85
CRIT Mod: +3.0%

Nervous Stab 2
Melee
ACC Base: 90
CRIT Mod: +4.0%

Nervous Stab 3
Melee
ACC Base: 95
CRIT Mod: +5.0%

Nervous Stab 4
Melee
ACC Base: 100
CRIT Mod: +6.0%

Nervous Stab 5
Melee
ACC Base: 105
CRIT Mod: +7.0%

Festering Vapors 1
Ranged
ACC Base: 95 / DMG Mod: -75%
Blight (100% Base)
1pt/rd for 3 rds
Debuff Target
-20% Blight Resist (3 rds) (100% Base)

Festering Vapors 2
Ranged
ACC Base: 100 / DMG Mod: -75% / CRIT Mod: +1.0%
Blight (110% Base)
2pts/rd for 3 rds
Debuff Target
-24% Blight Resist (3 rds) (110% Base)

Festering Vapors 3
Ranged
ACC Base: 105 / DMG Mod: -75% / CRIT Mod: +2.0%
Blight (120% Base)
2pts/rd for 3 rds
Debuff Target
-28% Blight Resist (3 rds) (120% Base)

Festering Vapors 4
Ranged
ACC Base: 100 / DMG Mod: -75% / CRIT Mod: +3.0%
Blight (130% Base)
3pts/rd for 3 rds
Debuff Target
-32% Blight Resist (3 rds) (130% Base)

Festering Vapors 5
Ranged
ACC Base: 115 / DMG Mod: -75% / CRIT Mod: +4.0%
Blight (140% Base)
4pts/rd for 3 rds
Debuff Target
-36% Blight Resist (3 rds) (140% Base)

Get Down! 1
Back 2
Buff Self
+15 DODGE (4 rds)
+1 SPD (4 rds)
+10% Blight Skill Chance (4 rds)

Get Down! 2
Back 2
Buff Self
+18 DODGE (4 rds)
+2 SPD (4 rds)
+11% Blight Skill Chance (4 rds)

Get Down! 3
Back 2
Buff Self
+20 DODGE (4 rds)
+3 SPD (4 rds)
+12% Blight Skill Chance (4 rds)

Get Down! 4
Back 2
Buff Self
+22 DODGE (4 rds)
+4 SPD (4 rds)
+13% Blight Skill Chance (4 rds)

Get Down! 5
Back 2
Buff Self
+25 DODGE (4 rds)
+5 SPD (4 rds)
+15% Blight Skill Chance (4 rds)

Flashpowder 1
Ranged
ACC Base: 95
DMG Mod: -100%
Bypass Stealth / De-stealth
Debuff Target
-10 ACC (2 rds) (100% Base)

Flashpowder 2
Ranged
ACC Base: 100
DMG Mod: -100%
Bypass Stealth / De-stealth
Debuff Target
-11 ACC (2 rds) (110% Base)

Flashpowder 3
Ranged
ACC Base: 105
DMG Mod: -100%
Bypass Stealth / De-stealth
Debuff Target
-12 ACC (2 rds) (120% Base)

Flashpowder 4
Ranged
ACC Base: 110
DMG Mod: -100%
Bypass Stealth / De-stealth
Debuff Target
-14 ACC (2 rds) (130% Base)

Flashpowder 5
Ranged
ACC Base: 115
DMG Mod: -100%
Bypass Stealth / De-stealth
Debuff Target
-15 ACC (2 rds) (140% Base)

Fortifying Vapours 1
Target Hero:
Heal 1-1
Buff Target
+10% Bleed Resist (3 rds)
+10% Blight Resist (3 rds)

Fortifying Vapours 2
Target Hero:
Heal 1-2
Buff Target
+11% Bleed Resist (3 rds)
+11% Blight Resist (3 rds)

Fortifying Vapours 3
Target Hero:
Heal 2-2
Buff Target
+12% Bleed Resist (3 rds)
+12% Blight Resist (3 rds)

Fortifying Vapours 4
Target Hero:
Heal 2-3
Buff Target
+14% Bleed Resist (3 rds)
+14% Blight Resist (3 rds)

Fortifying Vapours 5
Target Hero:
Heal 3-3
Buff Target
+15% Bleed Resist (3 rds)
+15% Blight Resist (3 rds)

Invigorating Vapours 1
Buff Party
+3 DODGE (3 rds)

Invigorating Vapours 2
Buff Party
+5 DODGE (3 rds)

Invigorating Vapours 3
Buff Party
+7 DODGE (3 rds)

Invigorating Vapours 4
Buff Party
+9 DODGE (3 rds)

Invigorating Vapours 5
Buff Party
+10 DODGE (3 rds)
Always Unlocked

Protect Me 1
Target Hero:
Mark (3 rds) / Force Guard (2 rds)
Buff Target
+4 DODGE (4 rds)
+10% PROT (4 rds)

Protect Me 2
Target Hero:
Mark (3 rds) / Force Guard (2 rds)
Buff Target
+5 DODGE (4 rds)
+13% PROT (4 rds)

Protect Me 3
Target Hero:
Mark (3 rds) / Force Guard (2 rds)
Buff Target
+6 DODGE (4 rds)
+15% PROT (4 rds)

Protect Me 4
Target Hero:
Mark (3 rds) / Force Guard (2 rds)
Buff Target
+7 DODGE (4 rds)
+18% PROT (4 rds)

Protect Me 5
Target Hero:
Mark (3 rds) / Force Guard (2 rds)
Buff Target
+8 DODGE (4 rds)
+20% PROT (4 rds)
Always Unlocked

Sniper Shot 1
Ranged
ACC Base: 95
CRIT Mod: +5.0%
+50% DMG vs Marked
+9% CRIT vs Marked

Sniper Shot 2
Ranged
ACC Base: 100
CRIT Mod: +6.0%
+60% DMG vs Marked
+10% CRIT vs Marked

Sniper Shot 3
Ranged
ACC Base: 105
CRIT Mod: +7.0%
+70% DMG vs Marked
+11% CRIT vs Marked

Sniper Shot 4
Ranged
ACC Base: 110
CRIT Mod: +8.0%
+80% DMG vs Marked
+12% CRIT vs Marked

Sniper Shot 5
Ranged
ACC Base: 115
CRIT Mod: +9.0%
+100% DMG vs Marked
+13% CRIT vs Marked

Suppressing Fire 1
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: -10.0%
Debuff Target
-15 ACC (2 rds) (100% Base)
-15 CRIT (2 rds) (100% Base)

Suppressing Fire 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: -9.0%
Debuff Target
-16 ACC (2 rds) (110% Base)
-16 CRIT (2 rds) (110% Base)

Suppressing Fire 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: -8.0%
Debuff Target
-17 ACC (2 rds) (120% Base)
-17 CRIT (2 rds) (120% Base)

Suppressing Fire 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: -7.0%
Debuff Target
-18 ACC (2 rds) (130% Base)
-18 CRIT (2 rds) (130% Base)

Suppressing Fire 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: -6.0%
Debuff Target
-20 ACC (2 rds) (140% Base)
-19 CRIT (2 rds) (140% Base)

Sniper's Mark 1
Ranged
ACC Base: 100 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20 DODGE (2 rds) (100% Base)

Sniper's Mark 2
Ranged
ACC Base: 105 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-22 DODGE (2 rds) (110% Base)

Sniper's Mark 3
Ranged
ACC Base: 110 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-25 DODGE (2 rds) (120% Base)

Sniper's Mark 4
Ranged
ACC Base: 115 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-27 DODGE (2 rds) (130% Base)

Sniper's Mark 5
Ranged
ACC Base: 120 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-30 DODGE (2 rds) (140% Base)

Bola 1
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +2.0%
Knockback 1 (75% Base)

Bola 2
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +3.0%
Knockback 1 (85% Base)

Bola 3
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +4.0%
Knockback 1 (95% Base)

Bola 4
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +5.0%
Knockback 1 (105% Base)

Bola 5
Ranged
ACC Base: 115
DMG Mod: -50%
CRIT Mod: +6.0%
Knockback 1 (115% Base)

Blindfire 1
Random Target Ranged
ACC Base: 75
DMG Mod: -10%
Buff Self
+3 SPD (4 rds)

Blindfire 2
Random Target Ranged
ACC Base: 80
DMG Mod: -10%
CRIT Mod: +1.0%
Buff Self
+3 SPD (4 rds)

Blindfire 3
Random Target Ranged
ACC Base: 85
DMG Mod: -10%
CRIT Mod: +2.0%
Buff Self
+4 SPD (4 rds)

Blindfire 4
Random Target Ranged
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +3.0%
Buff Self
+4 SPD (4 rds)

Blindfire 5
Random Target Ranged
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +4.0%
Buff Self
+5 SPD (4 rds)

Battlefield Bandage 1
Heal 2-3
Buff Target
+20% Healing Received (3 rds)

Battlefield Bandage 2
Heal 3-3
Buff Target
+24% Healing Received (3 rds)

Battlefield Bandage 3
Heal 3-4
Buff Target
+28% Healing Received (3 rds)

Battlefield Bandage 4
Heal 4-4
Buff Target
+33% Healing Received (3 rds)

Battlefield Bandage 5
Heal 4-5
Buff Target
+38% Healing Received (3 rds)

Rallying Flare 1
Ranged
ACC Base: 95 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +3
Other Heroes:
Clear Stun and Mark
Stress -1 (60% Chance)

Rallying Flare 2
Ranged
ACC Base: 100 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +4
Other Heroes:
Clear Stun and Mark
Stress -2 (60% Chance)

Rallying Flare 3
Ranged
ACC Base: 105 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +5
Other Heroes:
Clear Stun and Mark
Stress -2 (67% Chance)

Rallying Flare 4
Ranged
ACC Base: 110 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +6
Other Heroes:
Clear Stun and Mark
Stress -3 (60% Chance)

Rallying Flare 5
Ranged
ACC Base: 115 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +7
Other Heroes:
Clear Stun and Mark
Stress -3 (67% Chance)
Always Unlocked

Collect Bounty 1
Melee
ACC Base: 85
CRIT Mod: +7.0%
+90% DMG vs Marked
+15% DMG vs Human

Collect Bounty 2
Melee
ACC Base: 90
CRIT Mod: +8.0%
+90% DMG vs Marked
+20% DMG vs Human

Collect Bounty 3
Melee
ACC Base: 95
CRIT Mod: +9.0%
+90% DMG vs Marked
+25% DMG vs Human

Collect Bounty 4
Melee
ACC Base: 100
CRIT Mod: +10.0%
+90% DMG vs Marked
+30% DMG vs Human

Collect Bounty 5
Melee
ACC Base: 105
CRIT Mod: +11.0%
+90% DMG vs Marked
+35% DMG vs Human

Mark for Death 1
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-10% PROT (3 rds) (100% Base)
Buff Self
+3 SPD (2 rds)

Mark for Death 2
Ranged
ACC Base: 105
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-12.5% PROT (3 rds) (110% Base)
Buff Self
+3 SPD (2 rds)

Mark for Death 3
Ranged
ACC Base: 110
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-15% PROT (3 rds) (120% Base)
Buff Self
+4 SPD (2 rds)

Mark for Death 4
Ranged
ACC Base: 115
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-17.5% PROT (3 rds) (130% Base)
Buff Self
+4 SPD (2 rds)

Mark for Death 5
Ranged
ACC Base: 120
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20% PROT (3 rds) (140% Base)
Buff Self
+5 SPD (2 rds)

Come Hither 1
Ranged
ACC Base: 90
DMG Mod: -80%
Pull 2 (100% Base)
Mark Target (2 rds)

Come Hither 2
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: +1.0%
Pull 2 (110% Base)
Mark Target (2 rds)

Come Hither 3
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: +2.0%
Pull 2 (120% Base)
Mark Target (2 rds)

Come Hither 4
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: +3.0%
Pull 2 (130% Base)
Mark Target (2 rds)

Come Hither 5
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: +4.0%
Pull 2 (140% Base)
Mark Target (2 rds)

Uppercut 1
Melee
ACC Base: 90
DMG Mod: -67%
Knockback 2 (100% Base)
Stun (100% Base)

Uppercut 2
Melee
ACC Base: 95
DMG Mod: -67%
CRIT Mod: +1.0%
Knockback 2 (110% Base)
Stun (110% Base)

Uppercut 3
Melee
ACC Base: 100
DMG Mod: -67%
CRIT Mod: +2.0%
Knockback 2 (120% Base)
Stun (120% Base)

Uppercut 4
Melee
ACC Base: 90
DMG Mod: -67%
CRIT Mod: +3.0%
Knockback 2 (130% Base)
Stun (130% Base)

Uppercut 5
Melee
ACC Base: 90
DMG Mod: -67%
CRIT Mod: +4.0%
Knockback 2 (140% Base)
Stun (140% Base)

Flashbang 1
Ranged
ACC Base: 95
DMG Mod: -100%
Stun (110% Base)
Shuffle Single (100% Base)

Flashbang 2
Ranged
ACC Base: 100
DMG Mod: -100%
Stun (120% Base)
Shuffle Single (110% Base)

Flashbang 3
Ranged
ACC Base: 105
DMG Mod: -100%
Stun (130% Base)
Shuffle Single (120% Base)

Flashbang 4
Ranged
ACC Base: 110
DMG Mod: -100%
Stun (140% Base)
Shuffle Single (130% Base)

Flashbang 5
Ranged
ACC Base: 115
DMG Mod: -100%
Stun (150% Base)
Shuffle Single (140% Base)

Finish Him 1
Melee
ACC Base: 85
CRIT Mod: +5.0%
+25% DMG vs Stunned

Finish Him 2
Melee
ACC Base: 90
CRIT Mod: +6.0%
+33% DMG vs Stunned

Finish Him 3
Melee
ACC Base: 95
CRIT Mod: +7.0%
+40% DMG vs Stunned

Finish Him 4
Melee
ACC Base: 100
CRIT Mod: +8.0%
+50% DMG vs Stunned

Finish Him 5
Melee
ACC Base: 105
CRIT Mod: +9.0%
+60% DMG vs Stunned

Caltrops 1
Ranged
ACC Base: 90 / DMG Mod: -95% / CRIT Mod: +5.0%
Bleed (100% Base)
2pts/rd for 3 rds
Debuff Target
-4 SPD (3 rds) (100% Base)
+10% DMG Taken (3 rds) (100% Base)

Caltrops 2
Ranged
ACC Base: 95 / DMG Mod: -95% / CRIT Mod: +6.0%
Bleed (110% Base)
2pts/rd for 3 rds
Debuff Target
-5 SPD (3 rds) (110% Base)
+12% DMG Taken (3 rds) (110% Base)

Caltrops 3
Ranged
ACC Base: 100 / DMG Mod: -95% / CRIT Mod: +7.0%
Bleed (120% Base)
3pts/rd for 3 rds
Debuff Target
-6 SPD (3 rds) (120% Base)
+15% DMG Taken (3 rds) (120% Base)

Caltrops 4
Ranged
ACC Base: 105 / DMG Mod: -95% / CRIT Mod: +8.0%
Bleed (130% Base)
3pts/rd for 3 rds
Debuff Target
-7 SPD (3 rds) (130% Base)
+18% DMG Taken (3 rds) (130% Base)

Caltrops 5
Ranged
ACC Base: 110 / DMG Mod: -95% / CRIT Mod: +9.0%
Bleed (140% Base)
4pts/rd for 3 rds
Debuff Target
-8 SPD (3 rds) (140% Base)
+20% DMG Taken (3 rds) (140% Base)
Always Unlocked

Smite 1
Melee
ACC Base: 85
+15% DMG vs Unholy

Smite 2
Melee
ACC Base: 90
CRIT Mod: +1.0%
+20% DMG vs Unholy

Smite 3
Melee
ACC Base: 95
CRIT Mod: +2.0%
+25% DMG vs Unholy

Smite 4
Melee
ACC Base: 100
CRIT Mod: +3.0%
+30% DMG vs Unholy

Smite 5
Melee
ACC Base: 105
CRIT Mod: +4.0%
+35% DMG vs Unholy

Zealous Accusation 1
Ranged
ACC Base: 85
DMG Mod: -40%
CRIT Mod: -4.0%

Zealous Accusation 2
Ranged
ACC Base: 90
DMG Mod: -40%
CRIT Mod: -3.0%

Zealous Accusation 3
Ranged
ACC Base: 95
DMG Mod: -40%
CRIT Mod: -2.0%

Zealous Accusation 4
Ranged
ACC Base: 100
DMG Mod: -40%
CRIT Mod: -1.0%

Zealous Accusation 5
Ranged
ACC Base: 105
DMG Mod: -40%

Stunning Blow 1
Melee
ACC Base: 90
DMG Mod: -50%
Stun (100% Base)

Stunning Blow 2
Melee
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +1.0%
Stun (110% Base)

Stunning Blow 3
Melee
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +2.0%
Stun (120% Base)

Stunning Blow 4
Melee
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +3.0%
Stun (130% Base)

Stunning Blow 5
Melee
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +4.0%
Stun (140% Base)
Uses Per Battle:1

Bulwark of Faith 1
Torch +24
Mark Self (1 Battle)
Buff Self
+20% PROT (1 Battle)
Uses Per Battle:1

Bulwark of Faith 2
Torch +24
Mark Self (1 Battle)
Buff Self
+22% PROT (1 Battle)
Uses Per Battle:1

Bulwark of Faith 3
Torch +24
Mark Self (1 Battle)
Buff Self
+25% PROT (1 Battle)
Uses Per Battle:1

Bulwark of Faith 4
Torch +24
Mark Self (1 Battle)
Buff Self
+28% PROT (1 Battle)
Uses Per Battle:1

Bulwark of Faith 5
Torch +24
Mark Self (1 Battle)
Buff Self
+30% PROT (1 Battle)

Battle Heal 1
Target Hero:
Heal 2-3

Battle Heal 2
Target Hero:
Heal 3-3

Battle Heal 3
Target Hero:
Heal 3-4

Battle Heal 4
Target Hero:
Heal 4-5

Battle Heal 5
Target Hero:
Heal 5-6

Holy Lance 1
Melee
Forward 1
ACC Base: 85
CRIT Mod: +6.5%
+15% DMG vs Unholy

Holy Lance 2
Melee
Forward 1
ACC Base: 90
CRIT Mod: +7.5%
+20% DMG vs Unholy

Holy Lance 3
Melee
Forward 1
ACC Base: 95
CRIT Mod: +8.5%
+25% DMG vs Unholy

Holy Lance 4
Melee
Forward 1
ACC Base: 100
CRIT Mod: +9.5%
+30% DMG vs Unholy

Holy Lance 5
Melee
Forward 1
ACC Base: 105
CRIT Mod: +10.5%
+35% DMG vs Unholy

Inspiring Cry 1
Target Hero:
Heal 1-1
Stress -5
Torch +5

Inspiring Cry 2
Target Hero:
Heal 1-1
Stress -5
Torch +6

Inspiring Cry 3
Target Hero:
Heal 1-2
Stress -6
Torch +7

Inspiring Cry 4
Target Hero:
Heal 1-2
Stress -7
Torch +8

Inspiring Cry 5
Target Hero:
Heal 2-2
Stress -8
Torch +10
Always Unlocked

Punish 1
Melee
ACC Base: 95 / CRIT Mod: +5.0%
Bleed (100% Base)
4pts/rd for 3 rds
Debuff Target
-20% Bleed Resist (3 rds) (100% Base)

Punish 2
Melee
ACC Base: 100 / CRIT Mod: +6.0%
Bleed (110% Base)
4pts/rd for 3 rds
Debuff Target
-23% Bleed Resist (3 rds) (110% Base)

Punish 3
Melee
ACC Base: 105 / CRIT Mod: +7.0%
Bleed (120% Base)
5pts/rd for 3 rds
Debuff Target
-26% Bleed Resist (3 rds) (120% Base)

Punish 4
Melee
ACC Base: 110 / CRIT Mod: +8.0%
Bleed (130% Base)
5pts/rd for 3 rds
Debuff Target
-30% Bleed Resist (3 rds) (130% Base)

Punish 5
Melee
ACC Base: 115 / CRIT Mod: +9.0%
Bleed (140% Base)
6pts/rd for 3 rds
Debuff Target
-33% Bleed Resist (3 rds) (140% Base)

Rain of Sorrows 1
Melee
ACC Base: 95 / DMG Mod: -67% / CRIT Mod: +2.0%
Bleed (100% Base)
3pts/rd for 3 rds
Debuff Target
-20% Bleed Resist (3 rds) (100% Base)

Rain of Sorrows 2
Melee
ACC Base: 100 / DMG Mod: -67% / CRIT Mod: +3.0%
Bleed (110% Base)
3pts/rd for 3 rds
Debuff Target
-23% Bleed Resist (3 rds) (110% Base)

Rain of Sorrows 3
Melee
ACC Base: 105 / DMG Mod: -67% / CRIT Mod: +4.0%
Bleed (120% Base)
4pts/rd for 3 rds
Debuff Target
-26% Bleed Resist (3 rds) (120% Base)

Rain of Sorrows 4
Melee
ACC Base: 110 / DMG Mod: -67% / CRIT Mod: +5.0%
Bleed (130% Base)
4pts/rd for 3 rds
Debuff Target
-30% Bleed Resist (3 rds) (130% Base)

Rain of Sorrows 5
Melee
ACC Base: 115 / DMG Mod: -67% / CRIT Mod: +6.0%
Bleed (140% Base)
5pts/rd for 3 rds
Debuff Target
-33% Bleed Resist (3 rds) (140% Base)
Uses Per Battle:3
Valid Below 40% HP

Exsanguinate 1
Melee
ACC Base: 90 / CRIT Mod: +3.0%
Bleed (100% Base)
5pts/rd for 3 rds
On Attack Hit:
Self: Heal 35% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP

Exsanguinate 2
Melee
ACC Base: 95 / CRIT Mod: +4.0%
Bleed (110% Base)
6pts/rd for 3 rds
On Attack Hit:
Self: Heal 39% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP

Exsanguinate 3
Melee
ACC Base: 100 / CRIT Mod: +5.0%
Bleed (120% Base)
7pts/rd for 3 rds
On Attack Hit:
Self: Heal 42% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP

Exsanguinate 4
Melee
ACC Base: 105 / CRIT Mod: +6.0%
Bleed (130% Base)
8pts/rd for 3 rds
On Attack Hit:
Self: Heal 46% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP

Exsanguinate 5
Melee
ACC Base: 110 / CRIT Mod: +7.0%
Bleed (140% Base)
9pts/rd for 3 rds
On Attack Hit:
Self: Heal 50% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Cannot Target Self

Reclaim 1
Target Hero:
Heal 2 pts/rd for 2 rds
Self:
Bleed (120% Base)
3pts/rd for 3 rds
Cannot Target Self

Reclaim 2
Target Hero:
Heal 2 pts/rd for 3 rds
Self:
Bleed (130% Base)
3pts/rd for 3 rds
Cannot Target Self

Reclaim 3
Target Hero:
Heal 3 pts/rd for 2 rds
Self:
Bleed (140% Base)
4pts/rd for 3 rds
Cannot Target Self

Reclaim 4
Target Hero:
Heal 3 pts/rd for 3 rds
Self:
Bleed (150% Base)
4pts/rd for 3 rds
Cannot Target Self

Reclaim 5
Target Hero:
Heal 4 pts/rd for 3 rds
Self:
Bleed (160% Base)
5pts/rd for 3 rds
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self

Redeem 1
Target Hero:
Heal 33% Max HP
Self: Heal 35% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self

Redeem 2
Target Hero:
Heal 35% Max HP
Self: Heal 39% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self

Redeem 3
Target Hero:
Heal 37.5% Max HP
Self: Heal 42% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self

Redeem 4
Target Hero:
Heal 40% Max HP
Self: Heal 46% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self

Redeem 5
Target Hero:
Heal 43% Max HP
Self: Heal 50% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25% Healing Skills (3 rds)
-25% Healing Received (3 rds)
-3 SPD (3 rds)
Cannot Target Self

Endure 1
Target Hero:
Stress -10
Self:
Stress +10
Buff Self
+1 SPD (4 rds)
Cannot Target Self

Endure 2
Target Hero:
Stress -11
Self:
Stress +9
Buff Self
+1 SPD (4 rds)
Cannot Target Self

Endure 3
Target Hero:
Stress -12
Self:
Stress +8
Buff Self
+2 SPD (4 rds)
Cannot Target Self

Endure 4
Target Hero:
Stress -13
Self:
Stress +7
Buff Self
+2 SPD (4 rds)
Cannot Target Self

Endure 5
Target Hero:
Stress -14
Self:
Stress +6
Buff Self
+3 SPD (4 rds)
Cannot Target Self

Suffer 1
Target Hero:
Clear Mark
Transfer Bleed & Blight to User
Self: Mark (2 rds)
Buff Self
-20% Stress (4 rds)
+6% Death Blow Resist (4 rds)
Cannot Target Self

Suffer 2
Target Hero
Clear Mark
Transfer Bleed & Blight to User
Self: Mark (2 rds)
Buff Self
-25% Stress (4 rds)
+7% Death Blow Resist (4 rds)
Cannot Target Self

Suffer 3
Target Hero
Clear Mark
Transfer Bleed & Blight to User
Self: Mark (2 rds)
Buff Self
-30% Stress (4 rds)
+8% Death Blow Resist (4 rds)
Cannot Target Self

Suffer 4
Target Hero
Clear Mark
Transfer Bleed & Blight to User
Self: Mark (2 rds)
Buff Self
-35% Stress (4 rds)
+9% Death Blow Resist (4 rds)
Cannot Target Self

Suffer 5
Target Hero
Clear Mark
Transfer Bleed & Blight to User
Self: Mark (2 rds)
Buff Self
-40% Stress (4 rds)
+10% Death Blow Resist (4 rds)

Pick to the Face 1
Melee
ACC Base: 90
DMG Mod: -15%
CRIT Mod: +1.0%
Armor Piercing

Pick to the Face 2
Melee
ACC Base: 95
DMG Mod: -15%
CRIT Mod: +2.0%
Armor Piercing

Pick to the Face 3
Melee
ACC Base: 100
DMG Mod: -15%
CRIT Mod: +3.0%
Armor Piercing

Pick to the Face 4
Melee
ACC Base: 105
DMG Mod: -15%
CRIT Mod: +4.0%
Armor Piercing

Pick to the Face 5
Melee
ACC Base: 110
DMG Mod: -15%
CRIT Mod: +5.0%
Armor Piercing

Lunge 1
Melee
Forward 2
ACC Base: 95
DMG Mod: +40%
CRIT Mod: +8.0%
+20% DMG vs Blighted

Lunge 2
Melee
Forward 2
ACC Base: 100
DMG Mod: +40%
CRIT Mod: +9.0%
+23% DMG vs Blighted

Lunge 3
Melee
Forward 2
ACC Base: 105
DMG Mod: +40%
CRIT Mod: +10.0%
+26% DMG vs Blighted

Lunge 4
Melee
Forward 2
ACC Base: 110
DMG Mod: +40%
CRIT Mod: +11.0%
+29% DMG vs Blighted

Lunge 5
Melee
Forward 2
ACC Base: 115
DMG Mod: +40%
CRIT Mod: +12.0%
+33% DMG vs Blighted

Flashing Daggers 1
Ranged
ACC Base: 90
DMG Mod: -33%
CRIT Mod: -5.0%
Debuff Target
-20% Bleed Resist (3 rds) (100% Base)

Flashing Daggers 2
Ranged
ACC Base: 95
DMG Mod: -33%
CRIT Mod: -4.0%
Debuff Target
-23% Bleed Resist (3 rds) (110% Base)

Flashing Daggers 3
Ranged
ACC Base: 100
DMG Mod: -33%
CRIT Mod: -3.0%
Debuff Target
-26% Bleed Resist (3 rds) (120% Base)

Flashing Daggers 4
Ranged
ACC Base: 105
DMG Mod: -33%
CRIT Mod: -2.0%
Debuff Target
-30% Bleed Resist (3 rds) (130% Base)

Flashing Daggers 5
Ranged
ACC Base: 110
DMG Mod: -33%
CRIT Mod: -1.0%
Debuff Target
-33% Bleed Resist (3 rds) (140% Base)
Always Unlocked

Shadow Fade 1
Back 2
Self: Stealth (2 rds)
Buff Self
+80% DMG (2 rds)
+10 DODGE (4 rds)

Shadow Fade 2
Back 2
Self: Stealth (2 rds)
Buff Self
+85% DMG (2 rds)
+11 DODGE (4 rds)

Shadow Fade 3
Back 2
Self: Stealth (2 rds)
Buff Self
+90% DMG (2 rds)
+12 DODGE (4 rds)

Shadow Fade 4
Back 2
Self: Stealth (2 rds)
Buff Self
+95% DMG (2 rds)
+13 DODGE (4 rds)

Shadow Fade 5
Back 2
Self: Stealth (2 rds)
Buff Self
+100% DMG (2 rds)
+15 DODGE (4 rds)

Thrown Dagger 1
Ranged
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +8.0%
+25% DMG vs Marked
+20% DMG vs Blighted
On Attack Hit:
Buff Self
+5 ACC (4 rds)

Thrown Dagger 2
Ranged
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +9.0%
+28% DMG vs Marked
+23% DMG vs Blighted
On Attack Hit:
Buff Self
+6 ACC (4 rds)

Thrown Dagger 3
Ranged
ACC Base: 100
DMG Mod: -10%
CRIT Mod: +10.0%
+32% DMG vs Marked
+26% DMG vs Blighted
On Attack Hit:
Buff Self
+7 ACC (4 rds)

Thrown Dagger 4
Ranged
ACC Base: 105
DMG Mod: -10%
CRIT Mod: +11.0%
+36% DMG vs Marked
+29% DMG vs Blighted
On Attack Hit:
Buff Self
+8 ACC (4 rds)

Thrown Dagger 5
Ranged
ACC Base: 110
DMG Mod: -10%
CRIT Mod: +12.0%
+40% DMG vs Marked
+33% DMG vs Blighted
On Attack Hit:
Buff Self
+10 ACC (4 rds)

Poison Darts 1
Ranged
ACC Base: 95 / DMG Mod: -60% / CRIT Mod: +7.5%
Blight (100% Base)
2pts/rd for 4 rds
Debuff Target
-20% Blight Resist (3 rds) (100% Base)

Poison Darts 2
Ranged
ACC Base: 100 / DMG Mod: -60% / CRIT Mod: +8.5%
Blight (110% Base)
2pts/rd for 4 rds
Debuff Target
-20% Blight Resist (3 rds) (100% Base)

Poison Darts 3
Ranged
ACC Base: 105 / DMG Mod: -60% / CRIT Mod: +9.5%
Blight (120% Base)
3pts/rd for 4 rds
Debuff Target
-20% Blight Resist (3 rds) (100% Base)

Poison Darts 4
Ranged
ACC Base: 110 / DMG Mod: -60% / CRIT Mod: +10.5%
Blight (130% Base)
3pts/rd for 4 rds
Debuff Target
-20% Blight Resist (3 rds) (100% Base)

Poison Darts 5
Ranged
ACC Base: 115 / DMG Mod: -60% / CRIT Mod: +11.5%
Blight (140% Base)
4pts/rd for 4 rds
Debuff Target
-20% Blight Resist (3 rds) (100% Base)

Toxin Trickery 1
Self:
Cure Blight/Bleed
Buff Self
+9 DODGE (1 Battle)
+2 SPD (1 Battle)

Toxin Trickery 2
Self:
Cure Blight/Bleed
Buff Self
+10 DODGE (1 Battle)
+2 SPD (1 Battle)

Toxin Trickery 3
Self:
Cure Blight/Bleed
Buff Self
+11 DODGE (1 Battle)
+3 SPD (1 Battle)

Toxin Trickery 4
Self:
Cure Blight/Bleed
Buff Self
+12 DODGE (1 Battle)
+3 SPD (1 Battle)

Toxin Trickery 5
Self:
Cure Blight/Bleed
Buff Self
+13 DODGE (1 Battle)
+4 SPD (1 Battle)
Always Unlocked

Wicked Hack 1
Melee
ACC Base: 85
CRIT Mod: +4.0%

Wicked Hack 2
Melee
ACC Base: 90
CRIT Mod: +5.0%

Wicked Hack 3
Melee
ACC Base: 95
CRIT Mod: +6.0%

Wicked Hack 4
Melee
ACC Base: 100
CRIT Mod: +7.0%

Wicked Hack 5
Melee
ACC Base: 105
CRIT Mod: +8.0%

Iron Swan 1
Melee
ACC Base: 85
CRIT Mod: +5.0%

Iron Swan 2
Melee
ACC Base: 90
CRIT Mod: +6.0%

Iron Swan 3
Melee
ACC Base: 95
CRIT Mod: +7.0%

Iron Swan 4
Melee
ACC Base: 100
CRIT Mod: +8.0%

Iron Swan 5
Melee
ACC Base: 105
CRIT Mod: +9.0%
Uses Per Battle:3

Barbaric YAWP! 1
Melee
ACC Base: 95
DMG Mod: -100%
Stun (110% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3

Barbaric YAWP! 2
Melee
ACC Base: 100
DMG Mod: -100%
Stun (120% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3

Barbaric YAWP! 3
Melee
ACC Base: 105
DMG Mod: -100%
Stun (130% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3

Barbaric YAWP! 4
Melee
ACC Base: 110
DMG Mod: -100%
Stun (140% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3

Barbaric YAWP! 5
Melee
ACC Base: 115
DMG Mod: -100%
Stun (150% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)

If it Bleeds 1
Melee
ACC Base: 85
DMG Mod: -35%
Bleed (100% Base)
2pts/rd for 3 rds

If it Bleeds 2
Melee
ACC Base: 90
DMG Mod: -35%
CRIT Mod: +1.0%
Bleed (110% Base)
2pts/rd for 3 rds

If it Bleeds 3
Melee
ACC Base: 95
DMG Mod: -35%
CRIT Mod: +2.0%
Bleed (120% Base)
3pts/rd for 3 rds

If it Bleeds 4
Melee
ACC Base: 100
DMG Mod: -35%
CRIT Mod: +3.0%
Bleed (130% Base)
3pts/rd for 3 rds

If it Bleeds 5
Melee
ACC Base: 105
DMG Mod: -35%
CRIT Mod: +4.0%
Bleed (140% Base)
4pts/rd for 3 rds

Breakthrough 1
Melee
Forward 1
ACC Base: 85 / DMG Mod: -50% / CRIT Mod: -1.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)

Breakthrough 2
Melee
Forward 1
ACC Base: 90 / DMG Mod: -50%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)

Breakthrough 3
Melee
Forward 1
ACC Base: 95 / DMG Mod: -50% / CRIT Mod: +1.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)

Breakthrough 4
Melee
Forward 1
ACC Base: 100 / DMG Mod: -50% / CRIT Mod: +2.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)

Breakthrough 5
Melee
Forward 1
ACC Base: 105 / DMG Mod: -50% / CRIT Mod: -3.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)

Adrenaline Rush 1
Self:
Cure Blight/Bleed
Heal 1 HP
Buff Self
+5 ACC (4 rds)
+20% DMG (4 rds)

Adrenaline Rush 2
Self:
Cure Blight/Bleed
Heal 2 HP
Buff Self
+6 ACC (4 rds)
+22% DMG (4 rds)

Adrenaline Rush 3
Self:
Cure Blight/Bleed
Heal 2 HP
Buff Self
+7 ACC (4 rds)
+24% DMG (4 rds)

Adrenaline Rush 4
Self:
Cure Blight/Bleed
Heal 3 HP
Buff Self
+8 ACC (4 rds)
+26% DMG (4 rds)

Adrenaline Rush 5
Self:
Cure Blight/Bleed
Heal 4 HP
Buff Self
+10 ACC (4 rds)
+30% DMG (4 rds)

Bleed Out 1
Melee
ACC Base: 85 / DMG Mod: +20% / CRIT Mod: +6.0%
Bleed (100% Base)
3pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)

Bleed Out 2
ACC Base: 90 / DMG Mod: +20% / CRIT Mod: +7.0%
Bleed (110% Base)
3pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)

Bleed Out 3
ACC Base: 95 / DMG Mod: +20% / CRIT Mod: +8.0%
Bleed (120% Base)
4pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)

Bleed Out 4
ACC Base: 100 / DMG Mod: +20% / CRIT Mod: +9.0%
Bleed (130% Base)
4pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)

Bleed Out 5
ACC Base: 105 / DMG Mod: +20% / CRIT Mod: +10.0%
Bleed (140% Base)
5pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)

Wicked Slice 1
Melee
ACC Base: 85
DMG Mod: +15%
CRIT Mod: +5.0%

Wicked Slice 2
Melee
ACC Base: 90
DMG Mod: +15%
CRIT Mod: +6.0%

Wicked Slice 3
Melee
ACC Base: 95
DMG Mod: +15%
CRIT Mod: +7.0%

Wicked Slice 4
Melee
ACC Base: 100
DMG Mod: +15%
CRIT Mod: +8.0%

Wicked Slice 5
Melee
ACC Base: 105
DMG Mod: +15%
CRIT Mod: +9.0%
Always Unlocked

Pistol Shot 1
Ranged
ACC Base: 85
DMG Mod: -15%
CRIT Mod: +7.5%
+25% DMG vs Marked

Pistol Shot 2
Ranged
ACC Base: 90
DMG Mod: -15%
CRIT Mod: +8.5%
+30% DMG vs Marked

Pistol Shot 3
Ranged
ACC Base: 95
DMG Mod: -15%
CRIT Mod: +9.5%
+35% DMG vs Marked

Pistol Shot 4
Ranged
ACC Base: 100
DMG Mod: -15%
CRIT Mod: +10.5%
+40% DMG vs Marked

Pistol Shot 5
Ranged
ACC Base: 105
DMG Mod: -15%
CRIT Mod: +11.5%
+50% DMG vs Marked

Point Blank Shot 1
Ranged
Back 1
ACC Base: 95
DMG Mod: +50%
CRIT Mod: +5.0%
Knockback 1 (100% Base)

Point Blank Shot 2
Ranged
Back 1
ACC Base: 100
DMG Mod: +50%
CRIT Mod: +6.0%
Knockback 1 (110% Base)

Point Blank Shot 3
Ranged
Back 1
ACC Base: 105
DMG Mod: +50%
CRIT Mod: +7.0%
Knockback 1 (120% Base)

Point Blank Shot 4
Ranged
Back 1
ACC Base: 110
DMG Mod: +50%
CRIT Mod: +8.0%
Knockback 1 (130% Base)

Point Blank Shot 5
Ranged
Back 1
ACC Base: 115
DMG Mod: +50%
CRIT Mod: +9.0%
Knockback 1 (140% Base)

Grapeshot Blast 1
Ranged
ACC Base: 75
DMG Mod: -50%
CRIT Mod: -9.0%
Debuff Target
Crits Received Chance: +4% (3 rds) (100% Base)

Grapeshot Blast 2
Ranged
ACC Base: 80
DMG Mod: -50%
CRIT Mod: -8.0%
Debuff Target
Crits Received Chance: +5% (3 rds) (110% Base)

Grapeshot Blast 3
Ranged
ACC Base: 85
DMG Mod: -50%
CRIT Mod: -7.0%
Debuff Target
Crits Received Chance: +6% (3 rds) (120% Base)

Grapeshot Blast 4
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: -6.0%
Debuff Target
Crits Received Chance: +7% (3 rds) (130% Base)

Grapeshot Blast 5
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: -5.0%
Debuff Target
Crits Received Chance: +8% (3 rds) (140% Base)
Uses Per Battle:1

Tracking Shot 1
Ranged
ACC Base: 95 / DMG Mod: -80%
Bypass Stealth / De-stealth
Buff Self
+6 ACC (1 Battle)
+4% CRIT (1 Battle)
+12% DMG (1 Battle)
Uses Per Battle:1

Tracking Shot 2
Ranged
ACC Base: 100 / DMG Mod: -80%
Bypass Stealth / De-stealth
Buff Self
+7 ACC (1 Battle)
+5% CRIT (1 Battle)
+14% DMG (1 Battle)
Uses Per Battle:1

Tracking Shot 3
Ranged
ACC Base: 105 / DMG Mod: -80% / CRIT Mod: +0.5%
Bypass Stealth / De-stealth
Buff Self
+8 ACC (1 Battle)
+6% CRIT (1 Battle)
+16% DMG (1 Battle)
Uses Per Battle:1

Tracking Shot 4
Ranged
ACC Base: 110 / DMG Mod: -80% / CRIT Mod: +0.5%
Bypass Stealth / De-stealth
Buff Self
+9 ACC (1 Battle)
+7% CRIT (1 Battle)
+18% DMG (1 Battle)
Uses Per Battle:1

Tracking Shot 5
Ranged
ACC Base: 115 / DMG Mod: -80% / CRIT Mod: +1.0%
Bypass Stealth / De-stealth
Buff Self
+10 ACC (1 Battle)
+8% CRIT (1 Battle)
+20% DMG (1 Battle)

Duelist's Advance 1
Melee
Forward 1
ACC Base: 90 / DMG Mod: -20% / CRIT Mod: +5.0%
Self:
Activate Riposte (3 rds)
Riposte: -40% DMG

Duelist's Advance 2
Melee
Forward 1
ACC Base: 95 / DMG Mod: -20% / CRIT Mod: +6.0%
Self:
Activate Riposte (3 rds)
Riposte: -33% DMG / +2% CRIT

Duelist's Advance 3
Melee
Forward 1
ACC Base: 100 / DMG Mod: -20% / CRIT Mod: +7.0%
Self:
Activate Riposte (3 rds)
Riposte: -25% DMG / +3% CRIT

Duelist's Advance 4
Melee
Forward 1
ACC Base: 105 / DMG Mod: -20% / CRIT Mod: +8.0%
Self:
Activate Riposte (3 rds)
Riposte: -20% DMG / +4% CRIT

Duelist's Advance 5
Melee
Forward 1
ACC Base: 110 / DMG Mod: -20% / CRIT Mod: +9.0%
Self:
Activate Riposte (3 rds)
Riposte: -15% DMG / +5% CRIT

Open Vein 1
Melee
ACC Base: 95 / DMG Mod: -15%
Bleed (100% Base)
2pts/rd for 3 rds
Debuff Target
-20% Bleed Resist (3 rds) (100% Base)
-1 SPD (3 rds) (100% Base)

Open Vein 2
Melee
ACC Base: 100 / DMG Mod: -15% / CRIT Mod: +1.0%
Bleed (110% Base)
2pts/rd for 3 rds
Debuff Target
-23% Bleed Resist (3 rds) (110% Base)
-1 SPD (3 rds) (110% Base)

Open Vein 3
Melee
ACC Base: 105 / DMG Mod: -15% / CRIT Mod: +2.0%
Bleed (120% Base)
3pts/rd for 3 rds
Debuff Target
-26% Bleed Resist (3 rds) (120% Base)
-2 SPD (3 rds) (120% Base)

Open Vein 4
Melee
ACC Base: 110 / DMG Mod: -15% / CRIT Mod: +3.0%
Bleed (130% Base)
3pts/rd for 3 rds
Debuff Target
-30% Bleed Resist (3 rds) (130% Base)
-2 SPD (3 rds) (130% Base)

Open Vein 5
Melee
ACC Base: 115 / DMG Mod: -15% / CRIT Mod: +4.0%
Bleed (140% Base)
4pts/rd for 3 rds
Debuff Target
-33% Bleed Resist (3 rds) (140% Base)
-3 SPD (3 rds) (140% Base)
Always Unlocked

Hound's Rush 1
Ranged
ACC Base: 85
CRIT Mod: +5.0%
Bleed (100% Base)
1pt/rd for 3 rds
+15% DMG vs Beast
+60% DMG vs Marked

Hound's Rush 2
Ranged
ACC Base: 90
CRIT Mod: +6.0%
Bleed (110% Base)
1pt/rd for 3 rds
+20% DMG vs Beast
+70% DMG vs Marked

Hound's Rush 3
Ranged
ACC Base: 95
CRIT Mod: +7.0%
Bleed (120% Base)
1pt/rd for 3 rds
+25% DMG vs Beast
+80% DMG vs Marked

Hound's Rush 4
Ranged
ACC Base: 100
CRIT Mod: +8.0%
Bleed (130% Base)
2pts/rd for 3 rds
+30% DMG vs Beast
+90% DMG vs Marked

Hound's Rush 5
Ranged
ACC Base: 105
CRIT Mod: +9.0%
Bleed (140% Base)
2pts/rd for 3 rds
+35% DMG vs Beast
+100% DMG vs Marked

Hound's Harry 1
Ranged
ACC Base: 85
DMG Mod: -75%
CRIT Mod: -5.0%
Bleed (110% Base)
1pt/rd for 3 rds

Hound's Harry 2
Ranged
ACC Base: 90
DMG Mod: -75%
CRIT Mod: -5.0%
Bleed (120% Base)
1pt/rd for 3 rds

Hound's Harry 3
Ranged
ACC Base: 95
DMG Mod: -75%
CRIT Mod: -3.0%
Bleed (130% Base)
2pts/rd for 3 rds

Hound's Harry 4
Ranged
ACC Base: 100
DMG Mod: -75%
CRIT Mod: -2.0%
Bleed (140% Base)
2pts/rd for 3 rds

Hound's Harry 5
Ranged
ACC Base: 105
DMG Mod: -75%
CRIT Mod: -1.0%
Bleed (150% Base)
3pts/rd for 3 rds

Target Whistle 1
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20% PROT (4 rds) (130% Base)

Target Whistle 2
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-22% PROT (4 rds) (140% Base)

Target Whistle 3
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-25% PROT (4 rds) (150% Base)

Target Whistle 4
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-27% PROT (4 rds) (160% Base)

Target Whistle 5
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-30% PROT (4 rds) (170% Base)

Cry Havoc 1
Each Hero:
Stress -2 (66% Chance)

Cry Havoc 2
Each Hero:
Stress -3 (68% Chance)

Cry Havoc 3
Each Hero:
Stress -4 (70% Chance)

Cry Havoc 4
Each Hero:
Stress -5 (72% Chance)

Cry Havoc 5
Each Hero:
Stress -6 (74% Chance)

Guard Dog 1
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)

Guard Dog 2
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)

Guard Dog 3
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)

Guard Dog 4
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)

Guard Dog 5
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)

Lick Wounds 1
Self:
Heal 4 HP

Lick Wounds 2
Self:
Heal 5 HP

Lick Wounds 3
Self:
Heal 6 HP

Lick Wounds 4
Self:
Heal 7 HP

Lick Wounds 5
Self:
Heal 8 HP

Blackjack 1
Melee
ACC Base: 95
DMG Mod: -65%
CRIT Mod: +5.0%
Stun (110% Base)

Blackjack 2
Melee
ACC Base: 100
DMG Mod: -65%
CRIT Mod: +6.0%
Stun (120% Base)

Blackjack 3
Melee
ACC Base: 105
DMG Mod: -65%
CRIT Mod: +7.0%
Stun (130% Base)

Blackjack 4
Melee
ACC Base: 110
DMG Mod: -65%
CRIT Mod: +8.0%
Stun (140% Base)

Blackjack 5
Melee
ACC Base: 115
DMG Mod: -65%
CRIT Mod: +9.0%
Stun (150% Base)

Dirk Stab 1
Melee
Forward 1
ACC Base: 85
CRIT Mod: +5.0%
Bypass Guard
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Dirk Stab 2
Melee
Forward 1
ACC Base: 90
CRIT Mod: +6.0%
Bypass Guard
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Dirk Stab 3
Melee
Forward 1
ACC Base: 95
CRIT Mod: +7.0%
Bypass Guard
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Dirk Stab 4
Melee
Forward 1
ACC Base: 100
CRIT Mod: +8.0%
Bypass Guard
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Dirk Stab 5
Melee
Forward 1
ACC Base: 105
CRIT Mod: +9.0%
Bypass Guard
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)
Always Unlocked

Harvest 1
Melee
ACC Base: 90 / DMG Mod: -50%
Bleed (100% Base)
2pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Harvest 2
Melee
ACC Base: 95 / DMG Mod: -50% / CRIT Mod: +1.0%
Bleed (110% Base)
2pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Harvest 3
Melee
ACC Base: 100 / DMG Mod: -50% / CRIT Mod: +2.0%
Bleed (120% Base)
3pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Harvest 4
Melee
ACC Base: 105 / DMG Mod: -50% / CRIT Mod: +3.0%
Bleed (130% Base)
3pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Harvest 5
Melee
ACC Base: 110 / DMG Mod: -50% / CRIT Mod: +4.0%
Bleed (140% Base)
4pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)
Uses Per Battle:1

Finale 1
Melee
Back 3
ACC Base: 140 / DMG Mod: +50% / CRIT Mod: +5.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100% Stress (1 Battle)
Uses Per Battle:1

Finale 2
Melee
Back 3
ACC Base: 145 / DMG Mod: +50% / CRIT Mod: +6.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100% Stress (1 Battle)
Uses Per Battle:1

Finale 3
Melee
Back 3
ACC Base: 150 / DMG Mod: +50% / CRIT Mod: +7.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100% Stress (1 Battle)
Uses Per Battle:1

Finale 4
Melee
Back 3
ACC Base: 155 / DMG Mod: +50% / CRIT Mod: +8.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100% Stress (1 Battle)
Uses Per Battle:1

Finale 5
Melee
Back 3
ACC Base: 160 / DMG Mod: +50% / CRIT Mod: +9.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100% Stress (1 Battle)
Uses Per Battle:2

Solo 1
Ranged
Forward 3
ACC Base: 125 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+20 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2

Solo 2
Ranged
Forward 3
ACC Base: 130 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+22 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2

Solo 3
Ranged
Forward 3
ACC Base: 135 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+25 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2

Solo 4
Ranged
Forward 3
ACC Base: 140 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+27 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2

Solo 5
Ranged
Forward 3
ACC Base: 145 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+30 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Slice Off 1
Melee
ACC Base: 95 / DMG Mod: -33% / CRIT Mod: +8.0%
Bleed (100% Base)
3pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Slice Off 2
Melee
ACC Base: 100 / DMG Mod: -33% / CRIT Mod: +9.0%
Bleed (110% Base)
3pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Slice Off 3
Melee
ACC Base: 105 / DMG Mod: -33% / CRIT Mod: +10.0%
Bleed (120% Base)
4pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Slice Off 4
Melee
ACC Base: 110 / DMG Mod: -33% / CRIT Mod: +11.0%
Bleed (130% Base)
4pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Slice Off 5
Melee
ACC Base: 115 / DMG Mod: -33% / CRIT Mod: +12.0%
Bleed (140% Base)
5pts/rd for 3 rds
On Attack Hit:
Buff Self
Finale: +30% DMG (8 rds)

Battle Ballad 1
Buff Party
+5 ACC (4 rds)
+2% CRIT (4 rds)
+2 SPD (4 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Battle Ballad 2
Buff Party
+6 ACC (4 rds)
+3% CRIT (4 rds)
+2 SPD (4 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Battle Ballad 3
Buff Party
+7 ACC (4 rds)
+4% CRIT (4 rds)
+3 SPD (4 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Battle Ballad 4
Buff Party
+8 ACC (4 rds)
+5% CRIT (4 rds)
+3 SPD (4 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Battle Ballad 5
Buff Party
+10 ACC (4 rds)
+6% CRIT (4 rds)
+4 SPD (4 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Inspiring Tune 1
Target Hero:
Stress -8
Buff Target
-10% Stress (3 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Inspiring Tune 2
Target Hero:
Stress -9
Buff Target
-12.5% Stress (3 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Inspiring Tune 3
Target Hero:
Stress -10
Buff Target
-15% Stress (3 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Inspiring Tune 4
Target Hero:
Stress -11
Buff Target
-17.5% Stress (3 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)

Inspiring Tune 5
Target Hero:
Stress -12
Buff Target
-20% Stress (3 rds)
Buff Self
Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Always Unlocked

Chop 1
Melee
ACC Base: 75
CRIT Mod: +3.0%

Chop 2
Melee
ACC Base: 80
CRIT Mod: +4.0%

Chop 3
Melee
ACC Base: 85
CRIT Mod: +5.0%

Chop 4
Melee
ACC Base: 90
CRIT Mod: +6.0%

Chop 5
Melee
ACC Base: 95
CRIT Mod: +7.0%

Hew 1
Melee
ACC Base: 75
DMG Mod: -50%
CRIT Mod: -4.0%

Hew 2
Melee
ACC Base: 80
DMG Mod: -50%
CRIT Mod: -3.0%

Hew 3
Melee
ACC Base: 85
DMG Mod: -50%
CRIT Mod: -2.0%

Hew 4
Melee
ACC Base: 90
DMG Mod: -50%
CRIT Mod: -1.0%

Hew 5
Melee
ACC Base: 95
DMG Mod: -50%

Purge 1
Melee
ACC Base: 85 / DMG Mod: -40%
Knockback 3 (100% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)

Purge 2
Melee
ACC Base: 90 / DMG Mod: -40% / CRIT Mod: +1.0%
Knockback 3 (110% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)

Purge 3
Melee
ACC Base: 95 / DMG Mod: -40% / CRIT Mod: +2.0%
Knockback 3 (120% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)

Purge 4
Melee
ACC Base: 100 / DMG Mod: -40% / CRIT Mod: +3.0%
Knockback 3 (130% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)

Purge 5
Melee
ACC Base: 105 / DMG Mod: -40% / CRIT Mod: +4.0%
Knockback 3 (140% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)
Uses Per Battle:1

Revenge 1
Buff Self
+10 ACC (1 Battle)
+25% DMG (1 Battle)
+7% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1

Revenge 2
Buff Self
+11 ACC (1 Battle)
+27% DMG (1 Battle)
+8% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1

Revenge 3
Buff Self
+12 ACC (1 Battle)
+30% DMG (1 Battle)
+9% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1

Revenge 4
Buff Self
+13 ACC (1 Battle)
+32% DMG (1 Battle)
+10% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1

Revenge 5
Buff Self
+15 ACC (1 Battle)
+35% DMG (1 Battle)
+11% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1

Withstand 1
Mark Self (1 Battle)
Buff Self
+20% PROT (1 Battle)
+30% Blight Resist (1 Battle)
+30% Bleed Resist (1 Battle)
+30% Debuff Resist (1 Battle)
+30% Move Resist (1 Battle)
Uses Per Battle:1

Withstand 2
Mark Self (1 Battle)
Buff Self
+22% PROT (1 Battle)
+30% Blight Resist (1 Battle)
+30% Bleed Resist (1 Battle)
+30% Debuff Resist (1 Battle)
+30% Move Resist (1 Battle)
Uses Per Battle:1

Withstand 3
Mark Self (1 Battle)
Buff Self
+25% PROT (1 Battle)
+30% Blight Resist (1 Battle)
+30% Bleed Resist (1 Battle)
+30% Debuff Resist (1 Battle)
+30% Move Resist (1 Battle)
Uses Per Battle:1

Withstand 4
Mark Self (1 Battle)
Buff Self
+27% PROT (1 Battle)
+30% Blight Resist (1 Battle)
+30% Bleed Resist (1 Battle)
+30% Debuff Resist (1 Battle)
+30% Move Resist (1 Battle)
Uses Per Battle:1

Withstand 5
Mark Self (1 Battle)
Buff Self
+30% PROT (1 Battle)
+30% Blight Resist (1 Battle)
+30% Bleed Resist (1 Battle)
+30% Debuff Resist (1 Battle)
+30% Move Resist (1 Battle)

Solemnity 1
Self:
Heal 6 HP
Stress -5

Solemnity 2
Self:
Heal 7 HP
Stress -5

Solemnity 3
Self:
Heal 8 HP
Stress -6

Solemnity 4
Self:
Heal 9 HP
Stress -6

Solemnity 5
Self:
Heal 10 HP
Stress -7

Intimidate 1
Melee
ACC Base: 95 / DMG Mod: -85%
Bypass Stealth / De-stealth
Debuff Target
-20% DMG (3 rds) (100% Base)
-3 SPD (3 rds) (100% Base)
Self: Mark (4 rds)
Buff Self
+2 SPD (4 rds)

Intimidate 2
Melee
ACC Base: 100 / DMG Mod: -85%
Bypass Stealth / De-stealth
Debuff Target
-23% DMG (3 rds) (110% Base)
-3 SPD (3 rds) (110% Base)
Self: Mark (4 rds)
Buff Self
+2 SPD (4 rds)

Intimidate 3
Melee
ACC Base: 105 / DMG Mod: -80%
Bypass Stealth / De-stealth
Debuff Target
-26% DMG (3 rds) (120% Base)
-4 SPD (3 rds) (120% Base)
Self: Mark (4 rds)
Buff Self
+3 SPD (4 rds)

Intimidate 4
Melee
ACC Base: 110 / DMG Mod: -80%
Bypass Stealth / De-stealth
Debuff Target
-29% DMG (3 rds) (130% Base)
-4 SPD (3 rds) (130% Base)
Self: Mark (4 rds)
Buff Self
+3 SPD (4 rds)

Intimidate 5
Melee
ACC Base: 115 / DMG Mod: -80%
Bypass Stealth / De-stealth
Debuff Target
-33% DMG (3 rds) (140% Base)
-5 SPD (3 rds) (140% Base)
Self: Mark (4 rds)
Buff Self
+4 SPD (4 rds)
Always Unlocked

Crush 1
Melee
ACC Base: 85
CRIT Mod: +5.0%

Crush 2
Melee
ACC Base: 90
CRIT Mod: +6.0%

Crush 3
Melee
ACC Base: 95
CRIT Mod: +7.0%

Crush 4
Melee
ACC Base: 100
CRIT Mod: +8.0%

Crush 5
Melee
ACC Base: 105
CRIT Mod: +9.0%

Rampart 1
Melee
Forward 1
ACC Base: 90
DMG Mod: -60%
CRIT Mod: +5.0%
Knockback 1 (100% Base)
Stun (100% Base)

Rampart 2
Melee
Forward 1
ACC Base: 95
DMG Mod: -60%
CRIT Mod: +6.0%
Knockback 1 (110% Base)
Stun (110% Base)

Rampart 3
Melee
Forward 1
ACC Base: 100
DMG Mod: -60%
CRIT Mod: +7.0%
Knockback 1 (120% Base)
Stun (120% Base)

Rampart 4
Melee
Forward 1
ACC Base: 105
DMG Mod: -60%
CRIT Mod: +8.0%
Knockback 1 (130% Base)
Stun (130% Base)

Rampart 5
Melee
Forward 1
ACC Base: 110
DMG Mod: -60%
CRIT Mod: +9.0%
Knockback 1 (140% Base)
Stun (140% Base)

Bellow 1
Ranged
ACC Base: 90
DMG Mod: -100%
Debuff Target
-5 DODGE (3 rds) (100% Base)
-5 SPD (3 rds) (100% Base)
CRITs Received Chance: +5% While Marked (3 rds) (100% Base)

Bellow 2
Ranged
ACC Base: 95
DMG Mod: -100%
Debuff Target
-6 DODGE (3 rds) (110% Base)
-5 SPD (3 rds) (110% Base)
CRITs Received Chance: +5% While Marked (3 rds) (110% Base)

Bellow 3
Ranged
ACC Base: 100
DMG Mod: -100%
Debuff Target
-7 DODGE (3 rds) (120% Base)
-6 SPD (3 rds) (120% Base)
CRITs Received Chance: +5% While Marked (3 rds) (120% Base)

Bellow 4
Ranged
ACC Base: 105
DMG Mod: -100%
Debuff Target
-8 DODGE (3 rds) (130% Base)
-6 SPD (3 rds) (130% Base)
CRITs Received Chance: +5% While Marked (3 rds) (130% Base)

Bellow 5
Ranged
ACC Base: 110
DMG Mod: -100%
Debuff Target
-10 DODGE (3 rds) (140% Base)
-7 SPD (3 rds) (140% Base)
CRITs Received Chance: +5% While Marked (3 rds) (140% Base)

Defender 1
Guard Target Ally (3 rds)
Buff Self
+15% PROT (4 rds)

Defender 2
Guard Target Ally (3 rds)
Buff Self
+18% PROT (4 rds)

Defender 3
Guard Target Ally (3 rds)
Buff Self
+22% PROT (4 rds)

Defender 4
Guard Target Ally (3 rds)
Buff Self
+26% PROT (4 rds)

Defender 5
Guard Target Ally (3 rds)
Buff Self
+30% PROT (4 rds)

Retribution 1
Melee
ACC Base: 85 / DMG Mod: -75% / CRIT Mod: +2.5%
Mark Self (2 rds)
Activate Riposte (3 rds)
Riposte: -40% DMG

Retribution 2
Melee
ACC Base: 90 / DMG Mod: -75% / CRIT Mod: +3.5%
Mark Self (2 rds)
Activate Riposte (3 rds)
Riposte: -35% DMG / +1% CRIT

Retribution 3
Melee
ACC Base: 95 / DMG Mod: -75% / CRIT Mod: +4.5%
Mark Self (2 rds)
Activate Riposte (3 rds)
Riposte: -30% DMG / +2% CRIT

Retribution 4
Melee
ACC Base: 100 / DMG Mod: -75% / CRIT Mod: +5.5%
Mark Self (2 rds)
Activate Riposte (3 rds)
Riposte: -25% DMG / +3% CRIT

Retribution 5
Melee
ACC Base: 105 / DMG Mod: -75% / CRIT Mod: +6.5%
Mark Self (2 rds)
Activate Riposte (3 rds)
Riposte: -20% DMG / +4% CRIT

Command 1
Buff Party
+5 ACC (3 rds)
+4% CRIT (3 rds)
+15% DMG when Guarded (3 rds)

Command 2
Buff Party
+6 ACC (3 rds)
+5% CRIT (3 rds)
+17% DMG when Guarded (3 rds)

Command 3
Buff Party
+7 ACC (3 rds)
+6% CRIT (3 rds)
+20% DMG when Guarded (3 rds)

Command 4
Buff Party
+8 ACC (3 rds)
+7% CRIT (3 rds)
+22% DMG when Guarded (3 rds)

Command 5
Buff Party
+10 ACC (3 rds)
+8% CRIT (3 rds)
+25% DMG when Guarded (3 rds)
Uses Per Battle:1

Bolster 1
Buff Party
+5 DODGE (1 Battle)
-10% Stress (1 Battle)
Uses Per Battle:1

Bolster 2
Buff Party
+6 DODGE (1 Battle)
-10% Stress (1 Battle)
Uses Per Battle:1

Bolster 3
Buff Party
+7 DODGE (1 Battle)
-15% Stress (1 Battle)
Uses Per Battle:1

Bolster 4
Buff Party
+8 DODGE (1 Battle)
-15% Stress (1 Battle)
Uses Per Battle:1

Bolster 5
Buff Party
+10 DODGE (1 Battle)
-20% Stress (1 Battle)
Always Unlocked

Aimed Shot 1
Ranged
ACC Base: 95
CRIT Mod: +5.0%
+50% DMG vs Marked
+9% CRIT vs Marked

Aimed Shot 2
Ranged
ACC Base: 100
CRIT Mod: +6.0%
+60% DMG vs Marked
+10% CRIT vs Marked

Aimed Shot 3
Ranged
ACC Base: 105
CRIT Mod: +7.0%
+70% DMG vs Marked
+11% CRIT vs Marked

Aimed Shot 4
Ranged
ACC Base: 110
CRIT Mod: +8.0%
+80% DMG vs Marked
+12% CRIT vs Marked

Aimed Shot 5
Ranged
ACC Base: 115
CRIT Mod: +9.0%
+100% DMG vs Marked
+13% CRIT vs Marked

Smokescreen 1
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: -10.0%
Debuff Target
-15 ACC (2 rds) (100% Base)
-15 CRIT (2 rds) (100% Base)

Smokescreen 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: -9.0%
Debuff Target
-16 ACC (2 rds) (110% Base)
-16 CRIT (2 rds) (110% Base)

Smokescreen 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: -8.0%
Debuff Target
-17 ACC (2 rds) (120% Base)
-17 CRIT (2 rds) (120% Base)

Smokescreen 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: -7.0%
Debuff Target
-18 ACC (2 rds) (130% Base)
-18 CRIT (2 rds) (130% Base)

Smokescreen 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: -6.0%
Debuff Target
-20 ACC (2 rds) (140% Base)
-19 CRIT (2 rds) (140% Base)

Call the Shot 1
Ranged
ACC Base: 100 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20 DODGE (2 rds) (100% Base)

Call the Shot 2
Ranged
ACC Base: 105 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-22 DODGE (2 rds) (110% Base)

Call the Shot 3
Ranged
ACC Base: 110 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-25 DODGE (2 rds) (120% Base)

Call the Shot 4
Ranged
ACC Base: 115 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-27 DODGE (2 rds) (130% Base)

Call the Shot 5
Ranged
ACC Base: 120 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-30 DODGE (2 rds) (140% Base)

Buckshot 1
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +2.0%
Knockback 1 (75% Base)

Buckshot 2
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +3.0%
Knockback 1 (85% Base)

Buckshot 3
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +4.0%
Knockback 1 (95% Base)

Buckshot 4
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +5.0%
Knockback 1 (105% Base)

Buckshot 5
Ranged
ACC Base: 115
DMG Mod: -50%
CRIT Mod: +6.0%
Knockback 1 (115% Base)

Sidearm 1
Random Target Ranged
ACC Base: 75
DMG Mod: -10%
Buff Self
+3 SPD (4 rds)

Sidearm 2
Random Target Ranged
ACC Base: 80
DMG Mod: -10%
CRIT Mod: +1.0%
Buff Self
+3 SPD (4 rds)

Sidearm 3
Random Target Ranged
ACC Base: 85
DMG Mod: -10%
CRIT Mod: +2.0%
Buff Self
+4 SPD (4 rds)

Sidearm 4
Random Target Ranged
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +3.0%
Buff Self
+4 SPD (4 rds)

Sidearm 5
Random Target Ranged
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +4.0%
Buff Self
+5 SPD (4 rds)

Patch Up 1
Heal 2-3
Buff Target
+20% Healing Received (3 rds)

Patch Up 2
Heal 3-3
Buff Target
+24% Healing Received (3 rds)

Patch Up 3
Heal 3-4
Buff Target
+28% Healing Received (3 rds)

Patch Up 4
Heal 4-4
Buff Target
+33% Healing Received (3 rds)

Patch Up 5
Heal 4-5
Buff Target
+38% Healing Received (3 rds)

Skeet Shot 1
Ranged
ACC Base: 95 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +3
Other Heroes:
Clear Stun and Mark
Stress -1 (60% Chance)

Skeet Shot 2
Ranged
ACC Base: 100 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +4
Other Heroes:
Clear Stun and Mark
Stress -2 (60% Chance)

Skeet Shot 3
Ranged
ACC Base: 105 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +5
Other Heroes:
Clear Stun and Mark
Stress -2 (67% Chance)

Skeet Shot 4
Ranged
ACC Base: 110 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +6
Other Heroes:
Clear Stun and Mark
Stress -3 (60% Chance)

Skeet Shot 5
Ranged
ACC Base: 115 / DMG Mod: -100%
Bypass Stealth / De-stealth
Torch +7
Other Heroes:
Clear Stun and Mark
Stress -3 (67% Chance)
Always Unlocked

Pierce 1
Melee
Forward 1
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +5.0%
Armor Piercing

Pierce 2
Melee
Forward 1
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +6.0%
Armor Piercing

Pierce 3
Melee
Forward 1
ACC Base: 100
DMG Mod: -10%
CRIT Mod: +7.0%
Armor Piercing

Pierce 4
Melee
Forward 1
ACC Base: 105
DMG Mod: -10%
CRIT Mod: +8.0%
Armor Piercing

Pierce 5
Melee
Forward 1
ACC Base: 110
DMG Mod: -10%
CRIT Mod: +9.0%
Armor Piercing

Puncture 1
Ranged
Forward 1
ACC Base: 90 / DMG Mod: -50%
Bypasses and Breaks Guard
Apply Can't be Guarded (2 rds) (500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2 (100% Base)
Debuff Target
-1 SPD (4 rds) (100% Base)

Puncture 2
Ranged
Forward 1
ACC Base: 95 / DMG Mod: -50%
Bypasses and Breaks Guard
Apply Can't be Guarded (2 rds) (500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2 (110% Base)
Debuff Target
-1 SPD (4 rds) (110% Base)

Puncture 3
Ranged
Forward 1
ACC Base: 100 / DMG Mod: -50%
Bypasses and Breaks Guard
Apply Can't be Guarded (2 rds) (500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2 (120% Base)
Debuff Target
-2 SPD (4 rds) (120% Base)

Puncture 4
Ranged
Forward 1
ACC Base: 105 / DMG Mod: -50%
Bypasses and Breaks Guard
Apply Can't be Guarded (2 rds) (500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2 (130% Base)
Debuff Target
-2 SPD (4 rds) (130% Base)

Puncture 5
Ranged
Forward 1
ACC Base: 110 / DMG Mod: -50%
Bypasses and Breaks Guard
Apply Can't be Guarded (2 rds) (500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2 (140% Base)
Debuff Target
-3 SPD (4 rds) (140% Base)

Adder's Kiss 1
Melee
Back 1
ACC Base: 90
CRIT Mod: +5.0%
Blight (100% Base)
3pts/rd for 3 rds

Adder's Kiss 2
Melee
Back 1
ACC Base: 95
CRIT Mod: +6.0%
Blight (110% Base)
3pts/rd for 3 rds

Adder's Kiss 3
Melee
Back 1
ACC Base: 100
CRIT Mod: +7.0%
Blight (120% Base)
4pts/rd for 3 rds

Adder's Kiss 4
Melee
Back 1
ACC Base: 105
CRIT Mod: +8.0%
Blight (130% Base)
4pts/rd for 3 rds

Adder's Kiss 5
Melee
Back 1
ACC Base: 110
CRIT Mod: +9.0%
Blight (140% Base)
5pts/rd for 3 rds

Impale 1
Ranged
Back 1
ACC Base: 90
DMG Mod: -60%
CRIT Mod: -6.0%

Impale 2
Ranged
Back 1
ACC Base: 95
DMG Mod: -60%
CRIT Mod: -5.0%

Impale 3
Ranged
Back 1
ACC Base: 100
DMG Mod: -60%
CRIT Mod: -4.0%
Blight (120% Base)
1pt/rd for 3 rds

Impale 4
Ranged
Back 1
ACC Base: 105
DMG Mod: -60%
CRIT Mod: -3.0%
Blight (130% Base)
1pt/rd for 3 rds

Impale 5
Ranged
Back 1
ACC Base: 110
DMG Mod: -60%
CRIT Mod: -2.0%
Blight (140% Base)
2pts/rd for 3 rds

Expose 1
Melee
Back 1
ACC Base: 85 / DMG Mod: -40% / CRIT Mod: +2.5%
Bypass Stealth / De-stealth
Debuff Target
Crits Received Chance +8% (3 rds) (100% Base)
-4 SPD (4 rds) (100% Base)

Expose 2
Melee
Back 1
ACC Base: 90 / DMG Mod: -40% / CRIT Mod: +3.5%
Bypass Stealth / De-stealth
Debuff Target
Crits Received Chance +8% (3 rds) (110% Base)
-5 SPD (4 rds) (110% Base)

Expose 3
Melee
Back 1
ACC Base: 95 / DMG Mod: -40% / CRIT Mod: +4.5%
Bypass Stealth / De-stealth
Debuff Target
Crits Received Chance +9% (3 rds) (120% Base)
-6 SPD (4 rds) (120% Base)

Expose 4
Melee
Back 1
ACC Base: 85 / DMG Mod: -40% / CRIT Mod: +5.5%
Bypass Stealth / De-stealth
Debuff Target
Crits Received Chance +9% (3 rds) (130% Base)
-7 SPD (4 rds) (130% Base)

Expose 5
Melee
Back 1
ACC Base: 105 / DMG Mod: -40% / CRIT Mod: +6.5%
Bypass Stealth / De-stealth
Debuff Target
Crits Received Chance +10% (3 rds) (140% Base)
-8 SPD (4 rds) (140% Base)

Captivate 1
Ranged
ACC Base: 85
DMG Mod: -25%
CRIT Mod: +4.0%
Blight (100% Base)
3pts/rd for 3 rds
+40% DMG vs Marked

Captivate 2
Ranged
ACC Base: 90
DMG Mod: -25%
CRIT Mod: +5.0%
Blight (110% Base)
3pts/rd for 3 rds
+45% DMG vs Marked

Captivate 3
Ranged
ACC Base: 95
DMG Mod: -25%
CRIT Mod: +6.0%
Blight (120% Base)
4pts/rd for 3 rds
+50% DMG vs Marked

Captivate 4
Ranged
ACC Base: 100
DMG Mod: -25%
CRIT Mod: +7.0%
Blight (130% Base)
4pts/rd for 3 rds
+55% DMG vs Marked

Captivate 5
Ranged
ACC Base: 105
DMG Mod: -25%
CRIT Mod: +8.0%
Blight (140% Base)
5pts/rd for 3 rds
+60% DMG vs Marked
Uses Per Battle:2

Serpent Sway 1
Forward 1
Self:
Add 2 Blocks
(Each Block Negates
1 Instance of Direct HP DMG)

Buff Self
+1 SPD (4 rds)
Uses Per Battle:2

Serpent Sway 2
Forward 1
Self:
Add 2 Blocks
(Each Block Negates
1 Instance of Direct HP DMG)

Buff Self
+2 SPD (4 rds)
Uses Per Battle:2

Serpent Sway 3
Forward 1
Self:
Add 2 Blocks
(Each Block Negates
1 Instance of Direct HP DMG)

Buff Self
+3 SPD (4 rds)
Uses Per Battle:2

Serpent Sway 4
Forward 1
Self:
Add 2 Blocks
(Each Block Negates
1 Instance of Direct HP DMG)

Buff Self
+3 SPD (4 rds)
Uses Per Battle:2

Serpent Sway 5
Forward 1
Self:
Add 2 Blocks
(Each Block Negates
1 Instance of Direct HP DMG)

Buff Self
+4 SPD (4 rds)

Sacrificial Stab 1
Melee
ACC Base: 80
CRIT Mod: +9.0%
+15% DMG vs Eldritch

Sacrificial Stab 2
Melee
ACC Base: 85
CRIT Mod: +10.0%
+20% DMG vs Eldritch

Sacrificial Stab 3
Melee
ACC Base: 90
CRIT Mod: +11.0%
+25% DMG vs Eldritch

Sacrificial Stab 4
Melee
ACC Base: 95
CRIT Mod: +12.0%
+30% DMG vs Eldritch

Sacrificial Stab 5
Melee
Forward 1
ACC Base: 100
CRIT Mod: +13.0%
+35% DMG vs Eldritch

Abyssal Artillery 1
Ranged
ACC Base: 85
DMG Mod: -33%
+15% DMG vs Eldritch

Abyssal Artillery 2
Ranged
ACC Base: 90
DMG Mod: -33%
CRIT Mod: +1.0%
+17% DMG vs Eldritch

Abyssal Artillery 3
Ranged
ACC Base: 95
DMG Mod: -33%
CRIT Mod: +2.0%
+20% DMG vs Eldritch

Abyssal Artillery 4
Ranged
ACC Base: 100
DMG Mod: -33%
CRIT Mod: +3.0%
+22% DMG vs Eldritch

Abyssal Artillery 5
Ranged
ACC Base: 105
DMG Mod: -33%
CRIT Mod: +4.0%
+25% DMG vs Eldritch

Weakening Curse 1
Ranged
ACC Base: 95
DMG Mod: -75%
CRIT Mod: +5.0%
Debuff Target
-10% DMG (3 rds) (100% Base)
-10% PROT (3 rds) (100% Base)

Weakening Curse 2
Ranged
ACC Base: 100
DMG Mod: -75%
CRIT Mod: +6.0%
Debuff Target
-12% DMG (3 rds) (110% Base)
-13% PROT (3 rds) (110% Base)

Weakening Curse 3
Ranged
ACC Base: 105
DMG Mod: -75%
CRIT Mod: +7.0%
Debuff Target
-15% DMG (3 rds) (120% Base)
-15% PROT (3 rds) (120% Base)

Weakening Curse 4
Ranged
ACC Base: 110
DMG Mod: -75%
CRIT Mod: +8.0%
Debuff Target
-17% DMG (3 rds) (130% Base)
-17% PROT (3 rds) (130% Base)

Weakening Curse 5
Ranged
ACC Base: 115
DMG Mod: -75%
CRIT Mod: +9.0%
Debuff Target
-20% DMG (3 rds) (140% Base)
-20% PROT (3 rds) (140% Base)

Wyrd Reconstruction 1
Target Hero:
Heal 0-13
Bleed (60% Base)
1pt/rd for 3 rds
Always Unlocked

Wyrd Reconstruction 2
Target Hero:
Heal 0-15
Bleed (70% Base)
1pt/rd for 3 rds

Wyrd Reconstruction 3
Target Hero:
Heal 0-17
Bleed (70% Base)
2pts/rd for 3 rds

Wyrd Reconstruction 4
Target Hero:
Heal 0-19
Bleed (80% Base)
2pts/rd for 3 rds

Wyrd Reconstruction 5
Target Hero:
Heal 0-22
Bleed (85% Base)
3pts/rd for 3 rds

Vulnerability Hex 1
Ranged
ACC Base: 95
DMG Mod: -90%
CRIT Mod: +5.0%
Mark Target (3 rds)
Debuff Target
-15 DODGE (3 rds) (100% Base)

Vulnerability Hex 2
Ranged
ACC Base: 100
DMG Mod: -90%
CRIT Mod: +6.0%
Mark Target (3 rds)
Debuff Target
-16 DODGE (3 rds) (110% Base)

Vulnerability Hex 3
Ranged
ACC Base: 105
DMG Mod: -90%
CRIT Mod: +7.0%
Mark Target (3 rds)
Debuff Target
-17 DODGE (3 rds) (120% Base)

Vulnerability Hex 4
Ranged
ACC Base: 110
DMG Mod: -90%
CRIT Mod: +8.0%
Mark Target (3 rds)
Debuff Target
-18 DODGE (3 rds) (130% Base)

Vulnerability Hex 5
Ranged
ACC Base: 115
DMG Mod: -90%
CRIT Mod: +9.0%
Mark Target (3 rds)
Debuff Target
-20 DODGE (3 rds) (140% Base)

Hands from the Abyss 1
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: +9.0%
Stun (110% Base)
Torch -5

Hands from the Abyss 2
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +10.0%
Stun (120% Base)
Torch -5

Hands from the Abyss 3
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +11.0%
Stun (130% Base)
Torch -5

Hands from the Abyss 4
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +12.0%
Stun (140% Base)
Torch -5

Hands from the Abyss 5
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +13.0%
Stun (150% Base)
Torch -5

Daemon's Pull 1
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: +5.0%
Pull 2 (100% Base)
Enemy Party:
Clear All Corpses

Daemon's Pull 2
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +6.0%
Pull 2 (110% Base)
Enemy Party:
Clear All Corpses

Daemon's Pull 3
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +7.0%
Pull 2 (120% Base)
Enemy Party:
Clear All Corpses

Daemon's Pull 4
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +8.0%
Pull 2 (130% Base)
Enemy Party:
Clear All Corpses

Daemon's Pull 5
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +9.0%
Pull 2 (140% Base)
Enemy Party:
Clear All Corpses

Noxious Blast 1
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: +5.0%
Blight (100% Base)
5pts/rd for 3 rds

Noxious Blast 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: +6.0%
Blight (110% Base)
5pts/rd for 3 rds

Noxious Blast 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: +7.0%
Blight (120% Base)
6pts/rd for 3 rds
Debuff Target
-6 ACC (3 rds) (120% Base)

Noxious Blast 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: +8.0%
Blight (130% Base)
6pts/rd for 3 rds
Debuff Target
-6 ACC (3 rds) (130% Base)

Noxious Blast 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: +9.0%
Blight (140% Base)
7pts/rd for 3 rds
Debuff Target
-7 ACC (3 rds) (140% Base)
Always Unlocked

Plague Grenade 1
Ranged
ACC Base: 95
DMG Mod: -80%
Blight (100% Base)
4pts/rd for 3 rds

Plague Grenade 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: +1.0%
Blight (110% Base)
4pts/rd for 3 rds

Plague Grenade 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: +2.0%
Blight (120% Base)
5pts/rd for 3 rds

Plague Grenade 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: +3.0%
Blight (130% Base)
5pts/rd for 3 rds

Plague Grenade 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: +4.0%
Blight (140% Base)
6pts/rd for 3 rds
Uses Per Battle:3

Blinding Gas 1
Ranged
ACC Base: 95
DMG Mod: -100%
Stun (100% Base)
Uses Per Battle:3

Blinding Gas 2
Ranged
ACC Base: 100
DMG Mod: -100%
Stun (110% Base)
Uses Per Battle:3

Blinding Gas 3
Ranged
ACC Base: 105
DMG Mod: -100%
Stun (120% Base)
Uses Per Battle:3

Blinding Gas 4
Ranged
ACC Base: 110
DMG Mod: -100%
Stun (130% Base)
Uses Per Battle:3

Blinding Gas 5
Ranged
ACC Base: 115
DMG Mod: -100%
Stun (140% Base)

Incision 1
Melee
ACC Base: 85
CRIT Mod: 5.0%
Bleed (100% Base)
2pts/rd for 3 rds

Incision 2
Melee
ACC Base: 90
CRIT Mod: 6.0%
Bleed (110% Base)
2pts/rd for 3 rds
Uses Per Battle:2

Incision 3
Melee
ACC Base: 95
CRIT Mod: 7.0%
Bleed (120% Base)
3pts/rd for 3 rds

Incision 4
Melee
ACC Base: 100
CRIT Mod: 8.0%
Bleed (130% Base)
3pts/rd for 3 rds

Incision 5
Melee
ACC Base: 105
CRIT Mod: 9.0%
Bleed (140% Base)
4pts/rd for 3 rds

Battlefield Medicine 1
Target Hero:
Heal 1-1
Cure Blight/Bleed
Self:
Cure Blight/Bleed

Battlefield Medicine 2
Target Hero:
Heal 1-2
Cure Blight/Bleed
Self:
Cure Blight/Bleed

Battlefield Medicine 3
Target Hero:
Heal 2-2
Cure Blight/Bleed
Self:
Cure Blight/Bleed

Battlefield Medicine 4
Target Hero:
Heal 2-3
Cure Blight/Bleed
Self:
Cure Blight/Bleed

Battlefield Medicine 5
Target Hero:
Heal 3-3
Cure Blight/Bleed
Self:
Cure Blight/Bleed
Uses Per Battle:2

Emboldening Vapours 1
Buff Target Hero:
+20% DMG (1 Battle)
+3 SPD (1 Battle)

Emboldening Vapours 2
Buff Target Hero:
+21% DMG (1 Battle)
+3 SPD (1 Battle)

Emboldening Vapours 3
Buff Target Hero:
+22% DMG (1 Battle)
+4 SPD (1 Battle)

Emboldening Vapours 4
Buff Target Hero:
+23% DMG (1 Battle)
+4 SPD (1 Battle)

Emboldening Vapours 5
Buff Target Hero:
+25% DMG (1 Battle)
+5 SPD (1 Battle)

Disorienting Blast 1
Ranged
ACC Base: 95 / DMG Mod: -100%
Shuffle Single (100% Base)
Stun (100% Base)
Enemy Party:
Clear All Corpses

Disorienting Blast 2
Ranged
ACC Base: 100 / DMG Mod: -100%
Shuffle Single (110% Base)
Stun (110% Base)
Enemy Party:
Clear All Corpses

Disorienting Blast 3
Ranged
ACC Base: 105 / DMG Mod: -100%
Shuffle Single (120% Base)
Stun (120% Base)
Enemy Party:
Clear All Corpses

Disorienting Blast 4
Ranged
ACC Base: 110 / DMG Mod: -100%
Shuffle Single (130% Base)
Stun (130% Base)
Enemy Party:
Clear All Corpses

Disorienting Blast 5
Ranged
ACC Base: 115 / DMG Mod: -100%
Shuffle Single (140% Base)
Stun (140% Base)
Enemy Party:
Clear All Corpses

Mace Bash 1
Melee
ACC Base: 85
+15% DMG vs Unholy

Mace Bash 2
Melee
ACC Base: 90
CRIT Mod: +1.0%
+20% DMG vs Unholy

Mace Bash 3
Melee
ACC Base: 95
CRIT Mod: +2.0%
+25% DMG vs Unholy

Mace Bash 4
Melee
ACC Base: 100
CRIT Mod: +3.0%
+30% DMG vs Unholy

Mace Bash 5
Melee
ACC Base: 105
CRIT Mod: +4.0%
+35% DMG vs Unholy

Judgement 1
Ranged
ACC Base: 85
DMG Mod: -25%
CRIT Mod: +5.0%
On Attack Hit:
Self: Heal 3 HP

Judgement 2
Ranged
ACC Base: 90
DMG Mod: -25%
CRIT Mod: +6.0%
On Attack Hit:
Self: Heal 3 HP

Judgement 3
Ranged
ACC Base: 95
DMG Mod: -25%
CRIT Mod: +7.0%
On Attack Hit:
Self: Heal 4 HP

Judgement 4
Ranged
ACC Base: 100
DMG Mod: -25%
CRIT Mod: +8.0%
On Attack Hit:
Self: Heal 4 HP

Judgement 5
Ranged
ACC Base: 105
DMG Mod: -25%
CRIT Mod: +9.0%
On Attack Hit:
Self: Heal 5 HP

Dazzling Light 1
Ranged
ACC Base: 90
DMG Mod: -75%
CRIT Mod: +5.0%
Stun (100% Base)
Torch +6

Dazzling Light 2
Ranged
ACC Base: 95
DMG Mod: -75%
CRIT Mod: +6.0%
Stun (110% Base)
Torch +6

Dazzling Light 3
Ranged
ACC Base: 100
DMG Mod: -75%
CRIT Mod: +7.0%
Stun (120% Base)
Torch +6

Dazzling Light 4
Ranged
ACC Base: 105
DMG Mod: -75%
CRIT Mod: +8.0%
Stun (130% Base)
Torch +6

Dazzling Light 5
Ranged
ACC Base: 110
DMG Mod: -75%
CRIT Mod: +9.0%
Stun (140% Base)
Torch +6
Always Unlocked

Divine Grace 1
Target Hero:
Heal 4-5

Divine Grace 2
Target Hero:
Heal 5-6

Divine Grace 3
Target Hero:
Heal 6-7

Divine Grace 4
Target Hero:
Heal 7-8

Divine Grace 5
Target Hero:
Heal 8-9

Divine Comfort 1
Party:
Heal 1-3

Divine Comfort 2
Party:
Heal 2-3

Divine Comfort 3
Party:
Heal 3-3

Divine Comfort 4
Party:
Heal 3-4

Divine Comfort 5
Party:
Heal 4-5

Illumination 1
Ranged
ACC Base: 90
DMG Mod: -75%
Cannot CRIT
Bypass Stealth / De-stealth
Debuff Target
-20 DODGE (4 rds) (100% Base)
Torch +5

Illumination 2
Ranged
ACC Base: 95
DMG Mod: -75%
Cannot CRIT
Bypass Stealth / De-stealth
Debuff Target
-23 DODGE (4 rds) (110% Base)
Torch +6

Illumination 3
Ranged
ACC Base: 100
DMG Mod: -75%
Cannot CRIT
Bypass Stealth / De-stealth
Debuff Target
-24 DODGE (4 rds) (120% Base)
Torch +7

Illumination 4
Ranged
ACC Base: 105
DMG Mod: -75%
Cannot CRIT
Bypass Stealth / De-stealth
Debuff Target
-27 DODGE (4 rds) (130% Base)
Torch +8

Illumination 5
Ranged
ACC Base: 110
DMG Mod: -75%
Cannot CRIT
Bypass Stealth / De-stealth
Debuff Target
-30 DODGE (4 rds) (140% Base)
Torch +10

Hand of Light 1
Ranged
ACC Base: 85
DMG Mod: -50%
CRIT Mod: +1.0%
+15% DMG vs Unholy
Buff Self
+6 ACC (4 rds)
+25% DMG (4 rds)

Hand of Light 2
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: +2.0%
+20% DMG vs Unholy
Buff Self
+7 ACC (4 rds)
+27% DMG (4 rds)

Hand of Light 3
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +3.0%
+25% DMG vs Unholy
Buff Self
+8 ACC (4 rds)
+30% DMG (4 rds)

Hand of Light 4
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +4.0%
+30% DMG vs Unholy
Buff Self
+9 ACC (4 rds)
+33% DMG (4 rds)

Hand of Light 5
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +5.0%
+35% DMG vs Unholy
Buff Self
+10 ACC (4 rds)
+35% DMG (4 rds)
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