Movement
CRIT Buff
District
Stun
Blight
Disease
Death Blow
Move
Bleed
Debuff
Trap
1
2
3
4
1
2
3
4
5
1
2
3
4
5
26
7.5
0%
7
+0
2.0%
6-11
NO
31
12.5
0%
7
+0
3.0%
7-13
NO
36
17.5
0%
8
+0
4.0%
8-15
NO
41
22.5
0%
8
+0
5.0%
10-18
NO
46
27.5
0%
9
+0
6.0%
11-20
NO
17
10
0%
5
+0
1.0%
3-5
NO
20
15
0%
5
+0
2.0%
4-6
NO
23
20
0%
6
+0
3.0%
4-7
NO
Sturdy Satchel and Oddities
26
25
0%
6
+0
4.0%
5-8
NO
29
30
0%
7
+0
5.0%
5-9
NO
27 (+3)
0
0%
3
+0 (+4)
6.0%
4-7
NO
32 (+4)
5
0%
3
+0 (+4)
7.0%
5-8
NO
37 (+4)
10
0%
4
+0 (+4)
8.0%
6-10
NO
42 (+5)
15
0%
4
+0 (+4)
9.0%
6-11
NO
47 (+5)
20
0%
5
+0 (+4)
10.0%
7-13
NO
25
5
0%
5
+0
4.0% (+4.0%)
5-10
NO
30
10
0%
5
+0
5.0% (+4.0%)
6-12
NO
35
15
0%
6
+0
6.0% (+4.0%)
7-13
NO
40
20
0%
6
+0
7.0% (+4.0%)
7-15
NO
45
25
0%
7
+0
8.0% (+4.0%)
8-16
NO
33
5
0%
1
+0
3.0%
6-12
YES
40
10
0%
1
+0
4.0%
7-14
YES
47
15
0%
2
+0
5.0%
8-16
YES
54
20
0%
2
+0
6.0%
9-17
YES
61
25
0%
3
+0
7.0%
10-19
YES
22
0
0%
6
+0
2.0%
3-6
YES
26
5
0%
6
+0
3.0%
4-7
YES
30
10
0%
8
+0
4.0%
4-8
YES
34
15
0%
8
+0
5.0%
5-10
YES
38
20
0%
9
+0
6.0%
5-11
YES
20
10
0%
8
+0
6.0% (+4.0%)
4-8
NO
24
15
0%
8
+0
7.0% (+4.0%)
5-10
NO
28
20
0%
9
+0
8.0% (+4.0%)
6-11
NO
32
25
0%
9
+0
9.0% (+4.0%)
6-13
NO
Exceptional Pick and Knives
36
30
0%
10
+0
10.0% (+4.0%)
7-14
NO
26
10
0%
4
+0
5.0%
6-12
NO
Worn Leather, Tattered Furs
31
15
0%
4
+0
6.0%
7-14
NO
Restitched Leather and Furs
36
20
0%
5
+0
7.0%
8-16
NO
41
25
0%
5
+0
8.0%
9-17
NO
Master-Sewn Leather and Furs
46
30
0%
6
+0
9.0%
10-19
NO
23
10
0%
5
+0
5.0% (+4.0%)
5-10
NO
28
15
0%
5
+0
6.0% (+4.0%)
6-12
NO
Versatile Pistol and Blade
33
20
0%
6
+0
7.0% (+4.0%)
7-13
NO
Polished Pistol and Blade
38
25
0%
6
+0
8.0% (+4.0%)
8-15
NO
Fluted Pistol, Sharpened Edge
43
30
0%
7
+0
9.0% (+4.0%)
9-16
NO
21 (+3)
10
0%
5
+0 (+4)
4.0%
4-7
NO
Crude Cudgel, Frayed Collar
25 (+3)
15
0%
5
+0 (+4)
5.0%
5-8
NO
Sturdy Cudgel, Rope Collar
29 (+3)
20
0%
6
+0 (+4)
6.0%
6-10
NO
Fine Cudgel, Leather Collar
33 (+4)
25
0%
6
+0 (+4)
7.0%
6-11
NO
37 (+4)
30
0%
7
+0 (+4)
8.0%
7-13
NO
19
15
0%
7 (+2)
+0
4.0%
4-7
NO
Worn Sickle, Untuned Lute
23
20
0%
7 (+2)
+0
5.0%
5-8
NO
Reclaimed Sickle and Lute
27
25
0%
8 (+2)
+0
6.0%
6-10
NO
Sharpened Sickle, Restrung Lute
31
30
0%
8 (+2)
+0
7.0%
6-11
NO
Masterwork Sickle, Fine Lute
35
35
0%
9 (+2)
+0
8.0%
7-13
NO
35
0
0%
2
+0
1.0%
8-16
YES
Rusted Executioner's Sword
42
5
0%
2
+0
2.0%
9-18
YES
Heavy Executioner's Sword
49
10
0%
3
+0
3.0%
10-21
YES
Sharpened Executioner's Blade
56
15
0%
3
+0
4.0%
12-23
YES
Masterful Executioner's Sword
63
20
0%
4
+0
5.0%
13-26
YES
31 (+4)
5
0%
3
+0 (+4)
2.0%
5-9
NO
37 (+4)
10
0%
3
+0 (+4)
3.0%
6-10
NO
43 (+5)
15
0%
4
+0 (+4)
4.0%
7-12
NO
49 (+5)
20
0%
4
+0 (+4)
5.0%
7-13
NO
55 (+6)
25
0%
5
+0 (+4)
6.0%
8-14
NO
27 (+3)
0
0%
3
+0 (+4)
6.0%
4-7
NO
Participant's Vest & Cloak
32 (+4)
5
0%
3
+0 (+4)
7.0%
5-8
NO
Competitor's Vest & Cloak
37 (+4)
10
0%
4
+0 (+4)
8.0%
6-10
NO
42 (+5)
15
0%
4
+0 (+4)
9.0%
6-11
NO
47 (+5)
20
0%
5
+0 (+4)
10.0%
7-13
NO
19
10
0%
6
+0
6.0%
4-7
NO
23
15
0%
6
+0
7.0%
5-8
NO
27
20
0%
7
+0
8.0%
6-10
NO
31
25
0%
7
+0
9.0%
6-11
NO
35
30
0%
8
+0
10.0%
7-13
NO
30
10
0%
8
+0
4.0%
6-10
NO
34
15
0%
8
+0
5.0%
6-11
NO
38
20
0%
9
+0
6.0%
7-13
NO
20 (+2)
8
0%
5
+0 (+4)
6.0%
5-10
NO
24 (+3)
13
0%
6
+0 (+4)
7.0%
6-12
NO
28 (+3)
18
0%
8
+0 (+4)
8.0%
7-14
NO
32 (+4)
23
0%
8
+0 (+4)
9.0%
8-16
NO
36 (+4)
28
0%
9
+0 (+4)
10.0%
9-18
NO
24
0
0%
4
+0
1.0%
4-8
YES
29
5
0%
4
+0
2.0%
5-10
YES
34
10
0%
5
+0
3.0%
6-11
YES
Fine Cloth, Hammered Plate
39
15
0%
5
+0
4.0%
6-13
YES
Silk Robes, Hardened Plate
44
20
0%
6
+0
5.0%
7-14
YES
Heroes gain +10% to all Resistances for every Resolve Level gained.
The Exception to this rule is Disease and Death Blow Resist, which stay the same.
Each Antiquarian in Party: +750 Max Gold per Stack
After any Battle for Each Antiquarian in Party:
Extra Loot - 1 Minor Antique (6/7) or Major Antique (1/7)
If Curio is Interacted with an Antiquarian:
Extra Loot - 1 Minor Antique (6/7) or Major Antique (1/7)
+15% Shards looted from Farmstead Curios
Minor Antique: Sells for 500 Gold Each, Stacks up to 20
Major Antique: Sells for 1250 Gold Each, Stacks up to 5
Limited to 1 Per Party and can only use Penance Hall in Hamlet
Cannot Virtue - Becomes Rapturous / Refracted if Stress hits 100
Does Not Suffer Debuffs from Death's Door
Low HP Buffs
If HP < 40%: +7% CRIT / +20% DMG
Upon entering Death's Door:
Heal All Allies for 10% of their HP (1 rd Cooldown)
+5 ACC / +20% DMG / +2 SPD
+20% Stun/Bleed/Blight/Debuff Resist
On Death: Heal All Allies for 10 HP / Stun All Enemies (125% Base)
Camping Effects Exclusive to the Shieldbreaker:
Upon Beating a Nightmare Flashback:
Shieldbreaker: -33% Stress / +3% CRIT (Until Quest End)
All Companions: -15% Stress (Until Quest End)
Upon Failing a Nightmare Flashback:
Shieldbreaker: +33% Stress / -5 ACC (Until Quest End)
All Companions: +15% Stress (Until Quest End)
If All Nightmare Flashbacks: are Defeated:
Shieldbreaker: +1 SPD / +10% DMG / +10% PROT (2 Battles)
(This Buff is not Reset by Camping and can be stacked)
Antiquarian,
Occultist,
Plague Doctor:
+15% Blight & Debuff Skill Chance
Interacting with Knowledge Curios Heals 15 Stress.
Crusader,
Vestal,
Flagellant:
+10% Stun Resist /
+10% Healing Skills
Bounty Hunter,
Grave Robber,
Highwayman:
+4% CRIT /
+5% Scouting Chance
Arbalest,
Houndmaster,
Man-at-Arms,
Musketeer,
Shieldbreaker:
+4 ACC /
+10% MAX HP
Abomination,
Hellion,
Leper:
2 additional Respite Points gained during Camping
This Effect cannot be stacked with Multiple Heroes.
LASH'S ANGER
Time Cost: 1
Self Only:
+40 Stress
LASH'S SOLACE
Time Cost: 3
Self Only:
-50 Stress
LASH'S KISS
Time Cost: 3
Self Only:
Heal 33% HP
Remove Blight
Remove Bleeding
+3 SPD (4 Battles)
LASH'S CURE
Time Cost: 2
Self Only:
Remove All Diseases
Dog Treats
[Houndmaster Only]
Buff Hero:
+50% DMG (3 rds) / +15 ACC (3 rds)
If used on Giant Oyster Curio:
Buff Hero: +25 DODGE (Until Camp)
Skeleton Key
Used in Curio Interactions
Shovel
Used to Remove Hallway Obstacles
Used in Curio Interactions
Antivenom
Used to Cure Blight
With the Miasmal Orchard District:
Buff Hero: +33% Blight Resist (3 rds)
Used in Curio Interactions
Bandage
Used to Cure Bleeds
Used in Curio Interactions
Medicinal Herbs
Used to Cure Debuffs
With the Miasmal Orchard District:
Buff Hero: +25% Disease Resist (3 rds)
Used in Curio Interactions
Holy Water
Buff Hero:
+33% Bleed / Blight / Debuff / Disease Resist (4 rds)
+12% Buff Amount with the Tainted Well District
Used in Curio Interactions
Lock of Patience
Common
[Abomination only]
+10% Virtue Chance
Padlock of Transference
Uncommon
[Abomination only]
+20% Stun Skill Chance
+20% Blight Skill Chance
Protective Padlock
Uncommon
[Abomination only]
+15% PROT
-1 SPD
Lock of Fury
Rare
[Abomination only]
+10% DMG
+3 SPD
-10% MAX HP
Restraining Padlock
Very Rare
[Abomination only]
Transform: -40% Party Stress
Beast Mode: -40% Self Stress
Shameful Shroud
Crimson Court
[Abomination only]
-15% Stress
+10 DODGE
"I must hide from the world."
+20% DMG if in position 1
Osmond Chains
Crimson Court
[Abomination only]
+20% DMG Ranged Skills
+8% CRIT Ranged Skills
"I must hide from the world."
+20% DMG if in position 1
Costs 30 Shards
Broken Key
Crystalline
[Abomination only]
+15 ACC
+35% Stun Skill Chance
+10% Stress
Bag of Marbles
Common
[Antiquarian only]
+10 DODGE
Bloodcourse Medallion
Uncommon
[Antiquarian only]
+33% Healing Received
Carapace Idol
Uncommon
[Antiquarian only]
+25% PROT
Fleet Florin
Rare
[Antiquarian only]
+4 SPD
+20% Debuff Skill Chance
Candle of Life
Very Rare
[Antiquarian only]
+50% Healing Skills
+15% MAX HP
The Master's Essence
Crimson Court
[Antiquarian only]
+50% Healing Skills
+35% Blight Skill Chance
+35% Debuff Skill Chance
"It will be mine - whatever the cost!"
+4 SPD
+10 DODGE
Two of Three
Crimson Court
[Antiquarian only]
+50% DMG vs Blighted
+8% CRIT vs Blighted
"It will be mine - whatever the cost!"
+4 SPD
+10 DODGE
Costs 45 Shards
Smoking Skull
Crystalline
[Antiquarian only]
+35 DODGE if Shard Dust in Inventory
-15 ACC
-15% Blight Resist
Sturdy Greaves
Common
[Arbalest only]
+30% Move Resist
+30% Move Skill Chance
-1 SPD
Vengeful Greaves
Common
[Arbalest only]
+3% CRIT
Medic's Greaves
Uncommon
[Arbalest only]
+33% Healing Skills
Bull's Eye Bandana
Rare
[Arbalest only]
+8 ACC
+5% CRIT
-4 DODGE
Wrathful Bandana
Very Rare
[Arbalest only]
Warrens Exclusive
+25% DMG if in position 4
+30% Debuff Skill Chance
-50% Healing Skills
Childhood Treasure
Crimson Court
[Arbalest only]
+30% Healing Skills
+20% Healing Skills while Camping
-15% Stress
"I remember my father's kindly eyes."
+25% PROT
Bedtime Story
Crimson Court
[Arbalest only]
+15 ACC vs Marked
+8% CRIT vs Marked
+35% Debuff Skill Chance
+35% Move Skill Chance
"I remember my father's kindly eyes."
+25% PROT
Costs 170 Shards
Keening Bolts
Crystalline
[Arbalest only]
+20% DMG
+7% CRIT Ranged Skills
On Attack:
Self: Stress +3 (25% chance)
Sturdy Boots
Common
[Musketeer only]
+30% Move Resist
+30% Move Skill Chance
-1 SPD
Vengeful Boots
Common
[Musketeer only]
+3% CRIT
Medic's Boots
Uncommon
[Musketeer only]
+33% Healing Skills
Bull's Eye Hat
Rare
[Musketeer only]
+8 ACC
+5% CRIT
-4 DODGE
Wrathful Hat
Very Rare
[Musketeer only]
Warrens Exclusive
+25% DMG if in position 4
+30% Debuff Skill Chance
-50% Healing Skills
Second Place Trophy
Crimson Court
[Musketeer only]
+30% Healing Skills
+20% Healing Skills while Camping
-15% Stress
"I...I missed!? But how...?"
+25% PROT
Silver Musket Ball
Crimson Court
[Musketeer only]
+15 ACC vs Marked
+8% CRIT vs Marked
+35% Debuff Skill Chance
+35% Move Skill Chance
"I...I missed!? But how...?"
+25% PROT
Costs 150 Shards
Icosahedric Musket Balls
Crystalline
[Musketeer only]
+20% DMG
+20% Random Target Chance
Agility Talon
Common
[Bounty Hunter only]
+1 SPD
+4 DODGE
Unmovable Helmet
Common
[Bounty Hunter only]
+30% Move Resist
+20% Move Skill Chance
Camper's Helmet
Uncommon
[Bounty Hunter only]
+20% Stress Heal Received while Camping
+10% Scouting Chance
Hunter's Talons
Rare
[Bounty Hunter only]
Warrens Exclusive
+6% CRIT
+10% ACC
+50% Food Consumed
Wounding Helmet
Very Rare
[Bounty Hunter only]
+25% DMG Melee Skills
-25% Move Skill Chance
-20% Stun Skill Chance
Crime Lords' Molars
Crimson Court
[Bounty Hunter only]
+20% DMG vs Marked / +20% DMG vs Stunned
+20% DMG vs Bleeding
-10 DODGE
"They. Will. Pay."
+5% CRIT vs Marked
+5% CRIT vs Stunned
+5% CRIT vs Bleeding
Vengeful Kill List
Crimson Court
[Bounty Hunter only]
+50% Move Skill Chance
+35% Bleed Skill Chance
+15 ACC Ranged Skills
"They. Will. Pay."
+5% CRIT vs Marked
+5% CRIT vs Stunned
+5% CRIT vs Bleeding
Costs 75 Shards
Mask Of The Timeless
Crystalline
[Bounty Hunter only]
+2 SPD
+15 DODGE
+5% Stress
Defender's Seal
Common
[Crusader only]
+5% PROT
-3% CRIT
Knight's Crest
Common
[Crusader only]
+10% MAX HP
Swordsman's Crest
Common
[Crusader only]
+10% DMG Melee Skills
-50% Healing Skills
Paralyzer's Crest
Uncommon
[Crusader only]
+20% Stun Skill Chance
-2 DODGE
Commander's Orders
Rare
[Crusader only]
+15% Stress Heal Received
+33% Healing Skills
-10% DMG
Holy Orders
Very Rare
[Crusader only]
+15% Virtue Chance
-20% Stress
+12% Death Blow Resist
-20% Blight Resist
-20% Bleed Resist
Glittering Spaulders
Crimson Court
[Crusader only]
+15% PROT
+35% Move Resist
-15% Stress
-2 SPD
"I will forget them. Regret is sin."
+20% MAX HP
Signed Conscription
Crimson Court
[Crusader only]
+20% Healing Skills
+20% Stress Relief Skills
"I will forget them. Regret is sin."
+20% MAX HP
Costs 200 Shards
Non-Euclidean Hilt
Crystalline
[Crusader only]
+15% MAX HP
+5% Random Target Chance
On Attack Hit: Blight (120% Base)
2 pts/rd for 2 rds
If Holy Water in Inventory:
+25% Stun Skill Chance
Heartburst Hood
Common
[Flagellant only]
+4 SPD if HP below 40%
Resurrection's Collar
Uncommon
[Flagellant only]
+33% Healing Skills
-15% Bleed Skill Chance
Punishment's Hood
Uncommon
[Flagellant only]
+20% Bleed Skill Chance
-20% Healing Skills
+15% DMG if HP below 40%
Suffering's Collar
Rare
[Flagellant only]
+20% Bleed Resist if HP below 40%
+20% Blight Resist if HP below 40%
+10% MAX HP
Eternity's Collar
Very Rare
[Flagellant only]
+10% Death Blow Resist
+20 DODGE at Death's Door
+20% DMG if Stress above 85
Chipped Tooth
Crimson Court
[Flagellant only]
+20% MAX HP
+35% Move Resist
"We're all falling apart..."
+10% Death Blow Resist
Shard of Glass
Crimson Court
[Flagellant only]
+35% Bleed Skill Chance
-20% Bleed Resist
"We're all falling apart..."
+10% Death Blow Resist
Costs 65 Shards
Acidic Husk Ichor
Crystalline
[Flagellant only]
-25% MAX HP
+30% DMG
+30% Bleed Skill Chance vs Husk
+25% Healing Received if HP < 20%
Quickening Satchel
Common
[Grave Robber only]
+2 SPD
Sickening Satchel
Common
[Grave Robber only]
+20% DMG vs Blighted
Blighting Satchel
Uncommon
[Grave Robber only]
+25% Blight Skill Chance
+1 SPD
-4 DODGE
Lucky Talisman
Rare
[Grave Robber only]
+12 DODGE
+10 ACC Ranged Skills
+10% Stress
Raider's Talisman
Very Rare
[Grave Robber only]
Warrens Exclusive
+5% CRIT
+30% Trap Disarm Chance
+2 SPD
+15% Scouting Chance
-10% MAX HP
Absinthe
Crimson Court
[Grave Robber only]
+35% Disease Resist
+35% Blight Resist
+35% Blight Skill Chance
-10% MAX HP
"Poise makes perfect, darling!"
5% CRIT
Sharpened Letter Opener
Crimson Court
[Grave Robber only]
+25% DMG Melee Skills
+10 ACC Melee Skills
+5 DODGE
"Poise makes perfect, darling!"
5% CRIT
Costs 80 Shards
Topshelf Tonic
Crystalline
[Grave Robber only]
+3 SPD
-20% Blight Resist
+50% Blight Duration
If Medicinal Herbs in Inventory:
+15 DODGE
Bleeding Pendant
Common
[Hellion only]
+15% Bleed Skill Chance
Selfish Pendant
Common
[Hellion only]
Weald Exclusive
-15% Stress
Double-Edged Pendant
Uncommon
[Hellion only]
+15% MAX HP
-20% Stun Resist
Heaven's Hairpin
Rare
[Hellion only]
Cove Exclusive
-25% Stress if Torch above 75
+10 ACC if Torch above 75
Hell's Hairpin
Very Rare
[Hellion only]
+10% CRIT if Torch below 25
+15 ACC if Torch below 25
-10% Debuff Resist
-10% Bleed Resist
Lioness Warpaint
Crimson Court
[Hellion only]
+20% DMG if HP below 75%
+20% DMG if HP below 50%
+20% DMG if HP below 25%
+10% Stress
"Outcast. Alone. Shamed."
+7 ACC
+7 DODGE
Mark of the Outcast
Crimson Court
[Hellion only]
+2 SPD
+35% Bleed Skill Chance
+15% Death Blow Resist
-15% Healing Received
"Outcast. Alone. Shamed."
+7 ACC
+7 DODGE
Costs 120 Shards
Thirsting Blade
Crystalline
[Hellion only]
+15 ACC
-20% Bleed Resist
+2 SPD
+8% CRIT vs Bleeding
On Attack Miss:
Self: Lose 5 HP
Drifter's Buckle
Common
[Highwayman only]
+10% Trap Disarm Chance
+4 DODGE
-5% Stress Heal Received
Flashfire Gunpowder
Common
[Highwayman only]
+10% DMG Ranged Skills
-20% Stun Resist
Stalwart Buckle
Common
[Highwayman only]
+5% CRIT
+5% Stress
-3% Virtue Chance
Dodgy Sheath
Uncommon
[Highwayman only]
+8 DODGE
+1 SPD
-10 ACC Ranged Skills
Sharpening Sheath
Rare
[Highwayman only]
+7% CRIT Melee Skills
+40% Bleed Skill Chance
-1 SPD
Gunslinger's Buckle
Very Rare
[Highwayman only]
Ruins Exclusive
+20% DMG Ranged Skills
+15 ACC Ranged Skills
-10% DMG Melee Skills
-5% CRIT Melee Skills
Bloodied Neckerchief
Crimson Court
[Highwayman only]
+2 SPD
+10 DODGE
"A reflex - I didn't mean to..."
+45% Virtue Chance
Shameful Locket
Crimson Court
[Highwayman only]
+10 ACC
+5% CRIT
+15% Stress
"A reflex - I didn't mean to..."
+45% Virtue Chance
Costs 90 Shards
Crystalline Gunpowder
Crystalline
[Highwayman only]
+20% DMG
+3 SPD
-15% Stun Resist
Agility Whistle
Common
[Houndmaster only]
+4 DODGE
+1 SPD
-20% Debuff Resist
Scouting Whistle
Common
[Houndmaster only]
+20% Scouting Chance if Torch below 51
+20% Trap Disarm Chance
Cudgel Weight
Uncommon
[Houndmaster only]
+25% Stun Skill Chance
-1 SPD
Protective Collar
Rare
[Houndmaster only]
+12 DODGE
+15% DMG
Spiked Collar
Very Rare
[Houndmaster only]
Warrens Exclusive
+20% DMG
+30% Bleed Skill Chance
-50% Healing Skills
-20% Healing Received
Evidence of Corruption
Crimson Court
[Houndmaster only]
+25% Scouting Chance
-15% Chance Party Surprised
+10% Stress
"Even the Chief was in on it."
+25% DMG vs Bleeding
+5% CRIT vs Bleeding
Battered Lawman's Badge
Crimson Court
[Houndmaster only]
+15 ACC Ranged Skills
+50% Stress Relief Skills while Camping
+25% Healing Skills
-20% Stun & Debuff Resist
"Even the Chief was in on it."
+25% DMG vs Bleeding
+5% CRIT vs Bleeding
Costs 70 Shards
Huskfang Whistle
Crystalline
[Houndmaster only]
-10 DODGE
+66% Guard Duration
If Dog Treats in Inventory:
+50% Bleed Skill Chance
While Guarding:
+40% Stress Relief Skills
Bloody Dice
Common
[Jester only]
+30% Bleed Skill Chance
-10% Bleed Resist
Lucky Dice
Common
[Jester only]
+4 ACC
+4 DODGE
Critical Dice
Uncommon
[Jester only]
+7% CRIT
Bright Tambourine
Rare
[Jester only]
+20% Stress Relief Skills
-25% Stress if Torch above 75
+15% Stress if Torch below 51
Dark Tambourine
Very Rare
[Jester only]
+12% Death Blow Resist
If Torch below 26:
-25% Stress
+10% Virtue Chance
Tyrant's Tasting Cup
Crimson Court
[Jester only]
+33% Stress Relief Skills
+25% Stress
"Heh. The last laugh is mine!"
+33% Stress Relief Skills while Camping
Tyrant's Fingerbone
Crimson Court
[Jester only]
+3 SPD if in position 1
+20 DODGE if in position 1
"Heh. The last laugh is mine!"
+33% Stress Relief Skills while Camping
Costs 60 Shards
Dirge For The Devoured
Crystalline
[Jester only]
+25% Stress Relief Skills
+25% DMG if Laudanum in Inventory
+10% Stress
Healing Armlet
Common
[Leper only]
+20% Healing Received
Redemption Armlet
Common
[Leper only]
+15% DMG if in position 1
-3% Virtue Chance
Fortunate Armlet
Uncommon
[Leper only]
+8 ACC
+3% CRIT
+10% Stress
Immunity Mask
Rare
[Leper only]
+40% Stun Resist
+30% Blight Resist
+30% Bleed Resist
-10% MAX HP
Berserk Mask
Very Rare
[Leper only]
+8% CRIT
+3 SPD
-10% Virtue Chance
-33% Healing Received
Last Will and Testament
Crimson Court
[Leper only]
+15% PROT
+15% MAX HP
-10% Death Blow Resist
"The last treasures of a King."
+15 ACC if HP above 60%
Tin Flute
Crimson Court
[Leper only]
-20% Stress
+33% Stress Relief Skills while Camping
"The last treasures of a King."
+15 ACC if HP above 60%
Costs 80 Shards
Petrified Amulet
Crystalline
[Leper only]
+10 ACC if Bandage in Inventory
+15% MAX HP
-15% Bleed Resist
Cleansing Eyepatch
Common
[Man-at-Arns only]
Weald Exclusive
+30% Blight Resist
+20% Disease Resist
-2 DODGE
Sly Eyepatch
Common
[Man-at-Arns only]
+4 DODGE
-20% Stun Resist
-10% Move Resist
Longevity Eyepatch
Uncommon
[Man-at-Arns only]
+15% MAX HP
-2 SPD
Rampart Shield
Rare
[Man-at-Arns only]
+40% Move Skill Chance
+30% Stun Skill Chance
-15% DMG
Guardian's Shield
Very Rare
[Man-at-Arns only]
If in Position 4:
+10% PROT
+50% Healing Received
+10 DODGE
Old Unit Standard
Crimson Court
[Man-at-Arns only]
+15% Stun Skill Chance
+20% Debuff Skill Chance
+15% Death Blow Resist
+10% Stress
"Glory days? Hmph."
Riposte: +25% DMG
Riposte: +10 ACC
Toy Soldier
Crimson Court
[Man-at-Arns only]
+10% PROT
+5% CRIT
"Glory days? Hmph."
Riposte: +25% DMG
Riposte: +10 ACC
Costs 75 Shards
Mirror Shield
Crystalline
[Man-at-Arns only]
+10 DODGE
30% Damage Reflection
+20% Stun Resist
Eldritch Killing Incense
Common
[Occultist only]
+6% CRIT vs Eldritch
+15% DMG vs Eldritch
Evasion Incense
Common
[Occultist only]
+8 DODGE
-1 SPD
Cursed Incense
Uncommon
[Occultist only]
+40% Debuff Skill Chance
+20% Move Skill Chance
-10% MAX HP
Sacrificial Cauldron
Rare
[Occultist only]
+20% DMG
+10% Stress
Demon's Cauldron
Very Rare
[Occultist only]
+30% Stun Skill Chance
+40% Debuff Skill Chance
+3% CRIT
-10% Virtue Chance
+15% Stress
Blood Pact
Crimson Court
[Occultist only]
+4 SPD if Torch below 60
+25% DMG if Torch below 60
-25% Bleed Skill Chance
-10% MAX HP
"The bargain is struck!"
+15 DODGE
Vial of Sand
Crimson Court
[Occultist only]
+20% Debuff Skill Chance
+20% Stun Skill Chance
+20% Move Skill Chance
+20% Stun Resist
"The bargain is struck!"
+15 DODGE
Costs 25 Shards
Petrified Skull
Crystalline
[Occultist only]
+40% PROT if Attacked By Husk
+30% PROT if Attacked By Eldritch
-20% Healing Received
+15% MAX HP
Diseased Herb
Common
[Plague Doctor only]
+40% Disease Resist
Rotgut Censer
Common
[Plague Doctor only]
+8 ACC
-5% MAX HP
Witch's Vial
Common
[Plague Doctor only]
+15% Stun Skill Chance
Poisoned Herb
Uncommon
[Plague Doctor only]
+40% Blight Skill Chance
-15% MAX HP
Bloody Herb
Rare
[Plague Doctor only]
+10 ACC Melee Skills
+30% Bleed Skill Chance
+20% DMG Melee Skills
Blasphemous Vial
Very Rare
[Plague Doctor only]
+10 ACC Ranged Skills
+20% Stun Skill Chance
+20% Blight Skill Chance
+25% Stress
Subject #40 Notes
Crimson Court
[Plague Doctor only]
+25% MAX HP
+35% Disease Resist
"Those fools at the University..."
+15% Blight Skill Chance
+15% Stun Skill Chance
Dissection Kit
Crimson Court
[Plague Doctor only]
+35% Bleed Skill Chance
+25% DMG
"Those fools at the University..."
+15% Blight Skill Chance
+15% Stun Skill Chance
Costs 45 Shards
Ashen Distillation
Crystalline
[Plague Doctor only]
+20 DODGE
+25% Blight Skill Chance
If Medicinal Herbs in Inventory:
+20% Healing Received
Virtuous Chalice
Common
[Vestal only]
+10% Virtue Chance
-5% MAX HP
Haste Chalice
Uncommon
[Vestal only]
+8 SPD on First Round
+2 SPD after First Round
-25% Stun Skill Chance
Youth Chalice
Uncommon
[Vestal only]
Ruins Exclusive
+20% MAX HP
-10% DMG
Profane Scroll
Rare
[Vestal only]
Ruins Exclusive
+15% DMG
+10% PROT if in position 2
+33% Healing Skills if in position 2
+15% Stress
Tome of Holy Healing
Rare
[Vestal only]
+25% Healing Skills
+15% MAX HP
Sacred Scroll
Very Rare
[Vestal only]
-10% Stress
+33% Healing Skills
-10% Stun Skill Chance
-33% DMG
Atonement Beads
Crimson Court
[Vestal only]
+15% DMG Melee Skills
+8% CRIT Melee Skills
-15% Virtue Chance
"I fear the whispers of my mind!"
+35% Debuff Skill Chance
+35% Stun Skill Chance
Salacious Diary
Crimson Court
[Vestal only]
+33% Stress Relief Skills while Camping
+25% Healing Skills
"I fear the whispers of my mind!"
+35% Debuff Skill Chance
+35% Stun Skill Chance
Costs 70 Shards
Heretical Passage
Crystalline
[Vestal only]
+25% DMG vs Husk
+25% DMG vs Eldritch
+10% Stress
If Holy Water in Inventory:
+20% Healing Skills
1st Nightmare Defeated
Venomous Vial
Common
[Shieldbreaker only]
+30% Blight Skill Chance
-10% Blight Resist
2nd Nightmare Defeated
Shimmering Scale
Uncommon
[Shieldbreaker only]
+10% PROT
+5% Stress
3rd Nightmare Defeated
Dancer's Footwraps
Uncommon
[Shieldbreaker only]
+40% Move Resist
+2 SPD
4th Nightmare Defeated
Fanged Spear Tip
Rare
[Shieldbreaker only]
+35% DMG vs Marked
-10% DMG
5th Nightmare Defeated
Cuirboilli
Very Rare
[Shieldbreaker only]
+33% MAX HP
-2 SPD
6th Nightmare Defeated
Obsidian Dagger
Crimson Court
[Shieldbreaker only]
+40% Debuff Skill Chance
+40% Blight Skill Chance
"Broken and Beautiful."
+15% MAX HP
+10% PROT
Cannot be Guarded
7th Nightmare Defeated
Severed Hand
Crimson Court
[Shieldbreaker only]
+50% Blight Resist
-10% Stress
"Broken and Beautiful."
+15% MAX HP
+10% PROT
Cannot be Guarded
Costs 65 Shards
Spectral Speartip
Crystalline
[Shieldbreaker only]
+15% DMG
+20% Blight Skill Chance
+15% MAX HP
+5% Random Target Chance
ENCOURAGE
Time Cost: 2
One Companion:
-15 Stress
WOUND CARE
Time Cost: 2
One Companion:
Heal 15% HP
Remove Bleeding
Remove Blight
PEP TALK
Time Cost: 2
One Companion:
-15% Stress (4 Battles)
ANGER MANAGEMENT
Time Cost: 3
Self Only:
+20 Stress
All Companions:
-10 Stress
PSYCH UP
Time Cost: 3
Self Only:
+25% DMG (4 Battles)
All Companions:
If Not Religious: +10 Stress
If Religious: +20 Stress
THE QUICKENING
Time Cost: 3
Self Only:
+4 SPD (4 Battles)
ELDRITCH BLOOD
Time Cost: 3
Self Only:
+40% Blight Resist (4 Battles)
+40% Bleed Resist (4 Battles)
+40% Disease Resist (4 Battles)
+20% Stress (4 Battles)
RESUPPLY
Time Cost: 1
Self Only:
Produces a Random Supply Item
Total Uses: 3
TRINKET SCROUNGE
Time Cost: 2
Self Only:
Produces a Random Trinket
Very Common Trinket (40% Chance)
Common Trinket (28% Chance)
Uncommon Trinket (20% Chance)
Rare Trinket (8% Chance)
Very Rare Trinket (4% Chance)
Region Restrictions Still Apply
STRANGE POWDERS
Time Cost: 2
One Companion:
+20% Bleed Resist (4 Battles)
+20% Blight Resist (4 Battles)
+20% Move Resist (4 Battles)
+20% Debuff Resist (4 Battles)
+20% Disease Resist (4 Battles)
CURIOUS INCANTATION
Time Cost: 1
Self Only:
-50% Stress (4 Battles)
FIELD DRESSING
Time Cost: 2
One Companion:
(75% Chance) Heal 35% HP
(25% Chance) Heal 50% HP
Remove Bleeding
MARCHING PLAN
Time Cost: 3
All Companions:
+2 SPD (4 Battles)
RESTRING CROSSBOW
Time Cost: 3
Self Only:
+10 ACC Ranged Skills (4 Battles)
+20% DMG Ranged Skills (4 Battles)
+8% CRIT Ranged Skills (4 Battles)
-2 SPD (4 Battles)
TRIAGE
Time Cost: 3
All Companions:
Heal 20% HP
THIS IS HOW WE DO IT
Time Cost: 2
Self Only:
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
TRACKING
Time Cost: 2
Self Only:
-15% Chance Party Surprised (4 Battles)
+10% Chance Monsters Surprised (4 Battles)
PLANNED TAKEDOWN
Time Cost: 4
Self Only:
+25% DMG vs Size 2 or Higher (4 Battles)
+15 ACC vs Size 2 or Higher (4 Battles)
SCOUT AHEAD
Time Cost: 3
Self Only:
+25% Scouting Chance (4 Battles)
UNSHAKEABLE LEADER
Time Cost: 2
Self Only:
-25% Stress (4 Battles)
STAND TALL
Time Cost: 3
One Companion:
-15 Stress
Remove Mortality Debuffs
ZEALOUS SPEECH
Time Cost: 5
Party:
-15 Stress
All Companions:
-15% Stress (4 Battles)
ZEALOUS VIGIL
Time Cost: 4
Self Only:
-25 Stress
If Afflicted: Additional -15 Stress
Prevents Nighttime Ambush
SNUFF BOX
Time Cost: 3
Self Only:
Remove All Diseases
One Companion:
Remove All Diseases
GALLOWS HUMOR
Time Cost: 4
Self Only:
-25 Stress
All Companions:
(75% Chance) -20 Stress
(25% Chance) +10 Stress
NIGHT MOVES
Time Cost: 2
Self Only:
+20% Scouting Chance (4 Battles)
PILFER
Time Cost: 1
Self Only:
Produces a Random Supply Item
BATTLE TRANCE
Time Cost: 3
Self Only:
+25% DMG if in Position 1 (4 Battles)
-25% DMG if Not in Position 1 (4 Battles)
REVEL
Time Cost: 3
Party:
-5 ACC (4 Battles)
-2 SPD (4 Battles)
-20 Stress
-10% Stress (4 Battles)
REJECT THE GODS
Time Cost: 2
Self Only:
-30 Stress
All Companions:
If Not Religious: +7 Stress
If Religious: +15 Stress
SHARPEN SPEAR
Time Cost: 3
Self Only:
+10% CRIT(4 Battles)
GALLOWS HUMOR
Time Cost: 4
Self Only:
-25 Stress
All Companions:
(75% Chance) -20 Stress
(25% Chance) +10 Stress
UNPARALLELED FINESSE
Time Cost: 4
Self Only:
+10 DODGE (4 Battles)
+2 SPD (4 Battles)
+20% DMG Melee Skills (4 Battles)
+10 ACC Melee Skills (4 Battles)
CLEAN GUNS
Time Cost: 4
Self Only:
+10 ACC Ranged Skills (4 Battles)
+20% DMG Ranged Skills (4 Battles)
+8% CRIT Ranged Skills (4 Battles)
BANDIT'S SENSE
Time Cost: 4
Self Only:
Prevents Nighttime Ambush
-20% Chance Party Surprised (4 Battles)
+20% Chance Monsters Surprised (4 Battles)
HOUND'S WATCH
Time Cost: 4
Self Only:
-20% Chance Party Surprised (4 Battles)
+20% Chance Monsters Surprised (4 Battles)
Prevents Nighttime Ambush
THERAPY DOG
Time Cost: 3
All Companions:
-10 Stress
-10% Stress (4 Battles)
MAN'S BEST FRIEND
Time Cost: 2
Self Only:
-20 Stress
RELEASE THE HOUND
Time Cost: 4
Self Only:
+30% Scouting Chance (4 Battles)
TURN BACK TIME
Time Cost: 3
One Companion:
-30 Stress
If Afflicted: Additional -15 Stress
EVERY ROSE HAS ITS THORN
Time Cost: 3
All Companions:
-15 Stress
-15% Stress (4 Battles)
TIGER'S EYE
Time Cost: 3
One Companion:
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
MOCKERY
Time Cost: 2
One Companion:
+20 Stress
All Other Companions:
-20 Stress
LET THE MASK DOWN
Time Cost: 1
Self Only:
-25 Stress
All Companions:
+5 Stress
BLOODY SHROUD
Time Cost: 2
Self Only:
+25% Bleed Resist (4 Battles)
+25% Blight Resist (4 Battles)
+25% Move Resist (4 Battles)
+25% Debuff Resist (4 Battles)
REFLECTION
Time Cost: 3
Self Only:
-20 Stress
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
QUARANTINE
Time Cost: 3
Self Only:
Suffer 20% HP DMG
All Companions:
(50% Chance) -20 Stress
(50% Chance) -15 Stress
MAINTAIN EQUIPMENT
Time Cost: 4
Self Only:
+15% PROT (4 Battles)
+15% DMG (4 Battles)
TACTICS
Time Cost: 4
Party:
+10 DODGE (4 Battles)
+5% CRIT (4 Battles)
INSTRUCTION
Time Cost: 3
One Companion:
+10 ACC (4 Battles)
+3 SPD (4 Battles)
WEAPONS PRACTICE
Time Cost: 4
All Companions:
+10% DMG (4 Battles)
(75% Chance) +8% CRIT (4 Battles)
FIELD DRESSING
Time Cost: 2
One Companion:
(75% Chance) Heal 35% HP
(25% Chance) Heal 50% HP
Remove Bleeding
MARCHING PLAN
Time Cost: 3
All Companions:
+2 SPD (4 Battles)
CLEAN MUSKET
Time Cost: 3
Self Only:
+10 ACC Ranged Skills (4 Battles)
+20% DMG Ranged Skills (4 Battles)
+8% CRIT Ranged Skills (4 Battles)
-2 SPD (4 Battles)
TRIAGE
Time Cost: 3
All Companions:
Heal 20% HP
ABANDON HOPE
Time Cost: 1
Self Only:
-25 Stress
All Companions:
(50% Chance) +10 Stress
(50% Chance) +5 Stress
DARK RITUAL
Time Cost: 3
Self Only:
Reduce Torchlight by 100
+15 Stress
One Companion:
Heal 50% HP
Remove Mortality Debuffs
DARK STRENGTH
Time Cost: 2
Self Only:
+15 Stress
One Companion:
+20% DMG (4 Battles)
UNSPEAKABLE COMMUNE
Time Cost: 3
Self Only:
Prevents Nighttime Ambush
All Companions:
+7 Stress
EXPERIMENTAL VAPOURS
Time Cost: 4
One Companion:
Heal 50% HP
+33% Healing Recieved (4 Battles)
LEECHES
Time Cost: 3
One Companion:
Heal 15% HP
Remove Blight
Remove All Diseases
THE CURE
Time Cost: 1
Self Only:
Remove All Diseases
+20% Disease Resist (4 Battles)
SELF-MEDICATE
Time Cost: 3
Self Only:
-10 Stress
Heal 20% HP
Remove Blight
Remove Bleeding
+10 ACC (4 Battles)
SNAKE EYES
Time Cost: 3
All Companions:
Armor Piercing: +15% (4 Battles)
SNAKESKIN
Time Cost: 3
Self Only:
+15% PROT (4 Battles)
+15% MAX HP (4 Battles)
SANDSTORM
Time Cost: 2
One Companion:
Can't be Marked (4 Battles)
ADDER'S EMBRACE
Time Cost: 2
Self Only:
+20% Blight Skill Chance (4 Battles)
+20% Blight Resist (4 Battles)
BLESS
Time Cost: 3
One Companion:
+10 ACC (4 Battles)
+10 DODGE (4 Battles)
CHANT
Time Cost: 3
One Companion:
If Religious: -15 Stress
If Not Religious: -5 Stress
If Religious: -20% Stress (4 Battles)
If Not Religious: -10% Stress (4 Battles)
PRAY
Time Cost: 3
All Companions:
If Religious: -15 Stress
If Not Religious: -5 Stress
If Religious: +15% PROT (4 Battles)
If Not Religious: +5% PROT (4 Battles)
SANCTUARY
Time Cost: 4
Self Only:
Prevents Nighttime Ambush
All Companions:
If Mortality Debuffs: Heal 50% HP
If Mortality Debuffs: -25 Stress
Uses Per Battle:2
1 Round Cooldown
Transform 1
Free Action
As Human:
Self:
Change to Mode: Beast /
Heal 5 HP
Buff Self: +1 SPD (4 rds)
+20%
Blight Resist (4 rds) / +10% DMG (3 rds)
Other Heroes:
Stress +8
At the end of every Turn if in Beast Form:
Self: +6
Stress
As Beast:
Self:
Change to Mode: Human
Debuff Self: -4 SPD (4 rds)
Other Heroes:
Stress -2
Uses Per Battle:2
1 Round Cooldown
Transform 2
Free Action
As Human:
Self:
Change to Mode: Beast /
Heal 6 HP
Buff Self: +2 SPD (4 rds)
+22%
Blight Resist (4 rds) / +14% DMG (3 rds)
Other Heroes:
Stress +8
At the end of every Turn if in Beast Form:
Self: +6
Stress
As Beast:
Self:
Change to Mode: Human
Debuff Self: -3 SPD (4 rds)
Other Heroes:
Stress -2
Uses Per Battle:2
1 Round Cooldown
Transform 3
Free Action
As Human:
Self:
Change to Mode: Beast /
Heal 7 HP
Buff Self: +3 SPD (4 rds)
+25%
Blight Resist (4 rds) / +17% DMG (3 rds)
Other Heroes:
Stress +8
At the end of every Turn if in Beast Form:
Self: +6
Stress
As Beast:
Self:
Change to Mode: Human
Debuff Self: -2 SPD (4 rds)
Other Heroes:
Stress -2
Uses Per Battle:2
1 Round Cooldown
Transform 4
Free Action
As Human:
Self:
Change to Mode: Beast /
Heal 8 HP
Buff Self: +4 SPD (4 rds)
+27%
Blight Resist (4 rds) / +21% DMG (3 rds)
Other Heroes:
Stress +8
At the end of every Turn if in Beast Form:
Self: +6
Stress
As Beast:
Self:
Change to Mode: Human
Debuff Self: -1 SPD (4 rds)
Other Heroes:
Stress -2
Uses Per Battle:2
1 Round Cooldown
Transform 5
Free Action
As Human:
Self:
Change to Mode: Beast /
Heal 10 HP
Buff Self: +5 SPD (4 rds)
+30%
Blight Resist (4 rds) / +25% DMG (3 rds)
Other Heroes:
Stress +8
At the end of every Turn if in Beast Form:
Self: +6
Stress
As Beast:
Self:
Change to Mode: Human
Other Heroes:
Stress -2
Usable in Mode: Human
Manacles 1
Ranged
ACC Base: 95
DMG Mod: -60%
CRIT Mod: +1.0%
Stun (90% Base)
Usable in Mode: Human
Manacles 2
Ranged
ACC Base: 100
DMG Mod: -60%
CRIT Mod: +2.0%
Stun (100% Base)
Usable in Mode: Human
Manacles 3
Ranged
ACC Base: 105
DMG Mod: -60%
CRIT Mod: +3.0%
Stun (110% Base)
Usable in Mode: Human
Manacles 4
Ranged
ACC Base: 110
DMG Mod: -60%
CRIT Mod: +4.0%
Stun (120% Base)
Usable in Mode: Human
Manacles 5
Ranged
ACC Base: 115
DMG Mod: -60%
CRIT Mod: +5.0%
Stun (130% Base)
Usable in Mode: Human
Beast's Bile 1
Ranged
ACC Base: 95 / DMG Mod: -90% / CRIT Mod: +2.0%
Blight (100% Base)
2pts/rd for 3 rds
Debuff Target -20%
Blight Resist (3 rds)
(100% Base)
Usable in Mode: Human
Beast's Bile 2
Ranged
ACC Base: 100 / DMG Mod: -90% / CRIT Mod: +3.0%
Blight (110% Base)
3pts/rd for 3 rds
Debuff Target -23%
Blight Resist (3 rds)
(110% Base)
Usable in Mode: Human
Beast's Bile 3
Ranged
ACC Base: 105 / DMG Mod: -90% / CRIT Mod: +4.0%
Blight (120% Base)
3pts/rd for 3 rds
Debuff Target -26%
Blight Resist (3 rds)
(120% Base)
Usable in Mode: Human
Beast's Bile 4
Ranged
ACC Base: 110 / DMG Mod: -90% / CRIT Mod: +5.0%
Blight (130% Base)
4pts/rd for 3 rds
Debuff Target -30%
Blight Resist (3 rds)
(130% Base)
Usable in Mode: Human
Beast's Bile 5
Ranged
ACC Base: 115 / DMG Mod: -90% / CRIT Mod: +6.0%
Blight (140% Base)
5pts/rd for 3 rds
Debuff Target -33%
Blight Resist (3 rds)
(140% Base)
Usable in Mode: Human
Absolution 1
Self:
Stress -7
Heal 3 HP
Usable in Mode: Human
Absolution 2
Self:
Stress -8
Heal 3 HP
Usable in Mode: Human
Absolution 3
Self:
Stress -8
Heal 4 HP
Usable in Mode: Human
Absolution 4
Self:
Stress -9
Heal 4 HP
Usable in Mode: Human
Absolution 5
Self:
Stress -10
Heal 5 HP
Usable in Mode: Beast
Rake 1
Melee
ACC Base: 90
DMG Mod: -50%
CRIT Mod: -3.0%
Buff Self
Rake: +15% DMG (4 rds)
Usable in Mode: Beast
Rake 2
Melee
ACC Base: 95
DMG Mod: -50%
CRIT Mod: -2.0%
Buff Self
Rake: +17% DMG (4 rds)
Usable in Mode: Beast
Rake 3
Melee
ACC Base: 100
DMG Mod: -50%
CRIT Mod: -1.0%
Buff Self
Rake: +20% DMG (4 rds)
Usable in Mode: Beast
Rake 4
Melee
ACC Base: 105
DMG Mod: -50%
Buff Self
Rake: +22% DMG (4 rds)
Usable in Mode: Beast
Rake 5
Melee
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +1.0%
Buff Self
Rake: +25% DMG (4 rds)
Usable in Mode: Beast
Rage 1
Melee
ACC Base: 85
CRIT Mod: +7.5%
Usable in Mode: Beast
Rage 2
Melee
ACC Base: 90
CRIT Mod: +8.5%
Usable in Mode: Beast
Rage 3
Melee
ACC Base: 95
CRIT Mod: +9.5%
Usable in Mode: Beast
Rage 4
Melee
ACC Base: 100
CRIT Mod: +10.5%
Usable in Mode: Beast
Rage 5
Melee
ACC Base: 105
CRIT Mod: +11.5%
Usable in Mode: Beast
Slam 1
Melee
Forward 1
ACC Base: 80 / DMG Mod: -25% / CRIT Mod: +1.0%
Knockback 2
(100% Base)
Debuff Target
-10 DODGE (3 rds)
(100% Base)
-2 SPD (3 rds)
(100% Base)
Usable in Mode: Beast
Slam 2
Melee
Forward 1
ACC Base: 85 / DMG Mod: -25% / CRIT Mod: +2.0%
Knockback 2
(110% Base)
Debuff Target
-12 DODGE (3 rds)
(110% Base)
-3 SPD (3 rds)
(110% Base)
Usable in Mode: Beast
Slam 3
Melee
Forward 1
ACC Base: 90 / DMG Mod: -25% / CRIT Mod: +3.0%
Knockback 2
(120% Base)
Debuff Target
-15 DODGE (3 rds)
(120% Base)
-4 SPD (3 rds)
(120% Base)
Usable in Mode: Beast
Slam 4
Melee
Forward 1
ACC Base: 95 / DMG Mod: -25% / CRIT Mod: +4.0%
Knockback 2
(130% Base)
Debuff Target
-17 DODGE (3 rds)
(130% Base)
-5 SPD (3 rds)
(130% Base)
Usable in Mode: Beast
Slam 5
Melee
Forward 1
ACC Base: 100 / DMG Mod: -25% / CRIT Mod: +5.0%
Knockback 2
(140% Base)
Debuff Target
-20 DODGE (3 rds)
(140% Base)
-6 SPD (3 rds)
(140% Base)
Nervous Stab 1
Melee
ACC Base: 85
CRIT Mod: +3.0%
Nervous Stab 2
Melee
ACC Base: 90
CRIT Mod: +4.0%
Nervous Stab 3
Melee
ACC Base: 95
CRIT Mod: +5.0%
Nervous Stab 4
Melee
ACC Base: 100
CRIT Mod: +6.0%
Nervous Stab 5
Melee
ACC Base: 105
CRIT Mod: +7.0%
Festering Vapors 1
Ranged
ACC Base: 95 / DMG Mod: -75%
Blight (100% Base)
1pt/rd for 3 rds
Debuff Target
-20%
Blight Resist (3 rds)
(100% Base)
Festering Vapors 2
Ranged
ACC Base: 100 / DMG Mod: -75% / CRIT Mod: +1.0%
Blight (110% Base)
2pts/rd for 3 rds
Debuff Target
-24%
Blight Resist (3 rds)
(110% Base)
Festering Vapors 3
Ranged
ACC Base: 105 / DMG Mod: -75% / CRIT Mod: +2.0%
Blight (120% Base)
2pts/rd for 3 rds
Debuff Target
-28%
Blight Resist (3 rds)
(120% Base)
Festering Vapors 4
Ranged
ACC Base: 100 / DMG Mod: -75% / CRIT Mod: +3.0%
Blight (130% Base)
3pts/rd for 3 rds
Debuff Target
-32%
Blight Resist (3 rds)
(130% Base)
Festering Vapors 5
Ranged
ACC Base: 115 / DMG Mod: -75% / CRIT Mod: +4.0%
Blight (140% Base)
4pts/rd for 3 rds
Debuff Target
-36%
Blight Resist (3 rds)
(140% Base)
Get Down! 1
Back 2
Buff Self
+15 DODGE (4 rds)
+1 SPD (4 rds)
+10%
Blight Skill Chance (4 rds)
Get Down! 2
Back 2
Buff Self
+18 DODGE (4 rds)
+2 SPD (4 rds)
+11%
Blight Skill Chance (4 rds)
Get Down! 3
Back 2
Buff Self
+20 DODGE (4 rds)
+3 SPD (4 rds)
+12%
Blight Skill Chance (4 rds)
Get Down! 4
Back 2
Buff Self
+22 DODGE (4 rds)
+4 SPD (4 rds)
+13%
Blight Skill Chance (4 rds)
Get Down! 5
Back 2
Buff Self
+25 DODGE (4 rds)
+5 SPD (4 rds)
+15%
Blight Skill Chance (4 rds)
Flashpowder 1
Ranged
ACC Base: 95
DMG Mod: -100%
Bypass
Stealth /
De-stealth
Debuff Target
-10 ACC (2 rds)
(100% Base)
Flashpowder 2
Ranged
ACC Base: 100
DMG Mod: -100%
Bypass
Stealth /
De-stealth
Debuff Target
-11 ACC (2 rds)
(110% Base)
Flashpowder 3
Ranged
ACC Base: 105
DMG Mod: -100%
Bypass
Stealth /
De-stealth
Debuff Target
-12 ACC (2 rds)
(120% Base)
Flashpowder 4
Ranged
ACC Base: 110
DMG Mod: -100%
Bypass
Stealth /
De-stealth
Debuff Target
-14 ACC (2 rds)
(130% Base)
Flashpowder 5
Ranged
ACC Base: 115
DMG Mod: -100%
Bypass
Stealth /
De-stealth
Debuff Target
-15 ACC (2 rds)
(140% Base)
Fortifying Vapours 1
Target Hero:
Heal 1-1
Buff Target
+10%
Bleed Resist (3 rds)
+10%
Blight Resist (3 rds)
Fortifying Vapours 2
Target Hero:
Heal 1-2
Buff Target
+11%
Bleed Resist (3 rds)
+11%
Blight Resist (3 rds)
Fortifying Vapours 3
Target Hero:
Heal 2-2
Buff Target
+12%
Bleed Resist (3 rds)
+12%
Blight Resist (3 rds)
Fortifying Vapours 4
Target Hero:
Heal 2-3
Buff Target
+14%
Bleed Resist (3 rds)
+14%
Blight Resist (3 rds)
Fortifying Vapours 5
Target Hero:
Heal 3-3
Buff Target
+15%
Bleed Resist (3 rds)
+15%
Blight Resist (3 rds)
Invigorating Vapours 1
Buff Party
+3 DODGE (3 rds)
Invigorating Vapours 2
Buff Party
+5 DODGE (3 rds)
Invigorating Vapours 3
Buff Party
+7 DODGE (3 rds)
Invigorating Vapours 4
Buff Party
+9 DODGE (3 rds)
Invigorating Vapours 5
Buff Party
+10 DODGE (3 rds)
Always Unlocked
Protect Me 1
Target Hero:
Mark (3 rds) / Force
Guard (2 rds)
Buff Target
+4 DODGE (4 rds)
+10% PROT (4 rds)
Protect Me 2
Target Hero:
Mark (3 rds) / Force
Guard (2 rds)
Buff Target
+5 DODGE (4 rds)
+13% PROT (4 rds)
Protect Me 3
Target Hero:
Mark (3 rds) / Force
Guard (2 rds)
Buff Target
+6 DODGE (4 rds)
+15% PROT (4 rds)
Protect Me 4
Target Hero:
Mark (3 rds) / Force
Guard (2 rds)
Buff Target
+7 DODGE (4 rds)
+18% PROT (4 rds)
Protect Me 5
Target Hero:
Mark (3 rds) / Force
Guard (2 rds)
Buff Target
+8 DODGE (4 rds)
+20% PROT (4 rds)
Always Unlocked
Sniper Shot 1
Ranged
ACC Base: 95
CRIT Mod: +5.0%
+50% DMG vs
Marked
+9% CRIT vs
Marked
Sniper Shot 2
Ranged
ACC Base: 100
CRIT Mod: +6.0%
+60% DMG vs
Marked
+10% CRIT vs
Marked
Sniper Shot 3
Ranged
ACC Base: 105
CRIT Mod: +7.0%
+70% DMG vs
Marked
+11% CRIT vs
Marked
Sniper Shot 4
Ranged
ACC Base: 110
CRIT Mod: +8.0%
+80% DMG vs
Marked
+12% CRIT vs
Marked
Sniper Shot 5
Ranged
ACC Base: 115
CRIT Mod: +9.0%
+100% DMG vs
Marked
+13% CRIT vs
Marked
Suppressing Fire 1
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: -10.0%
Debuff Target
-15 ACC (2 rds)
(100% Base)
-15 CRIT (2 rds)
(100% Base)
Suppressing Fire 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: -9.0%
Debuff Target
-16 ACC (2 rds)
(110% Base)
-16 CRIT (2 rds)
(110% Base)
Suppressing Fire 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: -8.0%
Debuff Target
-17 ACC (2 rds)
(120% Base)
-17 CRIT (2 rds)
(120% Base)
Suppressing Fire 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: -7.0%
Debuff Target
-18 ACC (2 rds)
(130% Base)
-18 CRIT (2 rds)
(130% Base)
Suppressing Fire 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: -6.0%
Debuff Target
-20 ACC (2 rds)
(140% Base)
-19 CRIT (2 rds)
(140% Base)
Sniper's Mark 1
Ranged
ACC Base: 100 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20 DODGE (2 rds)
(100% Base)
Sniper's Mark 2
Ranged
ACC Base: 105 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-22 DODGE (2 rds)
(110% Base)
Sniper's Mark 3
Ranged
ACC Base: 110 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-25 DODGE (2 rds)
(120% Base)
Sniper's Mark 4
Ranged
ACC Base: 115 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-27 DODGE (2 rds)
(130% Base)
Sniper's Mark 5
Ranged
ACC Base: 120 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-30 DODGE (2 rds)
(140% Base)
Bola 1
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +2.0%
Knockback 1
(75% Base)
Bola 2
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +3.0%
Knockback 1
(85% Base)
Bola 3
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +4.0%
Knockback 1
(95% Base)
Bola 4
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +5.0%
Knockback 1
(105% Base)
Bola 5
Ranged
ACC Base: 115
DMG Mod: -50%
CRIT Mod: +6.0%
Knockback 1
(115% Base)
Blindfire 1
Random Target Ranged
ACC Base: 75
DMG Mod: -10%
Buff Self
+3 SPD (4 rds)
Blindfire 2
Random Target Ranged
ACC Base: 80
DMG Mod: -10%
CRIT Mod: +1.0%
Buff Self
+3 SPD (4 rds)
Blindfire 3
Random Target Ranged
ACC Base: 85
DMG Mod: -10%
CRIT Mod: +2.0%
Buff Self
+4 SPD (4 rds)
Blindfire 4
Random Target Ranged
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +3.0%
Buff Self
+4 SPD (4 rds)
Blindfire 5
Random Target Ranged
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +4.0%
Buff Self
+5 SPD (4 rds)
Battlefield Bandage 1
Heal 2-3
Buff Target
+20%
Healing Received (3 rds)
Battlefield Bandage 2
Heal 3-3
Buff Target
+24%
Healing Received (3 rds)
Battlefield Bandage 3
Heal 3-4
Buff Target
+28%
Healing Received (3 rds)
Battlefield Bandage 4
Heal 4-4
Buff Target
+33%
Healing Received (3 rds)
Battlefield Bandage 5
Heal 4-5
Buff Target
+38%
Healing Received (3 rds)
Rallying Flare 1
Ranged
ACC Base: 95 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +3
Other Heroes:
Clear
Stun and
Mark
Stress -1 (60% Chance)
Rallying Flare 2
Ranged
ACC Base: 100 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +4
Other Heroes:
Clear
Stun and
Mark
Stress -2 (60% Chance)
Rallying Flare 3
Ranged
ACC Base: 105 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +5
Other Heroes:
Clear
Stun and
Mark
Stress -2 (67% Chance)
Rallying Flare 4
Ranged
ACC Base: 110 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +6
Other Heroes:
Clear
Stun and
Mark
Stress -3 (60% Chance)
Rallying Flare 5
Ranged
ACC Base: 115 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +7
Other Heroes:
Clear
Stun and
Mark
Stress -3 (67% Chance)
Always Unlocked
Collect Bounty 1
Melee
ACC Base: 85
CRIT Mod: +7.0%
+90% DMG vs
Marked
+15% DMG vs Human
Collect Bounty 2
Melee
ACC Base: 90
CRIT Mod: +8.0%
+90% DMG vs
Marked
+20% DMG vs Human
Collect Bounty 3
Melee
ACC Base: 95
CRIT Mod: +9.0%
+90% DMG vs
Marked
+25% DMG vs Human
Collect Bounty 4
Melee
ACC Base: 100
CRIT Mod: +10.0%
+90% DMG vs
Marked
+30% DMG vs Human
Collect Bounty 5
Melee
ACC Base: 105
CRIT Mod: +11.0%
+90% DMG vs
Marked
+35% DMG vs Human
Mark for Death 1
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-10% PROT (3 rds)
(100% Base)
Buff Self
+3 SPD (2 rds)
Mark for Death 2
Ranged
ACC Base: 105
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-12.5% PROT (3 rds)
(110% Base)
Buff Self
+3 SPD (2 rds)
Mark for Death 3
Ranged
ACC Base: 110
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-15% PROT (3 rds)
(120% Base)
Buff Self
+4 SPD (2 rds)
Mark for Death 4
Ranged
ACC Base: 115
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-17.5% PROT (3 rds)
(130% Base)
Buff Self
+4 SPD (2 rds)
Mark for Death 5
Ranged
ACC Base: 120
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20% PROT (3 rds)
(140% Base)
Buff Self
+5 SPD (2 rds)
Come Hither 1
Ranged
ACC Base: 90
DMG Mod: -80%
Pull 2
(100% Base)
Mark Target (2 rds)
Come Hither 2
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: +1.0%
Pull 2
(110% Base)
Mark Target (2 rds)
Come Hither 3
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: +2.0%
Pull 2
(120% Base)
Mark Target (2 rds)
Come Hither 4
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: +3.0%
Pull 2
(130% Base)
Mark Target (2 rds)
Come Hither 5
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: +4.0%
Pull 2
(140% Base)
Mark Target (2 rds)
Uppercut 1
Melee
ACC Base: 90
DMG Mod: -67%
Knockback 2
(100% Base)
Stun (100% Base)
Uppercut 2
Melee
ACC Base: 95
DMG Mod: -67%
CRIT Mod: +1.0%
Knockback 2
(110% Base)
Stun (110% Base)
Uppercut 3
Melee
ACC Base: 100
DMG Mod: -67%
CRIT Mod: +2.0%
Knockback 2
(120% Base)
Stun (120% Base)
Uppercut 4
Melee
ACC Base: 90
DMG Mod: -67%
CRIT Mod: +3.0%
Knockback 2
(130% Base)
Stun (130% Base)
Uppercut 5
Melee
ACC Base: 90
DMG Mod: -67%
CRIT Mod: +4.0%
Knockback 2
(140% Base)
Stun (140% Base)
Flashbang 1
Ranged
ACC Base: 95
DMG Mod: -100%
Stun (110% Base)
Shuffle Single
(100% Base)
Flashbang 2
Ranged
ACC Base: 100
DMG Mod: -100%
Stun (120% Base)
Shuffle Single
(110% Base)
Flashbang 3
Ranged
ACC Base: 105
DMG Mod: -100%
Stun (130% Base)
Shuffle Single
(120% Base)
Flashbang 4
Ranged
ACC Base: 110
DMG Mod: -100%
Stun (140% Base)
Shuffle Single
(130% Base)
Flashbang 5
Ranged
ACC Base: 115
DMG Mod: -100%
Stun (150% Base)
Shuffle Single
(140% Base)
Finish Him 1
Melee
ACC Base: 85
CRIT Mod: +5.0%
+25% DMG vs
Stunned
Finish Him 2
Melee
ACC Base: 90
CRIT Mod: +6.0%
+33% DMG vs
Stunned
Finish Him 3
Melee
ACC Base: 95
CRIT Mod: +7.0%
+40% DMG vs
Stunned
Finish Him 4
Melee
ACC Base: 100
CRIT Mod: +8.0%
+50% DMG vs
Stunned
Finish Him 5
Melee
ACC Base: 105
CRIT Mod: +9.0%
+60% DMG vs
Stunned
Caltrops 1
Ranged
ACC Base: 90 / DMG Mod: -95% / CRIT Mod: +5.0%
Bleed (100% Base) 2pts/rd for 3 rds
Debuff Target
-4 SPD (3 rds)
(100% Base)
+10% DMG Taken (3 rds)
(100% Base)
Caltrops 2
Ranged
ACC Base: 95 / DMG Mod: -95% / CRIT Mod: +6.0%
Bleed (110% Base) 2pts/rd for 3 rds
Debuff Target
-5 SPD (3 rds)
(110% Base)
+12% DMG Taken (3 rds)
(110% Base)
Caltrops 3
Ranged
ACC Base: 100 / DMG Mod: -95% / CRIT Mod: +7.0%
Bleed (120% Base) 3pts/rd for 3 rds
Debuff Target
-6 SPD (3 rds)
(120% Base)
+15% DMG Taken (3 rds)
(120% Base)
Caltrops 4
Ranged
ACC Base: 105 / DMG Mod: -95% / CRIT Mod: +8.0%
Bleed (130% Base) 3pts/rd for 3 rds
Debuff Target
-7 SPD (3 rds)
(130% Base)
+18% DMG Taken (3 rds)
(130% Base)
Caltrops 5
Ranged
ACC Base: 110 / DMG Mod: -95% / CRIT Mod: +9.0%
Bleed (140% Base) 4pts/rd for 3 rds
Debuff Target
-8 SPD (3 rds)
(140% Base)
+20% DMG Taken (3 rds)
(140% Base)
Always Unlocked
Smite 1
Melee
ACC Base: 85
+15% DMG vs Unholy
Smite 2
Melee
ACC Base: 90
CRIT Mod: +1.0%
+20% DMG vs Unholy
Smite 3
Melee
ACC Base: 95
CRIT Mod: +2.0%
+25% DMG vs Unholy
Smite 4
Melee
ACC Base: 100
CRIT Mod: +3.0%
+30% DMG vs Unholy
Smite 5
Melee
ACC Base: 105
CRIT Mod: +4.0%
+35% DMG vs Unholy
Zealous Accusation 1
Ranged
ACC Base: 85
DMG Mod: -40%
CRIT Mod: -4.0%
Zealous Accusation 2
Ranged
ACC Base: 90
DMG Mod: -40%
CRIT Mod: -3.0%
Zealous Accusation 3
Ranged
ACC Base: 95
DMG Mod: -40%
CRIT Mod: -2.0%
Zealous Accusation 4
Ranged
ACC Base: 100
DMG Mod: -40%
CRIT Mod: -1.0%
Zealous Accusation 5
Ranged
ACC Base: 105
DMG Mod: -40%
Stunning Blow 1
Melee
ACC Base: 90
DMG Mod: -50%
Stun (100% Base)
Stunning Blow 2
Melee
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +1.0%
Stun (110% Base)
Stunning Blow 3
Melee
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +2.0%
Stun (120% Base)
Stunning Blow 4
Melee
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +3.0%
Stun (130% Base)
Stunning Blow 5
Melee
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +4.0%
Stun (140% Base)
Uses Per Battle:1
Bulwark of Faith 1
Torch +24
Mark Self (1 Battle)
Buff Self
+20% PROT (1 Battle)
Uses Per Battle:1
Bulwark of Faith 2
Torch +24
Mark Self (1 Battle)
Buff Self
+22% PROT (1 Battle)
Uses Per Battle:1
Bulwark of Faith 3
Torch +24
Mark Self (1 Battle)
Buff Self
+25% PROT (1 Battle)
Uses Per Battle:1
Bulwark of Faith 4
Torch +24
Mark Self (1 Battle)
Buff Self
+28% PROT (1 Battle)
Uses Per Battle:1
Bulwark of Faith 5
Torch +24
Mark Self (1 Battle)
Buff Self
+30% PROT (1 Battle)
Battle Heal 1
Target Hero:
Heal 2-3
Battle Heal 2
Target Hero:
Heal 3-3
Battle Heal 3
Target Hero:
Heal 3-4
Battle Heal 4
Target Hero:
Heal 4-5
Battle Heal 5
Target Hero:
Heal 5-6
Holy Lance 1
Melee
Forward 1
ACC Base: 85
CRIT Mod: +6.5%
+15% DMG vs Unholy
Holy Lance 2
Melee
Forward 1
ACC Base: 90
CRIT Mod: +7.5%
+20% DMG vs Unholy
Holy Lance 3
Melee
Forward 1
ACC Base: 95
CRIT Mod: +8.5%
+25% DMG vs Unholy
Holy Lance 4
Melee
Forward 1
ACC Base: 100
CRIT Mod: +9.5%
+30% DMG vs Unholy
Holy Lance 5
Melee
Forward 1
ACC Base: 105
CRIT Mod: +10.5%
+35% DMG vs Unholy
Inspiring Cry 1
Target Hero:
Heal 1-1
Stress -5
Torch +5
Inspiring Cry 2
Target Hero:
Heal 1-1
Stress -5
Torch +6
Inspiring Cry 3
Target Hero:
Heal 1-2
Stress -6
Torch +7
Inspiring Cry 4
Target Hero:
Heal 1-2
Stress -7
Torch +8
Inspiring Cry 5
Target Hero:
Heal 2-2
Stress -8
Torch +10
Always Unlocked
Punish 1
Melee
ACC Base: 95 / CRIT Mod: +5.0%
Bleed (100% Base) 4pts/rd for 3 rds
Debuff Target -20%
Bleed Resist (3 rds)
(100% Base)
Punish 2
Melee
ACC Base: 100 / CRIT Mod: +6.0%
Bleed (110% Base) 4pts/rd for 3 rds
Debuff Target -23%
Bleed Resist (3 rds)
(110% Base)
Punish 3
Melee
ACC Base: 105 / CRIT Mod: +7.0%
Bleed (120% Base) 5pts/rd for 3 rds
Debuff Target -26%
Bleed Resist (3 rds)
(120% Base)
Punish 4
Melee
ACC Base: 110 / CRIT Mod: +8.0%
Bleed (130% Base) 5pts/rd for 3 rds
Debuff Target -30%
Bleed Resist (3 rds)
(130% Base)
Punish 5
Melee
ACC Base: 115 / CRIT Mod: +9.0%
Bleed (140% Base) 6pts/rd for 3 rds
Debuff Target -33%
Bleed Resist (3 rds)
(140% Base)
Rain of Sorrows 1
Melee
ACC Base: 95 / DMG Mod: -67% / CRIT Mod: +2.0%
Bleed (100% Base) 3pts/rd for 3 rds
Debuff Target -20%
Bleed Resist (3 rds)
(100% Base)
Rain of Sorrows 2
Melee
ACC Base: 100 / DMG Mod: -67% / CRIT Mod: +3.0%
Bleed (110% Base) 3pts/rd for 3 rds
Debuff Target -23%
Bleed Resist (3 rds)
(110% Base)
Rain of Sorrows 3
Melee
ACC Base: 105 / DMG Mod: -67% / CRIT Mod: +4.0%
Bleed (120% Base) 4pts/rd for 3 rds
Debuff Target -26%
Bleed Resist (3 rds)
(120% Base)
Rain of Sorrows 4
Melee
ACC Base: 110 / DMG Mod: -67% / CRIT Mod: +5.0%
Bleed (130% Base) 4pts/rd for 3 rds
Debuff Target -30%
Bleed Resist (3 rds)
(130% Base)
Rain of Sorrows 5
Melee
ACC Base: 115 / DMG Mod: -67% / CRIT Mod: +6.0%
Bleed (140% Base) 5pts/rd for 3 rds
Debuff Target -33%
Bleed Resist (3 rds)
(140% Base)
Uses Per Battle:3
Valid Below 40% HP
Exsanguinate 1
Melee
ACC Base: 90 / CRIT Mod: +3.0%
Bleed (100% Base) 5pts/rd for 3 rds
On Attack Hit:
Self:
Heal 35% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP
Exsanguinate 2
Melee
ACC Base: 95 / CRIT Mod: +4.0%
Bleed (110% Base) 6pts/rd for 3 rds
On Attack Hit:
Self:
Heal 39% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP
Exsanguinate 3
Melee
ACC Base: 100 / CRIT Mod: +5.0%
Bleed (120% Base) 7pts/rd for 3 rds
On Attack Hit:
Self:
Heal 42% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP
Exsanguinate 4
Melee
ACC Base: 105 / CRIT Mod: +6.0%
Bleed (130% Base) 8pts/rd for 3 rds
On Attack Hit:
Self:
Heal 46% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Valid Below 40% HP
Exsanguinate 5
Melee
ACC Base: 110 / CRIT Mod: +7.0%
Bleed (140% Base) 9pts/rd for 3 rds
On Attack Hit:
Self:
Heal 50% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Cannot Target Self
Reclaim 1
Target Hero:
Heal 2 pts/rd for 2 rds
Self:
Bleed (120% Base)3pts/rd for 3 rds
Cannot Target Self
Reclaim 2
Target Hero:
Heal 2 pts/rd for 3 rds
Self:
Bleed (130% Base)3pts/rd for 3 rds
Cannot Target Self
Reclaim 3
Target Hero:
Heal 3 pts/rd for 2 rds
Self:
Bleed (140% Base)4pts/rd for 3 rds
Cannot Target Self
Reclaim 4
Target Hero:
Heal 3 pts/rd for 3 rds
Self:
Bleed (150% Base)4pts/rd for 3 rds
Cannot Target Self
Reclaim 5
Target Hero:
Heal 4 pts/rd for 3 rds
Self:
Bleed (160% Base)5pts/rd for 3 rds
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self
Redeem 1
Target Hero:
Heal 33% Max HP
Self:
Heal 35% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self
Redeem 2
Target Hero:
Heal 35% Max HP
Self:
Heal 39% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self
Redeem 3
Target Hero:
Heal 37.5% Max HP
Self:
Heal 42% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self
Redeem 4
Target Hero:
Heal 40% Max HP
Self:
Heal 46% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Uses Per Battle:2
Valid Below 40% HP
Cannot Target Self
Redeem 5
Target Hero:
Heal 43% Max HP
Self:
Heal 50% Max HP
Exhaust Self
(Cannot be Cured with Herbs)
-25%
Healing Skills (3 rds)
-25%
Healing Received (3 rds)
-3 SPD (3 rds)
Cannot Target Self
Endure 1
Target Hero:
Stress -10
Self:
Stress +10
Buff Self
+1 SPD (4 rds)
Cannot Target Self
Endure 2
Target Hero:
Stress -11
Self:
Stress +9
Buff Self
+1 SPD (4 rds)
Cannot Target Self
Endure 3
Target Hero:
Stress -12
Self:
Stress +8
Buff Self
+2 SPD (4 rds)
Cannot Target Self
Endure 4
Target Hero:
Stress -13
Self:
Stress +7
Buff Self
+2 SPD (4 rds)
Cannot Target Self
Endure 5
Target Hero:
Stress -14
Self:
Stress +6
Buff Self
+3 SPD (4 rds)
Cannot Target Self
Suffer 1
Target Hero:
Clear
Mark
Transfer
Bleed &
Blight to User
Self:
Mark (2 rds)
Buff Self
-20%
Stress (4 rds)
+6%
Death Blow Resist (4 rds)
Cannot Target Self
Suffer 2
Target Hero
Clear
Mark
Transfer
Bleed &
Blight to User
Self:
Mark (2 rds)
Buff Self
-25%
Stress (4 rds)
+7%
Death Blow Resist (4 rds)
Cannot Target Self
Suffer 3
Target Hero
Clear
Mark
Transfer
Bleed &
Blight to User
Self:
Mark (2 rds)
Buff Self
-30%
Stress (4 rds)
+8%
Death Blow Resist (4 rds)
Cannot Target Self
Suffer 4
Target Hero
Clear
Mark
Transfer
Bleed &
Blight to User
Self:
Mark (2 rds)
Buff Self
-35%
Stress (4 rds)
+9%
Death Blow Resist (4 rds)
Cannot Target Self
Suffer 5
Target Hero
Clear
Mark
Transfer
Bleed &
Blight to User
Self:
Mark (2 rds)
Buff Self
-40%
Stress (4 rds)
+10%
Death Blow Resist (4 rds)
Pick to the Face 1
Melee
ACC Base: 90
DMG Mod: -15%
CRIT Mod: +1.0%
Armor Piercing
Pick to the Face 2
Melee
ACC Base: 95
DMG Mod: -15%
CRIT Mod: +2.0%
Armor Piercing
Pick to the Face 3
Melee
ACC Base: 100
DMG Mod: -15%
CRIT Mod: +3.0%
Armor Piercing
Pick to the Face 4
Melee
ACC Base: 105
DMG Mod: -15%
CRIT Mod: +4.0%
Armor Piercing
Pick to the Face 5
Melee
ACC Base: 110
DMG Mod: -15%
CRIT Mod: +5.0%
Armor Piercing
Lunge 1
Melee
Forward 2
ACC Base: 95
DMG Mod: +40%
CRIT Mod: +8.0%
+20% DMG vs
Blighted
Lunge 2
Melee
Forward 2
ACC Base: 100
DMG Mod: +40%
CRIT Mod: +9.0%
+23% DMG vs
Blighted
Lunge 3
Melee
Forward 2
ACC Base: 105
DMG Mod: +40%
CRIT Mod: +10.0%
+26% DMG vs
Blighted
Lunge 4
Melee
Forward 2
ACC Base: 110
DMG Mod: +40%
CRIT Mod: +11.0%
+29% DMG vs
Blighted
Lunge 5
Melee
Forward 2
ACC Base: 115
DMG Mod: +40%
CRIT Mod: +12.0%
+33% DMG vs
Blighted
Flashing Daggers 1
Ranged
ACC Base: 90
DMG Mod: -33%
CRIT Mod: -5.0%
Debuff Target -20%
Bleed Resist (3 rds)
(100% Base)
Flashing Daggers 2
Ranged
ACC Base: 95
DMG Mod: -33%
CRIT Mod: -4.0%
Debuff Target -23%
Bleed Resist (3 rds)
(110% Base)
Flashing Daggers 3
Ranged
ACC Base: 100
DMG Mod: -33%
CRIT Mod: -3.0%
Debuff Target -26%
Bleed Resist (3 rds)
(120% Base)
Flashing Daggers 4
Ranged
ACC Base: 105
DMG Mod: -33%
CRIT Mod: -2.0%
Debuff Target -30%
Bleed Resist (3 rds)
(130% Base)
Flashing Daggers 5
Ranged
ACC Base: 110
DMG Mod: -33%
CRIT Mod: -1.0%
Debuff Target -33%
Bleed Resist (3 rds)
(140% Base)
Always Unlocked
Shadow Fade 1
Back 2
Self:
Stealth (2 rds)
Buff Self
+80% DMG (2 rds)
+10 DODGE (4 rds)
Shadow Fade 2
Back 2
Self:
Stealth (2 rds)
Buff Self
+85% DMG (2 rds)
+11 DODGE (4 rds)
Shadow Fade 3
Back 2
Self:
Stealth (2 rds)
Buff Self
+90% DMG (2 rds)
+12 DODGE (4 rds)
Shadow Fade 4
Back 2
Self:
Stealth (2 rds)
Buff Self
+95% DMG (2 rds)
+13 DODGE (4 rds)
Shadow Fade 5
Back 2
Self:
Stealth (2 rds)
Buff Self
+100% DMG (2 rds)
+15 DODGE (4 rds)
Thrown Dagger 1
Ranged
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +8.0%
+25% DMG vs
Marked
+20% DMG vs
Blighted
On Attack Hit:
Buff Self
+5 ACC (4 rds)
Thrown Dagger 2
Ranged
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +9.0%
+28% DMG vs
Marked
+23% DMG vs
Blighted
On Attack Hit:
Buff Self
+6 ACC (4 rds)
Thrown Dagger 3
Ranged
ACC Base: 100
DMG Mod: -10%
CRIT Mod: +10.0%
+32% DMG vs
Marked
+26% DMG vs
Blighted
On Attack Hit:
Buff Self
+7 ACC (4 rds)
Thrown Dagger 4
Ranged
ACC Base: 105
DMG Mod: -10%
CRIT Mod: +11.0%
+36% DMG vs
Marked
+29% DMG vs
Blighted
On Attack Hit:
Buff Self
+8 ACC (4 rds)
Thrown Dagger 5
Ranged
ACC Base: 110
DMG Mod: -10%
CRIT Mod: +12.0%
+40% DMG vs
Marked
+33% DMG vs
Blighted
On Attack Hit:
Buff Self
+10 ACC (4 rds)
Poison Darts 1
Ranged
ACC Base: 95 / DMG Mod: -60% / CRIT Mod: +7.5%
Blight (100% Base)
2pts/rd for 4 rds
Debuff Target -20%
Blight Resist (3 rds)
(100% Base)
Poison Darts 2
Ranged
ACC Base: 100 / DMG Mod: -60% / CRIT Mod: +8.5%
Blight (110% Base)
2pts/rd for 4 rds
Debuff Target -20%
Blight Resist (3 rds)
(100% Base)
Poison Darts 3
Ranged
ACC Base: 105 / DMG Mod: -60% / CRIT Mod: +9.5%
Blight (120% Base)
3pts/rd for 4 rds
Debuff Target -20%
Blight Resist (3 rds)
(100% Base)
Poison Darts 4
Ranged
ACC Base: 110 / DMG Mod: -60% / CRIT Mod: +10.5%
Blight (130% Base)
3pts/rd for 4 rds
Debuff Target -20%
Blight Resist (3 rds)
(100% Base)
Poison Darts 5
Ranged
ACC Base: 115 / DMG Mod: -60% / CRIT Mod: +11.5%
Blight (140% Base)
4pts/rd for 4 rds
Debuff Target -20%
Blight Resist (3 rds)
(100% Base)
Toxin Trickery 1
Self:
Cure
Blight/
Bleed
Buff Self
+9 DODGE (1 Battle)
+2 SPD (1 Battle)
Toxin Trickery 2
Self:
Cure
Blight/
Bleed
Buff Self
+10 DODGE (1 Battle)
+2 SPD (1 Battle)
Toxin Trickery 3
Self:
Cure
Blight/
Bleed
Buff Self
+11 DODGE (1 Battle)
+3 SPD (1 Battle)
Toxin Trickery 4
Self:
Cure
Blight/
Bleed
Buff Self
+12 DODGE (1 Battle)
+3 SPD (1 Battle)
Toxin Trickery 5
Self:
Cure
Blight/
Bleed
Buff Self
+13 DODGE (1 Battle)
+4 SPD (1 Battle)
Always Unlocked
Wicked Hack 1
Melee
ACC Base: 85
CRIT Mod: +4.0%
Wicked Hack 2
Melee
ACC Base: 90
CRIT Mod: +5.0%
Wicked Hack 3
Melee
ACC Base: 95
CRIT Mod: +6.0%
Wicked Hack 4
Melee
ACC Base: 100
CRIT Mod: +7.0%
Wicked Hack 5
Melee
ACC Base: 105
CRIT Mod: +8.0%
Iron Swan 1
Melee
ACC Base: 85
CRIT Mod: +5.0%
Iron Swan 2
Melee
ACC Base: 90
CRIT Mod: +6.0%
Iron Swan 3
Melee
ACC Base: 95
CRIT Mod: +7.0%
Iron Swan 4
Melee
ACC Base: 100
CRIT Mod: +8.0%
Iron Swan 5
Melee
ACC Base: 105
CRIT Mod: +9.0%
Uses Per Battle:3
Barbaric YAWP! 1
Melee
ACC Base: 95
DMG Mod: -100%
Stun (110% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Barbaric YAWP! 2
Melee
ACC Base: 100
DMG Mod: -100%
Stun (120% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Barbaric YAWP! 3
Melee
ACC Base: 105
DMG Mod: -100%
Stun (130% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Barbaric YAWP! 4
Melee
ACC Base: 110
DMG Mod: -100%
Stun (140% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Uses Per Battle:3
Barbaric YAWP! 5
Melee
ACC Base: 115
DMG Mod: -100%
Stun (150% Base)
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
If it Bleeds 1
Melee
ACC Base: 85
DMG Mod: -35%
Bleed (100% Base) 2pts/rd for 3 rds
If it Bleeds 2
Melee
ACC Base: 90
DMG Mod: -35%
CRIT Mod: +1.0%
Bleed (110% Base) 2pts/rd for 3 rds
If it Bleeds 3
Melee
ACC Base: 95
DMG Mod: -35%
CRIT Mod: +2.0%
Bleed (120% Base) 3pts/rd for 3 rds
If it Bleeds 4
Melee
ACC Base: 100
DMG Mod: -35%
CRIT Mod: +3.0%
Bleed (130% Base) 3pts/rd for 3 rds
If it Bleeds 5
Melee
ACC Base: 105
DMG Mod: -35%
CRIT Mod: +4.0%
Bleed (140% Base) 4pts/rd for 3 rds
Breakthrough 1
Melee
Forward 1
ACC Base: 85 / DMG Mod: -50% / CRIT Mod: -1.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)
Breakthrough 2
Melee
Forward 1
ACC Base: 90 / DMG Mod: -50%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)
Breakthrough 3
Melee
Forward 1
ACC Base: 95 / DMG Mod: -50% / CRIT Mod: +1.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)
Breakthrough 4
Melee
Forward 1
ACC Base: 100 / DMG Mod: -50% / CRIT Mod: +2.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)
Breakthrough 5
Melee
Forward 1
ACC Base: 105 / DMG Mod: -50% / CRIT Mod: -3.0%
Exhaust Self
(Cannot be Cured with Herbs)
-10% DMG (3 rds)
-1 SPD (3 rds)
Adrenaline Rush 1
Self:
Cure
Blight/
Bleed
Heal 1 HP
Buff Self
+5 ACC (4 rds)
+20% DMG (4 rds)
Adrenaline Rush 2
Self:
Cure
Blight/
Bleed
Heal 2 HP
Buff Self
+6 ACC (4 rds)
+22% DMG (4 rds)
Adrenaline Rush 3
Self:
Cure
Blight/
Bleed
Heal 2 HP
Buff Self
+7 ACC (4 rds)
+24% DMG (4 rds)
Adrenaline Rush 4
Self:
Cure
Blight/
Bleed
Heal 3 HP
Buff Self
+8 ACC (4 rds)
+26% DMG (4 rds)
Adrenaline Rush 5
Self:
Cure
Blight/
Bleed
Heal 4 HP
Buff Self
+10 ACC (4 rds)
+30% DMG (4 rds)
Bleed Out 1
Melee
ACC Base: 85 / DMG Mod: +20% / CRIT Mod: +6.0%
Bleed (100% Base) 3pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Bleed Out 2
ACC Base: 90 / DMG Mod: +20% / CRIT Mod: +7.0%
Bleed (110% Base) 3pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Bleed Out 3
ACC Base: 95 / DMG Mod: +20% / CRIT Mod: +8.0%
Bleed (120% Base) 4pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Bleed Out 4
ACC Base: 100 / DMG Mod: +20% / CRIT Mod: +9.0%
Bleed (130% Base) 4pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Bleed Out 5
ACC Base: 105 / DMG Mod: +20% / CRIT Mod: +10.0%
Bleed (140% Base) 5pts/rd for 3 rds
Exhaust Self
(Cannot be Cured with Herbs)
-20% DMG (3 rds)
-3 SPD (3 rds)
Wicked Slice 1
Melee
ACC Base: 85
DMG Mod: +15%
CRIT Mod: +5.0%
Wicked Slice 2
Melee
ACC Base: 90
DMG Mod: +15%
CRIT Mod: +6.0%
Wicked Slice 3
Melee
ACC Base: 95
DMG Mod: +15%
CRIT Mod: +7.0%
Wicked Slice 4
Melee
ACC Base: 100
DMG Mod: +15%
CRIT Mod: +8.0%
Wicked Slice 5
Melee
ACC Base: 105
DMG Mod: +15%
CRIT Mod: +9.0%
Always Unlocked
Pistol Shot 1
Ranged
ACC Base: 85
DMG Mod: -15%
CRIT Mod: +7.5%
+25% DMG vs
Marked
Pistol Shot 2
Ranged
ACC Base: 90
DMG Mod: -15%
CRIT Mod: +8.5%
+30% DMG vs
Marked
Pistol Shot 3
Ranged
ACC Base: 95
DMG Mod: -15%
CRIT Mod: +9.5%
+35% DMG vs
Marked
Pistol Shot 4
Ranged
ACC Base: 100
DMG Mod: -15%
CRIT Mod: +10.5%
+40% DMG vs
Marked
Pistol Shot 5
Ranged
ACC Base: 105
DMG Mod: -15%
CRIT Mod: +11.5%
+50% DMG vs
Marked
Point Blank Shot 1
Ranged
Back 1
ACC Base: 95
DMG Mod: +50%
CRIT Mod: +5.0%
Knockback 1
(100% Base)
Point Blank Shot 2
Ranged
Back 1
ACC Base: 100
DMG Mod: +50%
CRIT Mod: +6.0%
Knockback 1
(110% Base)
Point Blank Shot 3
Ranged
Back 1
ACC Base: 105
DMG Mod: +50%
CRIT Mod: +7.0%
Knockback 1
(120% Base)
Point Blank Shot 4
Ranged
Back 1
ACC Base: 110
DMG Mod: +50%
CRIT Mod: +8.0%
Knockback 1
(130% Base)
Point Blank Shot 5
Ranged
Back 1
ACC Base: 115
DMG Mod: +50%
CRIT Mod: +9.0%
Knockback 1
(140% Base)
Grapeshot Blast 1
Ranged
ACC Base: 75
DMG Mod: -50%
CRIT Mod: -9.0%
Debuff Target
Crits Received Chance: +4% (3 rds)
(100% Base)
Grapeshot Blast 2
Ranged
ACC Base: 80
DMG Mod: -50%
CRIT Mod: -8.0%
Debuff Target
Crits Received Chance: +5% (3 rds)
(110% Base)
Grapeshot Blast 3
Ranged
ACC Base: 85
DMG Mod: -50%
CRIT Mod: -7.0%
Debuff Target
Crits Received Chance: +6% (3 rds)
(120% Base)
Grapeshot Blast 4
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: -6.0%
Debuff Target
Crits Received Chance: +7% (3 rds)
(130% Base)
Grapeshot Blast 5
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: -5.0%
Debuff Target
Crits Received Chance: +8% (3 rds)
(140% Base)
Uses Per Battle:1
Tracking Shot 1
Ranged
ACC Base: 95 / DMG Mod: -80%
Bypass
Stealth /
De-stealth
Buff Self
+6 ACC (1 Battle)
+4% CRIT (1 Battle)
+12% DMG (1 Battle)
Uses Per Battle:1
Tracking Shot 2
Ranged
ACC Base: 100 / DMG Mod: -80%
Bypass
Stealth /
De-stealth
Buff Self
+7 ACC (1 Battle)
+5% CRIT (1 Battle)
+14% DMG (1 Battle)
Uses Per Battle:1
Tracking Shot 3
Ranged
ACC Base: 105 / DMG Mod: -80% / CRIT Mod: +0.5%
Bypass
Stealth /
De-stealth
Buff Self
+8 ACC (1 Battle)
+6% CRIT (1 Battle)
+16% DMG (1 Battle)
Uses Per Battle:1
Tracking Shot 4
Ranged
ACC Base: 110 / DMG Mod: -80% / CRIT Mod: +0.5%
Bypass
Stealth /
De-stealth
Buff Self
+9 ACC (1 Battle)
+7% CRIT (1 Battle)
+18% DMG (1 Battle)
Uses Per Battle:1
Tracking Shot 5
Ranged
ACC Base: 115 / DMG Mod: -80% / CRIT Mod: +1.0%
Bypass
Stealth /
De-stealth
Buff Self
+10 ACC (1 Battle)
+8% CRIT (1 Battle)
+20% DMG (1 Battle)
Duelist's Advance 1
Melee
Forward 1
ACC Base: 90 / DMG Mod: -20% / CRIT Mod: +5.0%
Self:
Activate
Riposte (3 rds)
Riposte: -40% DMG
Duelist's Advance 2
Melee
Forward 1
ACC Base: 95 / DMG Mod: -20% / CRIT Mod: +6.0%
Self:
Activate
Riposte (3 rds)
Riposte: -33% DMG / +2% CRIT
Duelist's Advance 3
Melee
Forward 1
ACC Base: 100 / DMG Mod: -20% / CRIT Mod: +7.0%
Self:
Activate
Riposte (3 rds)
Riposte: -25% DMG / +3% CRIT
Duelist's Advance 4
Melee
Forward 1
ACC Base: 105 / DMG Mod: -20% / CRIT Mod: +8.0%
Self:
Activate
Riposte (3 rds)
Riposte: -20% DMG / +4% CRIT
Duelist's Advance 5
Melee
Forward 1
ACC Base: 110 / DMG Mod: -20% / CRIT Mod: +9.0%
Self:
Activate
Riposte (3 rds)
Riposte: -15% DMG / +5% CRIT
Open Vein 1
Melee
ACC Base: 95 / DMG Mod: -15%
Bleed (100% Base) 2pts/rd for 3 rds
Debuff Target -20%
Bleed Resist (3 rds)
(100% Base)
-1 SPD (3 rds)
(100% Base)
Open Vein 2
Melee
ACC Base: 100 / DMG Mod: -15% / CRIT Mod: +1.0%
Bleed (110% Base) 2pts/rd for 3 rds
Debuff Target -23%
Bleed Resist (3 rds)
(110% Base)
-1 SPD (3 rds)
(110% Base)
Open Vein 3
Melee
ACC Base: 105 / DMG Mod: -15% / CRIT Mod: +2.0%
Bleed (120% Base) 3pts/rd for 3 rds
Debuff Target -26%
Bleed Resist (3 rds)
(120% Base)
-2 SPD (3 rds)
(120% Base)
Open Vein 4
Melee
ACC Base: 110 / DMG Mod: -15% / CRIT Mod: +3.0%
Bleed (130% Base) 3pts/rd for 3 rds
Debuff Target -30%
Bleed Resist (3 rds)
(130% Base)
-2 SPD (3 rds)
(130% Base)
Open Vein 5
Melee
ACC Base: 115 / DMG Mod: -15% / CRIT Mod: +4.0%
Bleed (140% Base) 4pts/rd for 3 rds
Debuff Target -33%
Bleed Resist (3 rds)
(140% Base)
-3 SPD (3 rds)
(140% Base)
Always Unlocked
Hound's Rush 1
Ranged
ACC Base: 85
CRIT Mod: +5.0%
Bleed (100% Base)
1pt/rd for 3 rds
+15% DMG vs Beast
+60% DMG vs
Marked
Hound's Rush 2
Ranged
ACC Base: 90
CRIT Mod: +6.0%
Bleed (110% Base)
1pt/rd for 3 rds
+20% DMG vs Beast
+70% DMG vs
Marked
Hound's Rush 3
Ranged
ACC Base: 95
CRIT Mod: +7.0%
Bleed (120% Base)
1pt/rd for 3 rds
+25% DMG vs Beast
+80% DMG vs
Marked
Hound's Rush 4
Ranged
ACC Base: 100
CRIT Mod: +8.0%
Bleed (130% Base)
2pts/rd for 3 rds
+30% DMG vs Beast
+90% DMG vs
Marked
Hound's Rush 5
Ranged
ACC Base: 105
CRIT Mod: +9.0%
Bleed (140% Base)
2pts/rd for 3 rds
+35% DMG vs Beast
+100% DMG vs
Marked
Hound's Harry 1
Ranged
ACC Base: 85
DMG Mod: -75%
CRIT Mod: -5.0%
Bleed (110% Base)
1pt/rd for 3 rds
Hound's Harry 2
Ranged
ACC Base: 90
DMG Mod: -75%
CRIT Mod: -5.0%
Bleed (120% Base)
1pt/rd for 3 rds
Hound's Harry 3
Ranged
ACC Base: 95
DMG Mod: -75%
CRIT Mod: -3.0%
Bleed (130% Base)
2pts/rd for 3 rds
Hound's Harry 4
Ranged
ACC Base: 100
DMG Mod: -75%
CRIT Mod: -2.0%
Bleed (140% Base)
2pts/rd for 3 rds
Hound's Harry 5
Ranged
ACC Base: 105
DMG Mod: -75%
CRIT Mod: -1.0%
Bleed (150% Base)
3pts/rd for 3 rds
Target Whistle 1
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20% PROT (4 rds)
(130% Base)
Target Whistle 2
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-22% PROT (4 rds)
(140% Base)
Target Whistle 3
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-25% PROT (4 rds)
(150% Base)
Target Whistle 4
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-27% PROT (4 rds)
(160% Base)
Target Whistle 5
Ranged
ACC Base: 100
DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-30% PROT (4 rds)
(170% Base)
Cry Havoc 1
Each Hero:
Stress -2 (66% Chance)
Cry Havoc 2
Each Hero:
Stress -3 (68% Chance)
Cry Havoc 3
Each Hero:
Stress -4 (70% Chance)
Cry Havoc 4
Each Hero:
Stress -5 (72% Chance)
Cry Havoc 5
Each Hero:
Stress -6 (74% Chance)
Guard Dog 1
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)
Guard Dog 2
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)
Guard Dog 3
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)
Guard Dog 4
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)
Guard Dog 5
Guard Target Ally (2 rds)
Buff Self
+10 DODGE (3 rds)
Lick Wounds 1
Self:
Heal 4 HP
Lick Wounds 2
Self:
Heal 5 HP
Lick Wounds 3
Self:
Heal 6 HP
Lick Wounds 4
Self:
Heal 7 HP
Lick Wounds 5
Self:
Heal 8 HP
Blackjack 1
Melee
ACC Base: 95
DMG Mod: -65%
CRIT Mod: +5.0%
Stun (110% Base)
Blackjack 2
Melee
ACC Base: 100
DMG Mod: -65%
CRIT Mod: +6.0%
Stun (120% Base)
Blackjack 3
Melee
ACC Base: 105
DMG Mod: -65%
CRIT Mod: +7.0%
Stun (130% Base)
Blackjack 4
Melee
ACC Base: 110
DMG Mod: -65%
CRIT Mod: +8.0%
Stun (140% Base)
Blackjack 5
Melee
ACC Base: 115
DMG Mod: -65%
CRIT Mod: +9.0%
Stun (150% Base)
Dirk Stab 1
Melee
Forward 1
ACC Base: 85
CRIT Mod: +5.0%
Bypass
Guard
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Dirk Stab 2
Melee
Forward 1
ACC Base: 90
CRIT Mod: +6.0%
Bypass
Guard
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Dirk Stab 3
Melee
Forward 1
ACC Base: 95
CRIT Mod: +7.0%
Bypass
Guard
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Dirk Stab 4
Melee
Forward 1
ACC Base: 100
CRIT Mod: +8.0%
Bypass
Guard
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Dirk Stab 5
Melee
Forward 1
ACC Base: 105
CRIT Mod: +9.0%
Bypass
Guard
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Always Unlocked
Harvest 1
Melee
ACC Base: 90 / DMG Mod: -50%
Bleed (100% Base) 2pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Harvest 2
Melee
ACC Base: 95 / DMG Mod: -50% / CRIT Mod: +1.0%
Bleed (110% Base) 2pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Harvest 3
Melee
ACC Base: 100 / DMG Mod: -50% / CRIT Mod: +2.0%
Bleed (120% Base) 3pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Harvest 4
Melee
ACC Base: 105 / DMG Mod: -50% / CRIT Mod: +3.0%
Bleed (130% Base) 3pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Harvest 5
Melee
ACC Base: 110 / DMG Mod: -50% / CRIT Mod: +4.0%
Bleed (140% Base) 4pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Uses Per Battle:1
Finale 1
Melee
Back 3
ACC Base: 140 / DMG Mod: +50% / CRIT Mod: +5.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100%
Stress (1 Battle)
Uses Per Battle:1
Finale 2
Melee
Back 3
ACC Base: 145 / DMG Mod: +50% / CRIT Mod: +6.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100%
Stress (1 Battle)
Uses Per Battle:1
Finale 3
Melee
Back 3
ACC Base: 150 / DMG Mod: +50% / CRIT Mod: +7.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100%
Stress (1 Battle)
Uses Per Battle:1
Finale 4
Melee
Back 3
ACC Base: 155 / DMG Mod: +50% / CRIT Mod: +8.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100%
Stress (1 Battle)
Uses Per Battle:1
Finale 5
Melee
Back 3
ACC Base: 160 / DMG Mod: +50% / CRIT Mod: +9.0%
Exhaust Self
(Cannot be Cured with Herbs)
-25 DODGE (1 Battle)
-3 SPD (1 Battle)
+100%
Stress (1 Battle)
Uses Per Battle:2
Solo 1
Ranged
Forward 3
ACC Base: 125 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+20 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2
Solo 2
Ranged
Forward 3
ACC Base: 130 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+22 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2
Solo 3
Ranged
Forward 3
ACC Base: 135 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+25 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2
Solo 4
Ranged
Forward 3
ACC Base: 140 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+27 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Uses Per Battle:2
Solo 5
Ranged
Forward 3
ACC Base: 145 / DMG Mod: -100%
Mark Self (3 rds)
Buff Self
+30 DODGE (4 rds)
Finale: +75% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Slice Off 1
Melee
ACC Base: 95 / DMG Mod: -33% / CRIT Mod: +8.0%
Bleed (100% Base) 3pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Slice Off 2
Melee
ACC Base: 100 / DMG Mod: -33% / CRIT Mod: +9.0%
Bleed (110% Base) 3pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Slice Off 3
Melee
ACC Base: 105 / DMG Mod: -33% / CRIT Mod: +10.0%
Bleed (120% Base) 4pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Slice Off 4
Melee
ACC Base: 110 / DMG Mod: -33% / CRIT Mod: +11.0%
Bleed (130% Base) 4pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Slice Off 5
Melee
ACC Base: 115 / DMG Mod: -33% / CRIT Mod: +12.0%
Bleed (140% Base) 5pts/rd for 3 rds
On Attack Hit:
Buff Self Finale: +30% DMG (8 rds)
Battle Ballad 1
Buff Party
+5 ACC (4 rds)
+2% CRIT (4 rds)
+2 SPD (4 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Battle Ballad 2
Buff Party
+6 ACC (4 rds)
+3% CRIT (4 rds)
+2 SPD (4 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Battle Ballad 3
Buff Party
+7 ACC (4 rds)
+4% CRIT (4 rds)
+3 SPD (4 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Battle Ballad 4
Buff Party
+8 ACC (4 rds)
+5% CRIT (4 rds)
+3 SPD (4 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Battle Ballad 5
Buff Party
+10 ACC (4 rds)
+6% CRIT (4 rds)
+4 SPD (4 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Inspiring Tune 1
Target Hero:
Stress -8
Buff Target
-10%
Stress (3 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Inspiring Tune 2
Target Hero:
Stress -9
Buff Target
-12.5%
Stress (3 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Inspiring Tune 3
Target Hero:
Stress -10
Buff Target
-15%
Stress (3 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Inspiring Tune 4
Target Hero:
Stress -11
Buff Target
-17.5%
Stress (3 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Inspiring Tune 5
Target Hero:
Stress -12
Buff Target
-20%
Stress (3 rds)
Buff Self Finale: +30% DMG (8 rds)
Finale: +8% CRIT (8 rds)
Always Unlocked
Chop 1
Melee
ACC Base: 75
CRIT Mod: +3.0%
Chop 2
Melee
ACC Base: 80
CRIT Mod: +4.0%
Chop 3
Melee
ACC Base: 85
CRIT Mod: +5.0%
Chop 4
Melee
ACC Base: 90
CRIT Mod: +6.0%
Chop 5
Melee
ACC Base: 95
CRIT Mod: +7.0%
Hew 1
Melee
ACC Base: 75
DMG Mod: -50%
CRIT Mod: -4.0%
Hew 2
Melee
ACC Base: 80
DMG Mod: -50%
CRIT Mod: -3.0%
Hew 3
Melee
ACC Base: 85
DMG Mod: -50%
CRIT Mod: -2.0%
Hew 4
Melee
ACC Base: 90
DMG Mod: -50%
CRIT Mod: -1.0%
Hew 5
Melee
ACC Base: 95
DMG Mod: -50%
Purge 1
Melee
ACC Base: 85 / DMG Mod: -40%
Knockback 3
(100% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)
Purge 2
Melee
ACC Base: 90 / DMG Mod: -40% / CRIT Mod: +1.0%
Knockback 3
(110% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)
Purge 3
Melee
ACC Base: 95 / DMG Mod: -40% / CRIT Mod: +2.0%
Knockback 3
(120% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)
Purge 4
Melee
ACC Base: 100 / DMG Mod: -40% / CRIT Mod: +3.0%
Knockback 3
(130% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)
Purge 5
Melee
ACC Base: 105 / DMG Mod: -40% / CRIT Mod: +4.0%
Knockback 3
(140% Base)
Enemy Party:
Clear All Corpses
Buff Self
+5 ACC (4 rds)
Uses Per Battle:1
Revenge 1
Buff Self
+10 ACC (1 Battle)
+25% DMG (1 Battle)
+7% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1
Revenge 2
Buff Self
+11 ACC (1 Battle)
+27% DMG (1 Battle)
+8% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1
Revenge 3
Buff Self
+12 ACC (1 Battle)
+30% DMG (1 Battle)
+9% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1
Revenge 4
Buff Self
+13 ACC (1 Battle)
+32% DMG (1 Battle)
+10% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1
Revenge 5
Buff Self
+15 ACC (1 Battle)
+35% DMG (1 Battle)
+11% CRIT (1 Battle)
Exhaust Self
(Cannot be Cured with Herbs)
-10 DODGE (1 Battle)
+25% DMG Taken (1 Battle)
Uses Per Battle:1
Withstand 1
Mark Self (1 Battle)
Buff Self
+20% PROT (1 Battle)
+30%
Blight Resist (1 Battle)
+30%
Bleed Resist (1 Battle)
+30%
Debuff Resist (1 Battle)
+30%
Move Resist (1 Battle)
Uses Per Battle:1
Withstand 2
Mark Self (1 Battle)
Buff Self
+22% PROT (1 Battle)
+30%
Blight Resist (1 Battle)
+30%
Bleed Resist (1 Battle)
+30%
Debuff Resist (1 Battle)
+30%
Move Resist (1 Battle)
Uses Per Battle:1
Withstand 3
Mark Self (1 Battle)
Buff Self
+25% PROT (1 Battle)
+30%
Blight Resist (1 Battle)
+30%
Bleed Resist (1 Battle)
+30%
Debuff Resist (1 Battle)
+30%
Move Resist (1 Battle)
Uses Per Battle:1
Withstand 4
Mark Self (1 Battle)
Buff Self
+27% PROT (1 Battle)
+30%
Blight Resist (1 Battle)
+30%
Bleed Resist (1 Battle)
+30%
Debuff Resist (1 Battle)
+30%
Move Resist (1 Battle)
Uses Per Battle:1
Withstand 5
Mark Self (1 Battle)
Buff Self
+30% PROT (1 Battle)
+30%
Blight Resist (1 Battle)
+30%
Bleed Resist (1 Battle)
+30%
Debuff Resist (1 Battle)
+30%
Move Resist (1 Battle)
Solemnity 1
Self:
Heal 6 HP
Stress -5
Solemnity 2
Self:
Heal 7 HP
Stress -5
Solemnity 3
Self:
Heal 8 HP
Stress -6
Solemnity 4
Self:
Heal 9 HP
Stress -6
Solemnity 5
Self:
Heal 10 HP
Stress -7
Intimidate 1
Melee
ACC Base: 95 / DMG Mod: -85%
Bypass
Stealth /
De-stealth
Debuff Target
-20% DMG (3 rds)
(100% Base)
-3 SPD (3 rds)
(100% Base)
Self:
Mark (4 rds)
Buff Self
+2 SPD (4 rds)
Intimidate 2
Melee
ACC Base: 100 / DMG Mod: -85%
Bypass
Stealth /
De-stealth
Debuff Target
-23% DMG (3 rds)
(110% Base)
-3 SPD (3 rds)
(110% Base)
Self:
Mark (4 rds)
Buff Self
+2 SPD (4 rds)
Intimidate 3
Melee
ACC Base: 105 / DMG Mod: -80%
Bypass
Stealth /
De-stealth
Debuff Target
-26% DMG (3 rds)
(120% Base)
-4 SPD (3 rds)
(120% Base)
Self:
Mark (4 rds)
Buff Self
+3 SPD (4 rds)
Intimidate 4
Melee
ACC Base: 110 / DMG Mod: -80%
Bypass
Stealth /
De-stealth
Debuff Target
-29% DMG (3 rds)
(130% Base)
-4 SPD (3 rds)
(130% Base)
Self:
Mark (4 rds)
Buff Self
+3 SPD (4 rds)
Intimidate 5
Melee
ACC Base: 115 / DMG Mod: -80%
Bypass
Stealth /
De-stealth
Debuff Target
-33% DMG (3 rds)
(140% Base)
-5 SPD (3 rds)
(140% Base)
Self:
Mark (4 rds)
Buff Self
+4 SPD (4 rds)
Always Unlocked
Crush 1
Melee
ACC Base: 85
CRIT Mod: +5.0%
Crush 2
Melee
ACC Base: 90
CRIT Mod: +6.0%
Crush 3
Melee
ACC Base: 95
CRIT Mod: +7.0%
Crush 4
Melee
ACC Base: 100
CRIT Mod: +8.0%
Crush 5
Melee
ACC Base: 105
CRIT Mod: +9.0%
Rampart 1
Melee
Forward 1
ACC Base: 90
DMG Mod: -60%
CRIT Mod: +5.0%
Knockback 1
(100% Base)
Stun (100% Base)
Rampart 2
Melee
Forward 1
ACC Base: 95
DMG Mod: -60%
CRIT Mod: +6.0%
Knockback 1
(110% Base)
Stun (110% Base)
Rampart 3
Melee
Forward 1
ACC Base: 100
DMG Mod: -60%
CRIT Mod: +7.0%
Knockback 1
(120% Base)
Stun (120% Base)
Rampart 4
Melee
Forward 1
ACC Base: 105
DMG Mod: -60%
CRIT Mod: +8.0%
Knockback 1
(130% Base)
Stun (130% Base)
Rampart 5
Melee
Forward 1
ACC Base: 110
DMG Mod: -60%
CRIT Mod: +9.0%
Knockback 1
(140% Base)
Stun (140% Base)
Bellow 1
Ranged
ACC Base: 90
DMG Mod: -100%
Debuff Target
-5 DODGE (3 rds)
(100% Base)
-5 SPD (3 rds)
(100% Base)
CRITs Received Chance: +5% While
Marked (3 rds)
(100% Base)
Bellow 2
Ranged
ACC Base: 95
DMG Mod: -100%
Debuff Target
-6 DODGE (3 rds)
(110% Base)
-5 SPD (3 rds)
(110% Base)
CRITs Received Chance: +5% While
Marked (3 rds)
(110% Base)
Bellow 3
Ranged
ACC Base: 100
DMG Mod: -100%
Debuff Target
-7 DODGE (3 rds)
(120% Base)
-6 SPD (3 rds)
(120% Base)
CRITs Received Chance: +5% While
Marked (3 rds)
(120% Base)
Bellow 4
Ranged
ACC Base: 105
DMG Mod: -100%
Debuff Target
-8 DODGE (3 rds)
(130% Base)
-6 SPD (3 rds)
(130% Base)
CRITs Received Chance: +5% While
Marked (3 rds)
(130% Base)
Bellow 5
Ranged
ACC Base: 110
DMG Mod: -100%
Debuff Target
-10 DODGE (3 rds)
(140% Base)
-7 SPD (3 rds)
(140% Base)
CRITs Received Chance: +5% While
Marked (3 rds)
(140% Base)
Defender 1
Guard Target Ally (3 rds)
Buff Self
+15% PROT (4 rds)
Defender 2
Guard Target Ally (3 rds)
Buff Self
+18% PROT (4 rds)
Defender 3
Guard Target Ally (3 rds)
Buff Self
+22% PROT (4 rds)
Defender 4
Guard Target Ally (3 rds)
Buff Self
+26% PROT (4 rds)
Defender 5
Guard Target Ally (3 rds)
Buff Self
+30% PROT (4 rds)
Retribution 1
Melee
ACC Base: 85 / DMG Mod: -75% / CRIT Mod: +2.5%
Mark Self (2 rds)
Activate
Riposte (3 rds)
Riposte: -40% DMG
Retribution 2
Melee
ACC Base: 90 / DMG Mod: -75% / CRIT Mod: +3.5%
Mark Self (2 rds)
Activate
Riposte (3 rds)
Riposte: -35% DMG / +1% CRIT
Retribution 3
Melee
ACC Base: 95 / DMG Mod: -75% / CRIT Mod: +4.5%
Mark Self (2 rds)
Activate
Riposte (3 rds)
Riposte: -30% DMG / +2% CRIT
Retribution 4
Melee
ACC Base: 100 / DMG Mod: -75% / CRIT Mod: +5.5%
Mark Self (2 rds)
Activate
Riposte (3 rds)
Riposte: -25% DMG / +3% CRIT
Retribution 5
Melee
ACC Base: 105 / DMG Mod: -75% / CRIT Mod: +6.5%
Mark Self (2 rds)
Activate
Riposte (3 rds)
Riposte: -20% DMG / +4% CRIT
Command 1
Buff Party
+5 ACC (3 rds)
+4% CRIT (3 rds)
+15% DMG when
Guarded (3 rds)
Command 2
Buff Party
+6 ACC (3 rds)
+5% CRIT (3 rds)
+17% DMG when
Guarded (3 rds)
Command 3
Buff Party
+7 ACC (3 rds)
+6% CRIT (3 rds)
+20% DMG when
Guarded (3 rds)
Command 4
Buff Party
+8 ACC (3 rds)
+7% CRIT (3 rds)
+22% DMG when
Guarded (3 rds)
Command 5
Buff Party
+10 ACC (3 rds)
+8% CRIT (3 rds)
+25% DMG when
Guarded (3 rds)
Uses Per Battle:1
Bolster 1
Buff Party
+5 DODGE (1 Battle)
-10%
Stress (1 Battle)
Uses Per Battle:1
Bolster 2
Buff Party
+6 DODGE (1 Battle)
-10%
Stress (1 Battle)
Uses Per Battle:1
Bolster 3
Buff Party
+7 DODGE (1 Battle)
-15%
Stress (1 Battle)
Uses Per Battle:1
Bolster 4
Buff Party
+8 DODGE (1 Battle)
-15%
Stress (1 Battle)
Uses Per Battle:1
Bolster 5
Buff Party
+10 DODGE (1 Battle)
-20%
Stress (1 Battle)
Always Unlocked
Aimed Shot 1
Ranged
ACC Base: 95
CRIT Mod: +5.0%
+50% DMG vs
Marked
+9% CRIT vs
Marked
Aimed Shot 2
Ranged
ACC Base: 100
CRIT Mod: +6.0%
+60% DMG vs
Marked
+10% CRIT vs
Marked
Aimed Shot 3
Ranged
ACC Base: 105
CRIT Mod: +7.0%
+70% DMG vs
Marked
+11% CRIT vs
Marked
Aimed Shot 4
Ranged
ACC Base: 110
CRIT Mod: +8.0%
+80% DMG vs
Marked
+12% CRIT vs
Marked
Aimed Shot 5
Ranged
ACC Base: 115
CRIT Mod: +9.0%
+100% DMG vs
Marked
+13% CRIT vs
Marked
Smokescreen 1
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: -10.0%
Debuff Target
-15 ACC (2 rds)
(100% Base)
-15 CRIT (2 rds)
(100% Base)
Smokescreen 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: -9.0%
Debuff Target
-16 ACC (2 rds)
(110% Base)
-16 CRIT (2 rds)
(110% Base)
Smokescreen 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: -8.0%
Debuff Target
-17 ACC (2 rds)
(120% Base)
-17 CRIT (2 rds)
(120% Base)
Smokescreen 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: -7.0%
Debuff Target
-18 ACC (2 rds)
(130% Base)
-18 CRIT (2 rds)
(130% Base)
Smokescreen 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: -6.0%
Debuff Target
-20 ACC (2 rds)
(140% Base)
-19 CRIT (2 rds)
(140% Base)
Call the Shot 1
Ranged
ACC Base: 100 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-20 DODGE (2 rds)
(100% Base)
Call the Shot 2
Ranged
ACC Base: 105 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-22 DODGE (2 rds)
(110% Base)
Call the Shot 3
Ranged
ACC Base: 110 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-25 DODGE (2 rds)
(120% Base)
Call the Shot 4
Ranged
ACC Base: 115 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-27 DODGE (2 rds)
(130% Base)
Call the Shot 5
Ranged
ACC Base: 120 / DMG Mod: -100%
Mark Target (3 rds)
Debuff Target
-30 DODGE (2 rds)
(140% Base)
Buckshot 1
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +2.0%
Knockback 1
(75% Base)
Buckshot 2
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +3.0%
Knockback 1
(85% Base)
Buckshot 3
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +4.0%
Knockback 1
(95% Base)
Buckshot 4
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +5.0%
Knockback 1
(105% Base)
Buckshot 5
Ranged
ACC Base: 115
DMG Mod: -50%
CRIT Mod: +6.0%
Knockback 1
(115% Base)
Sidearm 1
Random Target Ranged
ACC Base: 75
DMG Mod: -10%
Buff Self
+3 SPD (4 rds)
Sidearm 2
Random Target Ranged
ACC Base: 80
DMG Mod: -10%
CRIT Mod: +1.0%
Buff Self
+3 SPD (4 rds)
Sidearm 3
Random Target Ranged
ACC Base: 85
DMG Mod: -10%
CRIT Mod: +2.0%
Buff Self
+4 SPD (4 rds)
Sidearm 4
Random Target Ranged
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +3.0%
Buff Self
+4 SPD (4 rds)
Sidearm 5
Random Target Ranged
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +4.0%
Buff Self
+5 SPD (4 rds)
Patch Up 1
Heal 2-3
Buff Target
+20%
Healing Received (3 rds)
Patch Up 2
Heal 3-3
Buff Target
+24%
Healing Received (3 rds)
Patch Up 3
Heal 3-4
Buff Target
+28%
Healing Received (3 rds)
Patch Up 4
Heal 4-4
Buff Target
+33%
Healing Received (3 rds)
Patch Up 5
Heal 4-5
Buff Target
+38%
Healing Received (3 rds)
Skeet Shot 1
Ranged
ACC Base: 95 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +3
Other Heroes:
Clear
Stun and
Mark
Stress -1 (60% Chance)
Skeet Shot 2
Ranged
ACC Base: 100 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +4
Other Heroes:
Clear
Stun and
Mark
Stress -2 (60% Chance)
Skeet Shot 3
Ranged
ACC Base: 105 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +5
Other Heroes:
Clear
Stun and
Mark
Stress -2 (67% Chance)
Skeet Shot 4
Ranged
ACC Base: 110 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +6
Other Heroes:
Clear
Stun and
Mark
Stress -3 (60% Chance)
Skeet Shot 5
Ranged
ACC Base: 115 / DMG Mod: -100%
Bypass
Stealth /
De-stealth
Torch +7
Other Heroes:
Clear
Stun and
Mark
Stress -3 (67% Chance)
Always Unlocked
Pierce 1
Melee
Forward 1
ACC Base: 90
DMG Mod: -10%
CRIT Mod: +5.0%
Armor Piercing
Pierce 2
Melee
Forward 1
ACC Base: 95
DMG Mod: -10%
CRIT Mod: +6.0%
Armor Piercing
Pierce 3
Melee
Forward 1
ACC Base: 100
DMG Mod: -10%
CRIT Mod: +7.0%
Armor Piercing
Pierce 4
Melee
Forward 1
ACC Base: 105
DMG Mod: -10%
CRIT Mod: +8.0%
Armor Piercing
Pierce 5
Melee
Forward 1
ACC Base: 110
DMG Mod: -10%
CRIT Mod: +9.0%
Armor Piercing
Puncture 1
Ranged
Forward 1
ACC Base: 90 / DMG Mod: -50%
Bypasses and Breaks
Guard
Apply Can't be
Guarded (2 rds)
(500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2
(100% Base)
Debuff Target
-1 SPD (4 rds)
(100% Base)
Puncture 2
Ranged
Forward 1
ACC Base: 95 / DMG Mod: -50%
Bypasses and Breaks
Guard
Apply Can't be
Guarded (2 rds)
(500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2
(110% Base)
Debuff Target
-1 SPD (4 rds)
(110% Base)
Puncture 3
Ranged
Forward 1
ACC Base: 100 / DMG Mod: -50%
Bypasses and Breaks
Guard
Apply Can't be
Guarded (2 rds)
(500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2
(120% Base)
Debuff Target
-2 SPD (4 rds)
(120% Base)
Puncture 4
Ranged
Forward 1
ACC Base: 105 / DMG Mod: -50%
Bypasses and Breaks
Guard
Apply Can't be
Guarded (2 rds)
(500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2
(130% Base)
Debuff Target
-2 SPD (4 rds)
(130% Base)
Puncture 5
Ranged
Forward 1
ACC Base: 110 / DMG Mod: -50%
Bypasses and Breaks
Guard
Apply Can't be
Guarded (2 rds)
(500% Base)
(Applies even on Miss/Dodge)
On Attack Hit:
Pull 2
(140% Base)
Debuff Target
-3 SPD (4 rds)
(140% Base)
Adder's Kiss 1
Melee
Back 1
ACC Base: 90
CRIT Mod: +5.0%
Blight (100% Base) 3pts/rd for 3 rds
Adder's Kiss 2
Melee
Back 1
ACC Base: 95
CRIT Mod: +6.0%
Blight (110% Base) 3pts/rd for 3 rds
Adder's Kiss 3
Melee
Back 1
ACC Base: 100
CRIT Mod: +7.0%
Blight (120% Base) 4pts/rd for 3 rds
Adder's Kiss 4
Melee
Back 1
ACC Base: 105
CRIT Mod: +8.0%
Blight (130% Base) 4pts/rd for 3 rds
Adder's Kiss 5
Melee
Back 1
ACC Base: 110
CRIT Mod: +9.0%
Blight (140% Base) 5pts/rd for 3 rds
Impale 1
Ranged
Back 1
ACC Base: 90
DMG Mod: -60%
CRIT Mod: -6.0%
Impale 2
Ranged
Back 1
ACC Base: 95
DMG Mod: -60%
CRIT Mod: -5.0%
Impale 3
Ranged
Back 1
ACC Base: 100
DMG Mod: -60%
CRIT Mod: -4.0%
Blight (120% Base) 1pt/rd for 3 rds
Impale 4
Ranged
Back 1
ACC Base: 105
DMG Mod: -60%
CRIT Mod: -3.0%
Blight (130% Base) 1pt/rd for 3 rds
Impale 5
Ranged
Back 1
ACC Base: 110
DMG Mod: -60%
CRIT Mod: -2.0%
Blight (140% Base) 2pts/rd for 3 rds
Expose 1
Melee
Back 1
ACC Base: 85 / DMG Mod: -40% / CRIT Mod: +2.5%
Bypass
Stealth /
De-stealth
Debuff Target
Crits Received Chance +8% (3 rds)
(100% Base)
-4 SPD (4 rds)
(100% Base)
Expose 2
Melee
Back 1
ACC Base: 90 / DMG Mod: -40% / CRIT Mod: +3.5%
Bypass
Stealth /
De-stealth
Debuff Target
Crits Received Chance +8% (3 rds)
(110% Base)
-5 SPD (4 rds)
(110% Base)
Expose 3
Melee
Back 1
ACC Base: 95 / DMG Mod: -40% / CRIT Mod: +4.5%
Bypass
Stealth /
De-stealth
Debuff Target
Crits Received Chance +9% (3 rds)
(120% Base)
-6 SPD (4 rds)
(120% Base)
Expose 4
Melee
Back 1
ACC Base: 85 / DMG Mod: -40% / CRIT Mod: +5.5%
Bypass
Stealth /
De-stealth
Debuff Target
Crits Received Chance +9% (3 rds)
(130% Base)
-7 SPD (4 rds)
(130% Base)
Expose 5
Melee
Back 1
ACC Base: 105 / DMG Mod: -40% / CRIT Mod: +6.5%
Bypass
Stealth /
De-stealth
Debuff Target
Crits Received Chance +10% (3 rds)
(140% Base)
-8 SPD (4 rds)
(140% Base)
Captivate 1
Ranged
ACC Base: 85
DMG Mod: -25%
CRIT Mod: +4.0%
Blight (100% Base) 3pts/rd for 3 rds
+40% DMG vs
Marked
Captivate 2
Ranged
ACC Base: 90
DMG Mod: -25%
CRIT Mod: +5.0%
Blight (110% Base) 3pts/rd for 3 rds
+45% DMG vs
Marked
Captivate 3
Ranged
ACC Base: 95
DMG Mod: -25%
CRIT Mod: +6.0%
Blight (120% Base) 4pts/rd for 3 rds
+50% DMG vs
Marked
Captivate 4
Ranged
ACC Base: 100
DMG Mod: -25%
CRIT Mod: +7.0%
Blight (130% Base) 4pts/rd for 3 rds
+55% DMG vs
Marked
Captivate 5
Ranged
ACC Base: 105
DMG Mod: -25%
CRIT Mod: +8.0%
Blight (140% Base) 5pts/rd for 3 rds
+60% DMG vs
Marked
Uses Per Battle:2
Serpent Sway 1
Forward 1
Self:
Add 2
Blocks
(Each Block Negates
1 Instance of Direct HP DMG)
Buff Self
+1 SPD (4 rds)
Uses Per Battle:2
Serpent Sway 2
Forward 1
Self:
Add 2
Blocks
(Each Block Negates
1 Instance of Direct HP DMG)
Buff Self
+2 SPD (4 rds)
Uses Per Battle:2
Serpent Sway 3
Forward 1
Self:
Add 2
Blocks
(Each Block Negates
1 Instance of Direct HP DMG)
Buff Self
+3 SPD (4 rds)
Uses Per Battle:2
Serpent Sway 4
Forward 1
Self:
Add 2
Blocks
(Each Block Negates
1 Instance of Direct HP DMG)
Buff Self
+3 SPD (4 rds)
Uses Per Battle:2
Serpent Sway 5
Forward 1
Self:
Add 2
Blocks
(Each Block Negates
1 Instance of Direct HP DMG)
Buff Self
+4 SPD (4 rds)
Sacrificial Stab 1
Melee
ACC Base: 80
CRIT Mod: +9.0%
+15% DMG vs Eldritch
Sacrificial Stab 2
Melee
ACC Base: 85
CRIT Mod: +10.0%
+20% DMG vs Eldritch
Sacrificial Stab 3
Melee
ACC Base: 90
CRIT Mod: +11.0%
+25% DMG vs Eldritch
Sacrificial Stab 4
Melee
ACC Base: 95
CRIT Mod: +12.0%
+30% DMG vs Eldritch
Sacrificial Stab 5
Melee
Forward 1
ACC Base: 100
CRIT Mod: +13.0%
+35% DMG vs Eldritch
Abyssal Artillery 1
Ranged
ACC Base: 85
DMG Mod: -33%
+15% DMG vs Eldritch
Abyssal Artillery 2
Ranged
ACC Base: 90
DMG Mod: -33%
CRIT Mod: +1.0%
+17% DMG vs Eldritch
Abyssal Artillery 3
Ranged
ACC Base: 95
DMG Mod: -33%
CRIT Mod: +2.0%
+20% DMG vs Eldritch
Abyssal Artillery 4
Ranged
ACC Base: 100
DMG Mod: -33%
CRIT Mod: +3.0%
+22% DMG vs Eldritch
Abyssal Artillery 5
Ranged
ACC Base: 105
DMG Mod: -33%
CRIT Mod: +4.0%
+25% DMG vs Eldritch
Weakening Curse 1
Ranged
ACC Base: 95
DMG Mod: -75%
CRIT Mod: +5.0%
Debuff Target
-10% DMG (3 rds)
(100% Base)
-10% PROT (3 rds)
(100% Base)
Weakening Curse 2
Ranged
ACC Base: 100
DMG Mod: -75%
CRIT Mod: +6.0%
Debuff Target
-12% DMG (3 rds)
(110% Base)
-13% PROT (3 rds)
(110% Base)
Weakening Curse 3
Ranged
ACC Base: 105
DMG Mod: -75%
CRIT Mod: +7.0%
Debuff Target
-15% DMG (3 rds)
(120% Base)
-15% PROT (3 rds)
(120% Base)
Weakening Curse 4
Ranged
ACC Base: 110
DMG Mod: -75%
CRIT Mod: +8.0%
Debuff Target
-17% DMG (3 rds)
(130% Base)
-17% PROT (3 rds)
(130% Base)
Weakening Curse 5
Ranged
ACC Base: 115
DMG Mod: -75%
CRIT Mod: +9.0%
Debuff Target
-20% DMG (3 rds)
(140% Base)
-20% PROT (3 rds)
(140% Base)
Wyrd Reconstruction 1
Target Hero:
Heal 0-13
Bleed (60% Base)
1pt/rd for 3 rds
Always Unlocked
Wyrd Reconstruction 2
Target Hero:
Heal 0-15
Bleed (70% Base)
1pt/rd for 3 rds
Wyrd Reconstruction 3
Target Hero:
Heal 0-17
Bleed (70% Base)
2pts/rd for 3 rds
Wyrd Reconstruction 4
Target Hero:
Heal 0-19
Bleed (80% Base)
2pts/rd for 3 rds
Wyrd Reconstruction 5
Target Hero:
Heal 0-22
Bleed (85% Base)
3pts/rd for 3 rds
Vulnerability Hex 1
Ranged
ACC Base: 95
DMG Mod: -90%
CRIT Mod: +5.0%
Mark Target (3 rds)
Debuff Target
-15 DODGE (3 rds)
(100% Base)
Vulnerability Hex 2
Ranged
ACC Base: 100
DMG Mod: -90%
CRIT Mod: +6.0%
Mark Target (3 rds)
Debuff Target
-16 DODGE (3 rds)
(110% Base)
Vulnerability Hex 3
Ranged
ACC Base: 105
DMG Mod: -90%
CRIT Mod: +7.0%
Mark Target (3 rds)
Debuff Target
-17 DODGE (3 rds)
(120% Base)
Vulnerability Hex 4
Ranged
ACC Base: 110
DMG Mod: -90%
CRIT Mod: +8.0%
Mark Target (3 rds)
Debuff Target
-18 DODGE (3 rds)
(130% Base)
Vulnerability Hex 5
Ranged
ACC Base: 115
DMG Mod: -90%
CRIT Mod: +9.0%
Mark Target (3 rds)
Debuff Target
-20 DODGE (3 rds)
(140% Base)
Hands from the Abyss 1
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: +9.0%
Stun (110% Base)
Torch -5
Hands from the Abyss 2
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +10.0%
Stun (120% Base)
Torch -5
Hands from the Abyss 3
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +11.0%
Stun (130% Base)
Torch -5
Hands from the Abyss 4
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +12.0%
Stun (140% Base)
Torch -5
Hands from the Abyss 5
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +13.0%
Stun (150% Base)
Torch -5
Daemon's Pull 1
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: +5.0%
Pull 2
(100% Base)
Enemy Party:
Clear All Corpses
Daemon's Pull 2
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +6.0%
Pull 2
(110% Base)
Enemy Party:
Clear All Corpses
Daemon's Pull 3
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +7.0%
Pull 2
(120% Base)
Enemy Party:
Clear All Corpses
Daemon's Pull 4
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +8.0%
Pull 2
(130% Base)
Enemy Party:
Clear All Corpses
Daemon's Pull 5
Ranged
ACC Base: 110
DMG Mod: -50%
CRIT Mod: +9.0%
Pull 2
(140% Base)
Enemy Party:
Clear All Corpses
Noxious Blast 1
Ranged
ACC Base: 95
DMG Mod: -80%
CRIT Mod: +5.0%
Blight (100% Base)
5pts/rd for 3 rds
Noxious Blast 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: +6.0%
Blight (110% Base)
5pts/rd for 3 rds
Noxious Blast 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: +7.0%
Blight (120% Base)
6pts/rd for 3 rds
Debuff Target
-6 ACC (3 rds)
(120% Base)
Noxious Blast 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: +8.0%
Blight (130% Base)
6pts/rd for 3 rds
Debuff Target
-6 ACC (3 rds)
(130% Base)
Noxious Blast 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: +9.0%
Blight (140% Base)
7pts/rd for 3 rds
Debuff Target
-7 ACC (3 rds)
(140% Base)
Always Unlocked
Plague Grenade 1
Ranged
ACC Base: 95
DMG Mod: -80%
Blight (100% Base)
4pts/rd for 3 rds
Plague Grenade 2
Ranged
ACC Base: 100
DMG Mod: -80%
CRIT Mod: +1.0%
Blight (110% Base)
4pts/rd for 3 rds
Plague Grenade 3
Ranged
ACC Base: 105
DMG Mod: -80%
CRIT Mod: +2.0%
Blight (120% Base)
5pts/rd for 3 rds
Plague Grenade 4
Ranged
ACC Base: 110
DMG Mod: -80%
CRIT Mod: +3.0%
Blight (130% Base)
5pts/rd for 3 rds
Plague Grenade 5
Ranged
ACC Base: 115
DMG Mod: -80%
CRIT Mod: +4.0%
Blight (140% Base)
6pts/rd for 3 rds
Uses Per Battle:3
Blinding Gas 1
Ranged
ACC Base: 95
DMG Mod: -100%
Stun (100% Base)
Uses Per Battle:3
Blinding Gas 2
Ranged
ACC Base: 100
DMG Mod: -100%
Stun (110% Base)
Uses Per Battle:3
Blinding Gas 3
Ranged
ACC Base: 105
DMG Mod: -100%
Stun (120% Base)
Uses Per Battle:3
Blinding Gas 4
Ranged
ACC Base: 110
DMG Mod: -100%
Stun (130% Base)
Uses Per Battle:3
Blinding Gas 5
Ranged
ACC Base: 115
DMG Mod: -100%
Stun (140% Base)
Incision 1
Melee
ACC Base: 85
CRIT Mod: 5.0%
Bleed (100% Base) 2pts/rd for 3 rds
Incision 2
Melee
ACC Base: 90
CRIT Mod: 6.0%
Bleed (110% Base) 2pts/rd for 3 rds
Uses Per Battle:2
Incision 3
Melee
ACC Base: 95
CRIT Mod: 7.0%
Bleed (120% Base) 3pts/rd for 3 rds
Incision 4
Melee
ACC Base: 100
CRIT Mod: 8.0%
Bleed (130% Base) 3pts/rd for 3 rds
Incision 5
Melee
ACC Base: 105
CRIT Mod: 9.0%
Bleed (140% Base) 4pts/rd for 3 rds
Battlefield Medicine 1
Target Hero:
Heal 1-1
Cure
Blight/
Bleed
Self:
Cure
Blight/
Bleed
Battlefield Medicine 2
Target Hero:
Heal 1-2
Cure
Blight/
Bleed
Self:
Cure
Blight/
Bleed
Battlefield Medicine 3
Target Hero:
Heal 2-2
Cure
Blight/
Bleed
Self:
Cure
Blight/
Bleed
Battlefield Medicine 4
Target Hero:
Heal 2-3
Cure
Blight/
Bleed
Self:
Cure
Blight/
Bleed
Battlefield Medicine 5
Target Hero:
Heal 3-3
Cure
Blight/
Bleed
Self:
Cure
Blight/
Bleed
Uses Per Battle:2
Emboldening Vapours 1
Buff Target Hero:
+20% DMG (1 Battle)
+3 SPD (1 Battle)
Emboldening Vapours 2
Buff Target Hero:
+21% DMG (1 Battle)
+3 SPD (1 Battle)
Emboldening Vapours 3
Buff Target Hero:
+22% DMG (1 Battle)
+4 SPD (1 Battle)
Emboldening Vapours 4
Buff Target Hero:
+23% DMG (1 Battle)
+4 SPD (1 Battle)
Emboldening Vapours 5
Buff Target Hero:
+25% DMG (1 Battle)
+5 SPD (1 Battle)
Disorienting Blast 1
Ranged
ACC Base: 95 / DMG Mod: -100%
Shuffle Single
(100% Base)
Stun (100% Base)
Enemy Party:
Clear All Corpses
Disorienting Blast 2
Ranged
ACC Base: 100 / DMG Mod: -100%
Shuffle Single
(110% Base)
Stun (110% Base)
Enemy Party:
Clear All Corpses
Disorienting Blast 3
Ranged
ACC Base: 105 / DMG Mod: -100%
Shuffle Single
(120% Base)
Stun (120% Base)
Enemy Party:
Clear All Corpses
Disorienting Blast 4
Ranged
ACC Base: 110 / DMG Mod: -100%
Shuffle Single
(130% Base)
Stun (130% Base)
Enemy Party:
Clear All Corpses
Disorienting Blast 5
Ranged
ACC Base: 115 / DMG Mod: -100%
Shuffle Single
(140% Base)
Stun (140% Base)
Enemy Party:
Clear All Corpses
Mace Bash 1
Melee
ACC Base: 85
+15% DMG vs Unholy
Mace Bash 2
Melee
ACC Base: 90
CRIT Mod: +1.0%
+20% DMG vs Unholy
Mace Bash 3
Melee
ACC Base: 95
CRIT Mod: +2.0%
+25% DMG vs Unholy
Mace Bash 4
Melee
ACC Base: 100
CRIT Mod: +3.0%
+30% DMG vs Unholy
Mace Bash 5
Melee
ACC Base: 105
CRIT Mod: +4.0%
+35% DMG vs Unholy
Judgement 1
Ranged
ACC Base: 85
DMG Mod: -25%
CRIT Mod: +5.0%
On Attack Hit:
Self:
Heal 3 HP
Judgement 2
Ranged
ACC Base: 90
DMG Mod: -25%
CRIT Mod: +6.0%
On Attack Hit:
Self:
Heal 3 HP
Judgement 3
Ranged
ACC Base: 95
DMG Mod: -25%
CRIT Mod: +7.0%
On Attack Hit:
Self:
Heal 4 HP
Judgement 4
Ranged
ACC Base: 100
DMG Mod: -25%
CRIT Mod: +8.0%
On Attack Hit:
Self:
Heal 4 HP
Judgement 5
Ranged
ACC Base: 105
DMG Mod: -25%
CRIT Mod: +9.0%
On Attack Hit:
Self:
Heal 5 HP
Dazzling Light 1
Ranged
ACC Base: 90
DMG Mod: -75%
CRIT Mod: +5.0%
Stun (100% Base)
Torch +6
Dazzling Light 2
Ranged
ACC Base: 95
DMG Mod: -75%
CRIT Mod: +6.0%
Stun (110% Base)
Torch +6
Dazzling Light 3
Ranged
ACC Base: 100
DMG Mod: -75%
CRIT Mod: +7.0%
Stun (120% Base)
Torch +6
Dazzling Light 4
Ranged
ACC Base: 105
DMG Mod: -75%
CRIT Mod: +8.0%
Stun (130% Base)
Torch +6
Dazzling Light 5
Ranged
ACC Base: 110
DMG Mod: -75%
CRIT Mod: +9.0%
Stun (140% Base)
Torch +6
Always Unlocked
Divine Grace 1
Target Hero:
Heal 4-5
Divine Grace 2
Target Hero:
Heal 5-6
Divine Grace 3
Target Hero:
Heal 6-7
Divine Grace 4
Target Hero:
Heal 7-8
Divine Grace 5
Target Hero:
Heal 8-9
Divine Comfort 1
Party:
Heal 1-3
Divine Comfort 2
Party:
Heal 2-3
Divine Comfort 3
Party:
Heal 3-3
Divine Comfort 4
Party:
Heal 3-4
Divine Comfort 5
Party:
Heal 4-5
Illumination 1
Ranged
ACC Base: 90
DMG Mod: -75%
Cannot CRIT
Bypass
Stealth /
De-stealth
Debuff Target
-20 DODGE (4 rds)
(100% Base)
Torch +5
Illumination 2
Ranged
ACC Base: 95
DMG Mod: -75%
Cannot CRIT
Bypass
Stealth /
De-stealth
Debuff Target
-23 DODGE (4 rds)
(110% Base)
Torch +6
Illumination 3
Ranged
ACC Base: 100
DMG Mod: -75%
Cannot CRIT
Bypass
Stealth /
De-stealth
Debuff Target
-24 DODGE (4 rds)
(120% Base)
Torch +7
Illumination 4
Ranged
ACC Base: 105
DMG Mod: -75%
Cannot CRIT
Bypass
Stealth /
De-stealth
Debuff Target
-27 DODGE (4 rds)
(130% Base)
Torch +8
Illumination 5
Ranged
ACC Base: 110
DMG Mod: -75%
Cannot CRIT
Bypass
Stealth /
De-stealth
Debuff Target
-30 DODGE (4 rds)
(140% Base)
Torch +10
Hand of Light 1
Ranged
ACC Base: 85
DMG Mod: -50%
CRIT Mod: +1.0%
+15% DMG vs Unholy
Buff Self
+6 ACC (4 rds)
+25% DMG (4 rds)
Hand of Light 2
Ranged
ACC Base: 90
DMG Mod: -50%
CRIT Mod: +2.0%
+20% DMG vs Unholy
Buff Self
+7 ACC (4 rds)
+27% DMG (4 rds)
Hand of Light 3
Ranged
ACC Base: 95
DMG Mod: -50%
CRIT Mod: +3.0%
+25% DMG vs Unholy
Buff Self
+8 ACC (4 rds)
+30% DMG (4 rds)
Hand of Light 4
Ranged
ACC Base: 100
DMG Mod: -50%
CRIT Mod: +4.0%
+30% DMG vs Unholy
Buff Self
+9 ACC (4 rds)
+33% DMG (4 rds)
Hand of Light 5
Ranged
ACC Base: 105
DMG Mod: -50%
CRIT Mod: +5.0%
+35% DMG vs Unholy
Buff Self
+10 ACC (4 rds)
+35% DMG (4 rds)